06 — Vehicles, clothing, weapons & play
Transport, dress, arms, games.
Lexicon: 5.0, 5.1, 5.2, 5.3
5.0 — Vehicles
| Status | Ithkuil | Ithkuil examples | Lojban |
|---|---|---|---|
| ✅ | DDL·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) an act/state of traveling/conveying objects or persons in an open-air wheeled vehicle [e.g., cart, wagon, open-bed truck/lorry, open-bed train car, wheelbarrow, wheelchair, wheeled stretcher o | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.564, tumyma'e=0.564. |
| ✅ | DDL·S1.CTE GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) a wheeled open-air wheeled vehicle | marce (gismu): x1 is a vehicle carrying x2 in or on x3 propelled by x4Lensisku semantic; top: marce=0.558. |
| ✅ | DDL·S1.CSV GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) an act/instance of conveying/traveling in a wheeled open-air vehicle; to travel/convey by open-air wheeled vehicle | marce (gismu): x1 is a vehicle carrying x2 in or on x3 propelled by x4Lensisku semantic; top: marce=0.620. |
| ✅ | DDL·S1.OBJ GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) the entity/object(s)/party being conveyed by an open-air wheeled vehicle | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.574, tumyma'e=0.574. |
| ✅ | DDL·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) an act/instance of traveling/conveying objects or persons in an enclosed wheeled vehicle [e.g., car, carriage, coach, van, bus, train car, etc.] | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.583, tumyma'e=0.583. |
| ✅ | DDL·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE | (to be) an act/instance of traveling/conveying objects or persons in a non-wheeled vehicle [e.g., sled, palanquin, sedan chair, litter, etc.] | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.579, tumyma'e=0.579. |
| ✅ | ÇÇTR·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | sled | bevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.Lensisku semantic; top: bevma'e=0.677. Lexicon see: DDL |
| ✅ | ÇÇTR·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | sleigh | bevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.Lensisku semantic; top: bevma'e=0.606. Lexicon see: DDL |
| ✅ | ÇÇTR·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | snowmobile | si'ermatryma'e (lujvo): m1 is a snowmobile/snow scooter carrying m2 on snow m3, propelled by force m4.Lensisku semantic; top: si'ermatryma'e=0.599. Lexicon see: DDL |
| ✅ | LCF·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | bicycle | selma'e (lujvo): m2 rides m1.Lensisku semantic; top: selma'e=0.571. Lexicon see: DDL |
| ❌ | LCF·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | tricycle | — (GAP) Lensisku semantic GAP (best sim 0.542 < 0.55). Query: tricycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | LCF·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | unicycle | — (GAP) Lensisku semantic GAP (best sim 0.497 < 0.55). Query: unicycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | LCFW·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | wheeled wagon/carriage | — (GAP) Lensisku semantic GAP (best sim 0.494 < 0.55). Query: wheeled wagon/carriage GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | LCFW·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | wheelchair | tizma'e (lujvo): m1 is a wheelchair/permobile carrying m2 in/on surface/medium m3, propelled by force m4.Lensisku semantic; top: tizma'e=0.601. Lexicon see: DDL |
| ❌ | LCFW·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | wheeled gurney | — (GAP) Lensisku semantic GAP (best sim 0.470 < 0.55). Query: wheeled gurney GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | LCFY·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | baby carriage / pram | — (GAP) Lensisku semantic GAP (best sim 0.518 < 0.55). Query: baby carriage / pram GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | LCFY·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | wheelbarrow | ca'ercarce (lujvo): car1=cat2 is a pushcart/wheelbarrow for carrying car2.Lensisku semantic; top: ca'ercarce=0.606. Lexicon see: DDL |
| ✅ | LCFY·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | wheeled cart, wheeled pushcart, wagon | carce (gismu): x1 is a cart/carriage/wagon [wheeled vehicle] for carrying x2, propelled by x3.Lensisku semantic; top: carce=0.560. Lexicon see: DDL |
| ❌ | LÇV·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | 4-wheeled [platform] dolly | — (GAP) Lensisku semantic GAP (best sim 0.472 < 0.55). Query: 4-wheeled [platform] dolly GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | LÇV·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | 4-wheeled mover’s dolly | — (GAP) Lensisku semantic GAP (best sim 0.467 < 0.55). Query: 4-wheeled mover’s dolly GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | LÇV·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | a wheeled hand-truck | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.557, tumyma'e=0.557. Lexicon see: DDL |
| ❌ | ŘÇV·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | garage creeper | — (GAP) Lensisku semantic GAP (best sim 0.413 < 0.55). Query: garage creeper GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | ŘÇV·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | pallet jack / pallet truck | — (GAP) Lensisku semantic GAP (best sim 0.522 < 0.55). Query: pallet jack / pallet truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | ŘÇV·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | forklift | lafma'e (lujvo): x1 is a forkliftLensisku semantic; top: lafma'e=0.653. Lexicon see: DDL |
| ❌ | NŢB·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | scooter | — (GAP) Lensisku semantic GAP (best sim 0.527 < 0.55). Query: scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢB·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | motorized scooter | — (GAP) Lensisku semantic GAP (best sim 0.536 < 0.55). Query: motorized scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢB·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | moped | — (GAP) Lensisku semantic GAP (best sim 0.482 < 0.55). Query: moped GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢD·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | motor scooter | — (GAP) Lensisku semantic GAP (best sim 0.550 < 0.55). Query: motor scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢD·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | two-wheeled motorcycle | — (GAP) Lensisku semantic GAP (best sim 0.531 < 0.55). Query: two-wheeled motorcycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢD·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | three-wheeled motorcycle | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: three-wheeled motorcycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢG·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | go-cart | bevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.Lensisku semantic; top: bevma'e=0.554. Lexicon see: DDL |
| ❌ | NŢG·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | dune buggy | — (GAP) Lensisku semantic GAP (best sim 0.442 < 0.55). Query: dune buggy GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢG·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | all-terrain vehicle | — (GAP) Lensisku semantic GAP (best sim 0.527 < 0.55). Query: all-terrain vehicle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢGR·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | dicycle/diwheel/Segway | — (GAP) Lensisku semantic GAP (best sim 0.505 < 0.55). Query: dicycle/diwheel/Segway GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢGR·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | self-balancing scooter | — (GAP) Lensisku semantic GAP (best sim 0.466 < 0.55). Query: self-balancing scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢGR·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | hoverboard | — (GAP) Lensisku semantic GAP (best sim 0.518 < 0.55). Query: hoverboard GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢL·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | passenger automobile (coupe) | — (GAP) Lensisku semantic GAP (best sim 0.550 < 0.55). Query: passenger automobile (coupe) GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢL·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | passenger automobile (sedan) | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · karce (gismu): x1 is a car or other vehicle for carrying x2 propelled by x3 · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.569, karce=0.551, tumyma'e=0.569. Lexicon see: DDL |
| ✅ | NŢL·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | passenger automobile (station wagon or automobile-chassis-based SUV) | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.568, tumyma'e=0.568. Lexicon see: DDL |
| ✅ | NŢN·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | limousine / stretch car | clakarce (lujvo): k1=c1 is a limousine for k2, propelled by k3.Lensisku semantic; top: clakarce=0.557. Lexicon see: DDL |
| ❌ | NŢN·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | hearse | — (GAP) Lensisku semantic GAP (best sim 0.524 < 0.55). Query: hearse GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢN·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | police car | marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.Lensisku semantic; top: marce=0.552, tumyma'e=0.552. Lexicon see: DDL |
| ❌ | NŢŇ·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | passenger van | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: passenger van GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢŇ·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | automobile-chassis-based pick-up truck | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: automobile-chassis-based pick-up truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢŇ·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | full-sized pick-up truck or truck-chassis-based SUV | — (GAP) Lensisku semantic GAP (best sim 0.498 < 0.55). Query: full-sized pick-up truck or truck-chassis-based SUV GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢW·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | delivery van / box van | — (GAP) Lensisku semantic GAP (best sim 0.469 < 0.55). Query: delivery van / box van GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢW·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | multi-passenger van/minibus | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: multi-passenger van/minibus GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢW·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | bus | sisku (gismu): x1 busca x2 en/entre x3Lensisku semantic; top: sisku=0.564. Lexicon see: DDL |
| ✅ | NŢY·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | camper van / caravan | karvana (fu'ivla): x1 is a caravan consisting of x2 traveling across/through x3Lensisku semantic; top: karvana=0.559. Lexicon see: DDL |
| ❌ | NŢY·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | motorhome / motor coach | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: motorhome / motor coach GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢY·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | tractor truck / semi-trailer truck | bevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.Lensisku semantic; top: bevma'e=0.557. Lexicon see: DDL |
| 🧪 | NŢŘ·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | taxi cab | taksi (experimental gismu): x1 is a taxiLensisku semantic; top: taksi=0.597. Lexicon see: DDL |
| ❌ | NŢŘ·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | ambulance | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: ambulance GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢŘ·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | fire engine | — (GAP) Lensisku semantic GAP (best sim 0.490 < 0.55). Query: fire engine GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢF·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | tractor | cpumi'i (lujvo): l1=m1 is a tractor pulling l2.Lensisku semantic; top: cpumi'i=0.609. Lexicon see: DDL |
| ❌ | NŢF·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | dump truck | — (GAP) Lensisku semantic GAP (best sim 0.478 < 0.55). Query: dump truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢF·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | cement mixer | — (GAP) Lensisku semantic GAP (best sim 0.404 < 0.55). Query: cement mixer GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NŢV·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | jeep | tsakarce (lujvo): k1=t1 is a jeep/land rover propelled by k3.Lensisku semantic; top: tsakarce=0.584. Lexicon see: DDL |
| ❌ | NŢV·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | snowplow | — (GAP) Lensisku semantic GAP (best sim 0.535 < 0.55). Query: snowplow GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢV·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | specialized farming/agricultural vehicle | — (GAP) Lensisku semantic GAP (best sim 0.538 < 0.55). Query: specialized farming/agricultural vehicle GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢX·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | military tank | — (GAP) Lensisku semantic GAP (best sim 0.479 < 0.55). Query: military tank GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢX·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | crane | — (GAP) Lensisku semantic GAP (best sim 0.479 < 0.55). Query: crane GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ❌ | NŢX·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | specialized construction vehicle [e.g., bulldozer, excavator] | — (GAP) Lensisku semantic GAP (best sim 0.523 < 0.55). Query: specialized construction vehicle [e.g., bulldozer, excavator] GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NKŢ·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | streetcar / tram / metro car | lajre'e (lujvo): x1 is a tram/streetcar/trolley (train that runs on streets) of cars x2 on rails x3 propelled by x4.Lensisku semantic; top: lajre'e=0.749. Lexicon see: DDL |
| ❌ | NKŢ·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | funicular | — (GAP) Lensisku semantic GAP (best sim 0.536 < 0.55). Query: funicular GROUND VEHICLE / CONVEY IN GROUND VEHICLE |
| ✅ | NKŢ·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | aerial tram | skoma'e (lujvo): m1 is an aerial tramway carrying m2 in/on lift m3, propelled by m4=s1.Lensisku semantic; top: skoma'e=0.589. Lexicon see: DDL |
| ✅ | NKH·S1.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | train passenger car | trene (gismu): x1 is a train of cars x2 for system x3 propelled by x4 · selre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4Lensisku semantic; top: trene=0.580, selre'e=0.573. Lexicon see: DDL |
| ✅ | NKH·S2.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | train container car / box car | selre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4Lensisku semantic; top: selre'e=0.552. Lexicon see: DDL |
| ✅ | NKH·S3.BSC GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL) | train locomotive / train engine | trene (gismu): x1 is a train of cars x2 for system x3 propelled by x4 · matryselre'e (lujvo): t2=t4 is a locomotive, powered by motor m1, propelling train t1 in railroad t3 · selre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4Lensisku semantic; top: trene=0.622, matryselre'e=0.604, selre'e=0.577. Lexicon see: DDL |
| ✅ | DDR·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) an act/state of traveling/conveying objects or persons in a water vessel/watercraft [e.g., boat, ship, canoe, kayak, catamaran, dinghy, etc.]; to travel/convey in a watercraft | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · bloli'u (lujvo): l1=b2 travels by boat via route l2 using boat/ship/vessel l3=b1 propelled by b3.Lensisku semantic; top: bloti=0.652, selblo=0.659, bloli'u=0.654. |
| ✅ | DDR·S1.CTE VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) a watercraft | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.620, blovinji=0.637, jaursfeblo=0.620. |
| ✅ | DDR·S1.CSV VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) an act/instance of conveying/traveling in a watercraft; to travel/convey by watercraft | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · bloli'u (lujvo): l1=b2 travels by boat via route l2 using boat/ship/vessel l3=b1 propelled by b3.Lensisku semantic; top: bloti=0.608, selblo=0.641, bloli'u=0.610. |
| ❌ | DDR·S1.OBJ VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) the entity/object(s)/party being conveyed by a watercraft | — (GAP) Lensisku semantic GAP (best sim 0.541 < 0.55). Query: VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (to be) the entity/object(s)/party being conveyed by a watercraft |
| ✅ | DDR·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) an act/state of traveling/conveying objects or persons in an aircraft [e.g., airplane/aeroplane, jet plane, glider, hot-air balloon, etc.] | vinji (gismu): x1 is an aircraft for carrying x2 propelled by x3 · bloti (gismu): x1 is a boat or ship for carrying x2 propelled by x3 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: vinji=0.562, bloti=0.552, blovinji=0.579. |
| ✅ | DDR·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT | (to be) an act/state of traveling/conveying objects or persons in a spacecraft | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.Lensisku semantic; top: bloti=0.559, selblo=0.585, kesyblo=0.572. |
| ✅ | ŇSM·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | raft | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · pinblo (lujvo): x1 is a raft for carrying x2 propelled by x3 · fultapla (lujvo): t1=f1 is a raft of material t2 shape t3 floating on f2.Lensisku semantic; top: bloti=0.607, pinblo=0.681, fultapla=0.681. Lexicon see: DDR |
| ✅ | ŇSM·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | inflatable raft | fultapla (lujvo): t1=f1 is a raft of material t2 shape t3 floating on f2. · pinblo (lujvo): x1 is a raft for carrying x2 propelled by x3 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: fultapla=0.611, pinblo=0.611, blovinji=0.591. Lexicon see: DDR |
| ✅ | ŇSM·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | paddle boat | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.687, terblo=0.700, blovinji=0.688. Lexicon see: DDR |
| ✅ | ŇSN·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | coracle / dinghy | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.607, jaursfeblo=0.607, terblo=0.574. Lexicon see: DDR |
| ✅ | ŇSN·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | kayak | blorkaiaka (fu'ivla): x1 is a kayak [small, human-propelled boat/ship/vessel vehicle] for carrying x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: blorkaiaka=0.703, bloti=0.583, terblo=0.594. Lexicon see: DDR |
| ❌ | ŇSN·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | umiak | — (GAP) Lensisku semantic GAP (best sim 0.502 < 0.55). Query: umiak VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT |
| ✅ | ŇSŇ·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | canoe | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blotrkanu (fu'ivla): x1 is a canoe · blokanu (fu'ivla): x1 is a canoe made of x2Lensisku semantic; top: bloti=0.646, blotrkanu=0.725, blokanu=0.725. Lexicon see: DDR |
| ✅ | ŇSŇ·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | rowboat/dory/gondola/skiff | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.627, jaursfeblo=0.627, terblo=0.611. Lexicon see: DDR |
| ✅ | ŇSŇ·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | jon boat / coble / flatbottomed small boat | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.666, jaursfeblo=0.666, blovinji=0.594. Lexicon see: DDR |
| ✅ | ŇSW·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | single-masted sailboat | falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: falnu=0.603, bloti=0.602, terblo=0.615. Lexicon see: DDR |
| ✅ | ŇSW·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | sailboat + rowboat [e.g., dragon boat, karve, bireme, trireme, skeid] | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.611, falnu=0.568, terblo=0.633. Lexicon see: DDR |
| ✅ | ŇSW·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | small sailboat [e.g., sloop, catboat, felucca, skipjack] | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.633, falnu=0.590, terblo=0.634. Lexicon see: DDR |
| ✅ | ŇSY·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | multi-masted sailboat [e.g., schooner, caravel, ketch, yawl] | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.600, falnu=0.557, terblo=0.618. Lexicon see: DDR |
| ✅ | ŇSY·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | sailing ship [e.g., galleon, brig, galleon, barque, clipper] | falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blolei (lujvo): k1 is a ship type/class within ships b1=k2, with features k3.Lensisku semantic; top: falnu=0.561, bloti=0.573, blolei=0.618. Lexicon see: DDR |
| ✅ | ŇSY·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | catamaran | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · relxadblo (lujvo): x1 is a catamaran for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.558, relxadblo=0.618, terblo=0.570. Lexicon see: DDR |
| ✅ | ŇSR·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | motorboat | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.664, blovinji=0.689, terblo=0.681. Lexicon see: DDR |
| ✅ | ŇSR·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | airboat | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.619, blovinji=0.685, jaursfeblo=0.619. Lexicon see: DDR |
| ✅ | ŇSR·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | pontoon | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.632, jaursfeblo=0.632, blovinji=0.620. Lexicon see: DDR |
| ✅ | ŇSŘ·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | barge | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.Lensisku semantic; top: bloti=0.686, terblo=0.677, selblo=0.672. Lexicon see: DDR |
| ✅ | ŇSŘ·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | paddlewheel steamer | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.Lensisku semantic; top: bloti=0.628, terblo=0.657, selblo=0.597. Lexicon see: DDR |
| ✅ | ŇSŘ·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | steamship | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.Lensisku semantic; top: bloti=0.704, terblo=0.700, selblo=0.683. Lexicon see: DDR |
| ✅ | ŇSF·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | yacht | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · surblo (lujvo): x1 is a yacht for carrying x2, propelled by x3 · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.680, surblo=0.738, terblo=0.685. Lexicon see: DDR |
| ✅ | ŇSF·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | megayacht | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.558, blovinji=0.579, jaursfeblo=0.558. Lexicon see: DDR |
| ❌ | ŇSF·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | hydrofoil | — (GAP) Lensisku semantic GAP (best sim 0.517 < 0.55). Query: hydrofoil VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT |
| ✅ | ŇSV·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | freighter ship | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.760, selblo=0.754, terblo=0.746. Lexicon see: DDR |
| ✅ | ŇSV·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | passenger liner | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · preblo (lujvo): b1 is a passenger ship for carrying b2, propleed by p3.Lensisku semantic; top: bloti=0.632, selblo=0.659, preblo=0.634. Lexicon see: DDR |
| ✅ | ŇSV·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | military gunship | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.Lensisku semantic; top: bloti=0.625, terblo=0.608, kesyblo=0.603. Lexicon see: DDR |
| ✅ | ŇSX·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | aircraft carrier | vijblo (lujvo): b1 is an aircraft carrier carrying b2, propelled by b3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.Lensisku semantic; top: vijblo=0.741, bloti=0.652, selblo=0.656. Lexicon see: DDR |
| ✅ | ŇSX·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | submarine | ni'ablo (lujvo): x1 is a submarine for carrying x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · concoicnoblolotlo'i (lujvo): c1=b1 is a deep-sea submarine for carrying b2, propelled by b3Lensisku semantic; top: ni'ablo=0.738, bloti=0.634, concoicnoblolotlo'i=0.681. Lexicon see: DDR |
| ✅ | ŇSX·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | other specialized watercraft | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.569, jaursfeblo=0.569, blovinji=0.565. Lexicon see: DDR |
| ✅ | LVL·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | propeller-driven airplane/aeroplane | carba'e (lujvo): x1 is a propeller · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: carba'e=0.620, bloti=0.551, blovinji=0.599. Lexicon see: DDR |
| ✅ | LVL·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | propeller-driven passenger airplane | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.Lensisku semantic; top: bloti=0.615, blovinji=0.627, selblo=0.598. Lexicon see: DDR |
| ✅ | LVL·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | propeller-driven cargo / freight airplane | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1Lensisku semantic; top: bloti=0.710, selblo=0.721, terblo=0.670. Lexicon see: DDR |
| ✅ | LVZ·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | private jet aircraft | blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: blovinji=0.564. Lexicon see: DDR |
| ✅ | LVZ·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | passenger jet airplane | vinji (gismu): x1 is an airplane/aircraft [flying vehicle] for carrying passengers/cargo x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: vinji=0.608, bloti=0.591, blovinji=0.640. Lexicon see: DDR |
| ✅ | LVZ·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | cargo / freight jet airplane | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · beiblo (lujvo): b1 is a cargo ship for carrying b2, propelled by b3.Lensisku semantic; top: bloti=0.676, selblo=0.711, beiblo=0.688. Lexicon see: DDR |
| ✅ | LVŽ·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | military jetfighter | bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.553, blovinji=0.595, jaursfeblo=0.553. Lexicon see: DDR |
| ✅ | LVŽ·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | military jet airplane [e.g., bomber, cargo plane] | vinji (gismu): x1 is an airplane/aircraft [flying vehicle] for carrying passengers/cargo x2, propelled by x3. · jetce (gismu): x1 is a jet [expelled stream] of material x2 expelled from x3. · vijblo (lujvo): b1 is an aircraft carrier carrying b2, propelled by b3.Lensisku semantic; top: vinji=0.625, jetce=0.585, vijblo=0.644. Lexicon see: DDR |
| ✅ | LVŽ·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | aerial drone | blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: blovinji=0.569. Lexicon see: DDR |
| ✅ | LVŇ·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | hot air balloon | vartisyboi (lujvo): x1 is a balloon of material x2 · piltisna (lujvo): t1=p1 is a balloon, inflated with t2=p2Lensisku semantic; top: vartisyboi=0.587, piltisna=0.587. Lexicon see: DDR |
| ✅ | LVŇ·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | blimp | tanblo (lujvo): x1 is an airship for carrying x2, propelled by x3Lensisku semantic; top: tanblo=0.615. Lexicon see: DDR |
| ✅ | LVŇ·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | helicopter | carna'ivinji (lujvo): x1 is a helicopter for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: carna'ivinji=0.639, blovinji=0.622. Lexicon see: DDR |
| ✅ | LVN·S1.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | spaceship | bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.Lensisku semantic; top: bloti=0.642, kesyblo=0.669, blovinji=0.668. Lexicon see: DDR |
| ✅ | LVN·S2.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | space shuttle / space plane | rapxruxelkla (lujvo): x1 is a shuttle between x2 and x3, traveling along route x4, carrying passengers x5. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.Lensisku semantic; top: rapxruxelkla=0.620, kesyblo=0.594. Lexicon see: DDR |
| ✅ | LVN·S3.BSC VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR) | orbital satellite | runmluni (lujvo): x1 is an artificial (person-made) satellite, orbiting x2, having other characteristics x3, and having orbital parameters x4.Lensisku semantic; top: runmluni=0.560. Lexicon see: DDR |
| ✅ | ŽMY·S1.BSC NET / MESH / TARP | (to be) a net; to use a net | julne (gismu): x1 is a net/filter allowing passage of x2, prohibiting passage of x3, netting properties x4.Lensisku semantic; top: julne=0.552. |
| ❌ | ŽMY·S1.CTE NET / MESH / TARP | (to be in) a state of being captured/trapped/held/covered in a net | — (GAP) Lensisku semantic GAP (best sim 0.505 < 0.55). Query: NET / MESH / TARP (to be in) a state of being captured/trapped/held/covered in a net |
| ❌ | ŽMY·S1.CSV NET / MESH / TARP | (to be) the physical act of using a net (to capture/trap/hold/cover something) | — (GAP) Lensisku semantic GAP (best sim 0.480 < 0.55). Query: NET / MESH / TARP (to be) the physical act of using a net (to capture/trap/hold/cover something) |
| ❌ | ŽMY·S1.OBJ NET / MESH / TARP | (to be) that which is captured/trapped/held/covered in a net | — (GAP) Lensisku semantic GAP (best sim 0.505 < 0.55). Query: NET / MESH / TARP (to be) that which is captured/trapped/held/covered in a net |
| ❌ | ŽMY·S2.BSC NET / MESH / TARP | (to be) a mesh or netting | — (GAP) Lensisku semantic GAP (best sim 0.442 < 0.55). Query: NET / MESH / TARP (to be) a mesh or netting |
| ✅ | ŽMY·S3.BSC NET / MESH / TARP | (to be) a tarp | tarla (gismu): x1 is a quantity of/contains/is made of tar/asphalt from source x2. · tarlypu'i (lujvo): p1 tars or puts tar p2=t1 on p3.Lensisku semantic; top: tarla=0.570, tarlypu'i=0.570. |
5.1 — Clothing / adornment
| Status | Ithkuil | Ithkuil examples | Lojban |
|---|---|---|---|
| ✅ | FB·S1.BSC ARTICLE OF CLOTHING | (to be) a piece/article of clothing being worn for the purpose of covering or protecting (a part of) the body; to wear such | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3Lensisku semantic; top: taxfu=0.619, badyta'u=0.650. |
| ✅ | FB·S1.CTE ARTICLE OF CLOTHING | (to be) a state of wearing an article of clothing as coverage/protection | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3Lensisku semantic; top: taxfu=0.635, badyta'u=0.690. |
| ✅ | FB·S1.CSV ARTICLE OF CLOTHING | (to be) a physical act of putting on/donning an article of clothing as coverage/protection | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3Lensisku semantic; top: taxfu=0.632, badyta'u=0.649. |
| ✅ | FB·S1.OBJ ARTICLE OF CLOTHING | (to be) the particular piece/article of clothing itself [i.e., not necessarily being worn] | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).Lensisku semantic; top: taxfu=0.629, taftcaci=0.579. |
| ✅ | FB·S2.BSC ARTICLE OF CLOTHING | (to be) a piece/article of clothing being worn as a fashion statement [i.e., to create a fashionable appearance]; to wear such | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).Lensisku semantic; top: taxfu=0.611, taftcaci=0.659. |
| ✅ | FB·S3.BSC ARTICLE OF CLOTHING | (to be) a piece/article of clothing being worn as ornament or accessory; to wear such | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · dasni (gismu): x1 wears x2 as garment of type x3 · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).Lensisku semantic; top: taxfu=0.602, dasni=0.613, taftcaci=0.564. |
| ✅ | RFB·S1.BSC CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR | a piece/article of clothing being worn as (part of) a uniform [i.e., to indicate one’s job/position/organizational membership, etc.] | manfo (gismu): x1 (object/event) is uniform/homogeneous in property x2 (ka). · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).Lensisku semantic; top: manfo=0.622, taxfu=0.594, taftcaci=0.558. Lexicon see: FB |
| ✅ | RFB·S2.BSC CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR | a piece/article of clothing being worn as (part of) a costume | pastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · dasni (gismu): x1 wears x2 as garment of type x3Lensisku semantic; top: pastu=0.601, taxfu=0.598, dasni=0.579. Lexicon see: FB |
| ✅ | RFB·S3.BSC CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR | an ornament or accessory being worn as an indicator of a particular rank, award, status, etc. [e.g., medal, sash, epaulets, medallion, special stripe, etc.] | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: taxfu=0.560. Lexicon see: FB |
| ❌ | FF·S1.BSC TRY ON | (to be) an act/process of trying something on [e.g., an article of clothing] to see if it fits | — (GAP) Lensisku semantic GAP (best sim 0.447 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see if it fits |
| ❌ | FF·S1.CTE TRY ON | (to be) a state of wearing something as a trial to see if it fits | — (GAP) Lensisku semantic GAP (best sim 0.508 < 0.55). Query: TRY ON (to be) a state of wearing something as a trial to see if it fits |
| ❌ | FF·S1.CSV TRY ON | (to be) an act of trying something on | — (GAP) Lensisku semantic GAP (best sim 0.465 < 0.55). Query: TRY ON (to be) an act of trying something on |
| ❌ | FF·S1.OBJ TRY ON | (to be) that which is being tried on to see if it fits | — (GAP) Lensisku semantic GAP (best sim 0.402 < 0.55). Query: TRY ON (to be) that which is being tried on to see if it fits |
| ❌ | FF·S2.BSC TRY ON | (to be) an act/process of trying something on [e.g., an article of clothing] to see how it looks or how it makes one look | — (GAP) Lensisku semantic GAP (best sim 0.444 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see how it looks or how it makes one look |
| ❌ | FF·S3.BSC TRY ON | (to be) an act/process of trying something on [e.g., an article of clothing] to see whether one can work/move/maneuver or manipulate things while wearing | — (GAP) Lensisku semantic GAP (best sim 0.424 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see whether one can work/move/maneuver or manipulate … |
| ✅ | MTR·S1.BSC HEAD COVERING / HAT | (to be) a hat or head covering being worn as protection; to wear a hat or head covering as protection | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3 · gaimra (lujvo): m1=g1 is a cover/[lid/top] for sheltering m2=g2 from danger/threat m3.Lensisku semantic; top: mapku=0.598, badyta'u=0.559, gaimra=0.551. |
| ✅ | MTR·S1.CTE HEAD COVERING / HAT | (to be) a state of wearing a hat or head covering for protection/coverage | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3Lensisku semantic; top: mapku=0.618, badyta'u=0.583. |
| ✅ | MTR·S1.CSV HEAD COVERING / HAT | (to be) a physical act of donning a hat or head covering as protection/coverage | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2Lensisku semantic; top: mapku=0.577. |
| ✅ | MTR·S1.OBJ HEAD COVERING / HAT | (to be) a hat or head-covering itself [i.e., not necessarily being worn] | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · stedu (gismu): x1 is a head of x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.Lensisku semantic; top: mapku=0.616, stedu=0.569, sedyta'u=0.550. |
| ✅ | MTR·S2.BSC HEAD COVERING / HAT | (to be) a hat or head covering worn for fashion; to wear a fashionable hat | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.Lensisku semantic; top: mapku=0.664, sedyta'u=0.639. |
| ✅ | MTR·S3.BSC HEAD COVERING / HAT | (to be) a hat or head covering worn as indicator of one’s status, job, organizational membership, etc. | mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.Lensisku semantic; top: mapku=0.598, sedyta'u=0.571. |
| ✅ | LTL JACKET / COAT | JACKET / COAT | kosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · armori (fu'ivla): x1 is a coat-of-arms symbolizing x2Lensisku semantic; top: kosta=0.939, taxfu=0.579, armori=0.686. Lexicon see: MTR |
| ❌ | NĻT UNDERGARMENT (FOR THE GROIN AREA) | UNDERGARMENT (FOR THE GROIN AREA) | — (GAP) Lensisku semantic GAP (best sim 0.542 < 0.55). Query: UNDERGARMENT (FOR THE GROIN AREA) |
| ✅ | VJW WAIST SASH / CUMMERBUND | WAIST SASH / CUMMERBUND | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · pastu (gismu): x1 is a robe/tunic/garment/cloak/dress/gown [long or full-body clothing] of material x2Lensisku semantic; top: taxfu=0.568, pastu=0.568. Lexicon see: MTR |
| ✅ | RTL ROBE(S) / DRESS ROBES | ROBE(S) / DRESS ROBES | pastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · pasyskaci (lujvo): s1=p1 is a dress/gown (full-length un-legged garment) of material s2=p2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: pastu=0.850, pasyskaci=0.677, taxfu=0.570. Lexicon see: MTR |
| ✅ | NĻP UNDERGARMENT (FOR THE TORSO) | UNDERGARMENT (FOR THE TORSO) | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · torso (experimental gismu): x1 is the torso (part of body excluding head and limbs) of x2 · pastu (gismu): x1 is a robe/tunic/garment/cloak/dress/gown [long or full-body clothing] of material x2Lensisku semantic; top: taxfu=0.565, torso=0.659, pastu=0.557. Lexicon see: MTR |
| ✅ | ŠTR NECKLACE / NECK-CHAIN | NECKLACE / NECK-CHAIN | nebykarli (lujvo): k1 is a collar/necklace around neck k2=c1 and is made of material k3. · cnebo (gismu): x1 is the neck of x2 · ca (cmavo): pendantLensisku semantic; top: nebykarli=0.764, cnebo=0.650, ca=0.607. Lexicon see: MTR |
| ✅ | CTL SHIRT / BLOUSE | SHIRT / BLOUSE | creka (gismu): x1 is a shirt/blouse/top [upper-body garment - not necessarily sleeved or buttoned], material x2. · luzycreka (lujvo): c1=k1 is a blouse of material c2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: creka=0.789, luzycreka=0.863, taxfu=0.665. Lexicon see: MTR |
| ✅ | NĻM BRASSIERE | BRASSIERE | lastu (gismu): x1 is a quantity of/contains/is made of brass [copper/zinc alloy] of composition including x2. · jimto'a (lujvo): x1 is a brassy tone with pitch x2 with tone source x3. · sparbrasavola (fu'ivla): s1 is an orchid of genus Brassavola of species/strain/cultivar s2.Lensisku semantic; top: lastu=0.793, jimto'a=0.692, sparbrasavola=0.712. Lexicon see: MTR |
| ✅ | ŠTL BROOCH / PENDANT | BROOCH / PENDANT | ca (cmavo): pendant · dadja'i (lujvo): j1=d1 is a pendant decorating j2 and hanging from d2. · jadypijne (lujvo): p1 is a brooch/fibula for fastening to/piercing p2, of material/properties p3.Lensisku semantic; top: ca=0.746, dadja'i=0.725, jadypijne=0.563. Lexicon see: MTR |
| ✅ | TTL DRESS | DRESS | pastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · pasyskaci (lujvo): s1=p1 is a dress/gown (full-length un-legged garment) of material s2=p2. · dasni (gismu): x1 wears/is robed/garbed in x2 as a garment of type x3.Lensisku semantic; top: pastu=0.791, pasyskaci=0.805, dasni=0.717. Lexicon see: MTR |
| ✅ | VDW APRON | APRON | jisystota'u (lujvo): x1=t1 is an apron of x2=j1=s1, keeping them clean from contaminant x3=j2 · jupkosta (lujvo): x1 is a cooking apron / kitchen apron / chef's apron. · jupku'a (lujvo): x1=k1 is a kitchen, in which x2=j1 cooks x3=j2, in home/building/structure x4=k2 surrounded by partitions/walls/ceiling/floor x5=k3 (mass/jo'u).Lensisku semantic; top: jisystota'u=1.000, jupkosta=0.873, jupku'a=0.634. Lexicon see: MTR |
| ✅ | ŠTW EARRING | EARRING | kerlo (gismu): x1 is a/the ear [body-part] of x2; [metaphor: sensory apparatus, information gathering]. · kertinytci (lujvo): x1 is an earphone/headphone · latkerlo (lujvo): x1 is a cat ear of x2Lensisku semantic; top: kerlo=0.874, kertinytci=0.715, latkerlo=0.688. Lexicon see: MTR |
| ✅ | PTL SKIRT / KILT | SKIRT / KILT | skaci (gismu): x1 is a skirt/kilt/dress of material x2; x1 is skirted [garment open at the bottom; not legged]. · skapi (gismu): x1 is a pelt/skin/hide/leather from x2. · koizva (lujvo): x1=z1 is at an edge/margin/border/curb/boundary of x2=k2 next-to/bordering-on x3=k3; x1=z1 skirts x2=k2.Lensisku semantic; top: skaci=0.800, skapi=0.588, koizva=0.581. Lexicon see: MTR |
| ✅ | VDY COLLAR | COLLAR | karli (gismu): x1 is a collar/ring/belt/band around/surrounding x2 made of material x3. · selkarlygau (lujvo): g1 collars/has a band put on k2, the collar/band being k1 made of material k3. · cnebo (gismu): x1 is a/the neck [body-part] of x2; [metaphor: a relatively narrow point].Lensisku semantic; top: karli=1.000, selkarlygau=0.774, cnebo=0.620. Lexicon see: MTR |
| ✅ | ŠTY MEDALLION | MEDALLION | ca (cmavo): pendant · xancidja'i (lujvo): j1 is a bracelet adorning j2=xa1=c1. · dadja'i (lujvo): j1=d1 is a pendant decorating j2 and hanging from d2.Lensisku semantic; top: ca=0.685, xancidja'i=0.621, dadja'i=0.604. Lexicon see: MTR |
| ✅ | XTR PANTS / TROUSERS | PANTS / TROUSERS | palku (gismu): x1 are pants/trousers/slacks/leggings [legged garment] of material x2. · tsapalku (lujvo): x1 are sturdy trousers/jeans (not necessarily blue) of material x2=p2 · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: palku=0.837, tsapalku=0.732, taxfu=0.619. Lexicon see: MTR |
| ✅ | VDV BANDANA / HANDKERCHIEF | BANDANA / HANDKERCHIEF | zbibu'u (lujvo): b1 is a handkerchief of type/material b2. · daskybu'u (lujvo): b1 is a handkerchief of type/material b2 in pocket x3=d1. · sairbu'u (lujvo): x1=b1 is a napkin of type/material x2=b2Lensisku semantic; top: zbibu'u=0.877, daskybu'u=0.877, sairbu'u=0.573. Lexicon see: MTR |
| ✅ | ŠTF CUFF LINKS | CUFF LINKS | xancidykarlydi'o (lujvo): x1 is a cufflink/stud on cuff/material x2=k3 made of material x3=d3 worn by person x4=c3=xa2 · xancidykarli (lujvo): x1 is a wristband/cuff/shirtcuff of person x2=c3=xa2 made of material x3=k3 · janco (gismu): x1 is a/the shoulder/hip/joint [body-part] attaching limb/extremity x2 to body x3.Lensisku semantic; top: xancidykarlydi'o=0.809, xancidykarli=0.648, janco=0.552. Lexicon see: MTR |
| ✅ | CTR TUNIC | TUNIC | pasrtunika (fu'ivla): x1 is a tunic of material x2. · pastu (gismu): x1 es una túnica/vestido/sotana/sobretodo (prenda de vestir) de material x2 · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: pasrtunika=1.000, pastu=0.872, taxfu=0.552. Lexicon see: MTR |
| ✅ | VDN SLEEVE | SLEEVE | birtu'u (lujvo): x1 is a tube with tube material x2 with armed x3. ( x4 = birka2 (armed) is the se taxfu). · birtafpau (lujvo): x1 is a part with wears garment-armed x2 with garment purpose x3. · birtu'ucau (lujvo): c1 (garment) is sleeveless.Lensisku semantic; top: birtu'u=1.000, birtafpau=1.000, birtu'ucau=0.868. Lexicon see: MTR |
| ✅ | ŠTV TIE PIN / TIE CLIP | TIE PIN / TIE CLIP | va (cmavo): loka distanco: meza distanco; tie · nebysrijge (lujvo): j1 is a necktie made of material d2 worn by c2. · pijne (gismu): x1 is a pin/peg (needle-shaped tool) for fastening to/piercing x2, of material/properties x3.Lensisku semantic; top: va=0.599, nebysrijge=0.651, pijne=0.553. Lexicon see: MTR |
| ✅ | ZTL SARI / SARI-LIKE ARTICLE OF CLOTHING | SARI / SARI-LIKE ARTICLE OF CLOTHING | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.Lensisku semantic; top: taxfu=0.581. Lexicon see: MTR |
| ✅ | VDL SCARF | SCARF | sruta'u (lujvo): t1=s1 is a scarf worn on body part t2=s2. · kosne'ota'u (lujvo): x1 is a garment with wears garment x2 with garment purpose x3. · arpi (fu'ivla): x1 is a scar on x2Lensisku semantic; top: sruta'u=1.000, kosne'ota'u=1.000, arpi=0.696. Lexicon see: MTR |
| ✅ | ŠTŘ BUTTON / STUD | BUTTON / STUD | batke (gismu): x1 is a button/knob/[handle] on/for item x2, with purpose x3, made of material x4. · batkyuidje (lujvo): b1=u1 is a button in user interface b2=u2 with purpose b3. · tafydi'o (lujvo): d1 is a button (for clothing) of type/size d2 (ka/ni), made of material d3.Lensisku semantic; top: batke=0.661, batkyuidje=0.661, tafydi'o=0.641. Lexicon see: MTR |
| ✅ | ŇTR VEST | VEST | taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · cutne (gismu): x1 is a/the chest/thorax/upper trunk/[rib cage/breast] [body-part] of x2. · nercreka (lujvo): c1 is a singlet/undershirt/vest of material c2.Lensisku semantic; top: taxfu=0.617, cutne=0.607, nercreka=0.656. Lexicon see: MTR |
| ✅ | VDR BELT | BELT | befsri (lujvo): x1 is a ribbon with ribbon material x2. · xadmidju (lujvo): x1=m1 is the waist of x2=m2. · befloi (lujvo): l1 is the waist of b2Lensisku semantic; top: befsri=1.000, xadmidju=0.668, befloi=0.668. Lexicon see: MTR |
| ✅ | ŠTÇ NON-EARRING ORNAMENT WORN VIA PIERCING | NON-EARRING ORNAMENT WORN VIA PIERCING | jadyke'a (lujvo): k1 is a decorative/piercing hole in k2=j2 for ornament j1.Lensisku semantic; top: jadyke'a=0.650. Lexicon see: MTR |
| ✅ | ŇTL OVERCOAT / LONG COAT | OVERCOAT / LONG COAT | kosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2. · armori (fu'ivla): x1 is a coat-of-arms symbolizing x2Lensisku semantic; top: kosta=0.722, armori=0.596. Lexicon see: MTR |
| ✅ | VDŘ TIE / CRAVAT | TIE / CRAVAT | va (cmavo): loka distanco: meza distanco; tie · jgegau (lujvo): g1 ties j1 in a knot. · ciljongau (lujvo): g1 ties j1 to j2 with c1.Lensisku semantic; top: va=0.729, jgegau=0.729, ciljongau=0.729. Lexicon see: MTR |
| ✅ | PTŘ HELMET | HELMET | badmapku (lujvo): x1 is a helmet, protective cap · stedu (gismu): x1 is a/the head [body-part] of x2; [metaphor: uppermost portion]. · dabycalku (lujvo): c1 is armor around c2 composed of c3 against opponent x4=d2.Lensisku semantic; top: badmapku=1.000, stedu=0.626, dabycalku=0.561. Lexicon see: MTR |
| ✅ | ĻTR PARKA / HEAVY WINTER COAT | PARKA / HEAVY WINTER COAT | kosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2.Lensisku semantic; top: kosta=0.630. Lexicon see: MTR |
| ✅ | VẒW OVER-THE-SHOULDER SASH | OVER-THE-SHOULDER SASH | janco (gismu): x1 is a/the shoulder/hip/joint [body-part] attaching limb/extremity x2 to body x3. · birjanco (lujvo): x1=j1 is a shoulder attaching arm x2=j2=b1 of x3=j3=b2 to x3.Lensisku semantic; top: janco=0.589, birjanco=0.589. Lexicon see: MTR |
| 🧪 | LDY (PAIR OF) GOGGLES | (PAIR OF) GOGGLES | lacni (experimental gismu): x1 is an eyewear used/worn by x2 serving purpose x3.Lensisku semantic; top: lacni=0.619. Lexicon see: MTR |
| ✅ | JTR SOCK | SOCK | smoka (gismu): x1 is a sock/stocking [flexible foot and lower leg garment] of material x2. · cutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3. · jmadegji (lujvo): j1=d1 is a toe of j2=d2.Lensisku semantic; top: smoka=1.000, cutci=0.635, jmadegji=0.556. Lexicon see: MTR |
| ✅ | ẒMR JEWEL | JEWEL | jmeja'i (lujvo): x1 is an adorn-gem with adorned x2 with jewel type x3 with jewel source x4. · jemna (gismu): x1 is a gem/polished stone/pearl of type x2 from gemstone/material/source x3. · sparmakode (fu'ivla): s1 is a jewel orchid (genus Macodes) of species/strain/cultivar s2.Lensisku semantic; top: jmeja'i=1.000, jemna=0.660, sparmakode=0.759. Lexicon see: MTR |
| ✅ | LDV MONOCLE | MONOCLE | smani (gismu): x1 es un mono/simio/chimpancé de especie/raza x2 · jdini (gismu): x1 estas mono liverita de x2; (adjektivo:) x1 estas financa/mona/pecuniary/fiska · pavyxilma'e (lujvo): m1 is a unicycle/one-wheeled vehicle carrying m2 in/on surface/medium m3, propelled by m4.Lensisku semantic; top: smani=0.762, jdini=0.762, pavyxilma'e=0.620. Lexicon see: MTR |
| ✅ | ZTR GLOVE | GLOVE | gluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2. · xance (gismu): x1 is a/the hand [body-part] of x2; [metaphor: manipulating tool, waldo]. · degji (gismu): x1 is a/the finger/digit/toe [body-part] on limb/body site x2 of body x3; [metaphor: peninsula].Lensisku semantic; top: gluta=1.000, xance=0.674, degji=0.613. Lexicon see: MTR |
| ✅ | ẒMŘ PIECE OF JEWELRY | PIECE OF JEWELRY | xadja'i (lujvo): x1 is a body adornment (earring, tattoo, necklace, artificial hair color, etc.) on the body of x2. · xancidja'i (lujvo): j1 is a bracelet adorning j2=xa1=c1. · djine (gismu): x1 is a ring/annulus/torus/circle [shape/form] of material x2, inside diam. x3, outside diam. x4.Lensisku semantic; top: xadja'i=0.700, xancidja'i=0.666, djine=0.557. Lexicon see: MTR |
| 🧪 | LDW (PAIR OF) EYEGLASSES | (PAIR OF) EYEGLASSES | lacni (experimental gismu): x1 is an eyewear/glasses used by x2 serving purpose x3 · le'otci (lujvo): t1 is a monocle/pair of (eye)glasses/spectacles for observational activity t2. · remei (MOI*/cmavo-compound): quantified selbri: convert 2 to cardinal selbri; x1 is a set with the pair of members x2.Lensisku semantic; top: lacni=0.699, le'otci=0.643, remei=0.582. Lexicon see: MTR |
| ✅ | PTR TIGHTS / LEGGINGS | TIGHTS / LEGGINGS | nipypalku (lujvo): p1=s1 is a legging of material p2. · paksmo (lujvo): x1 are tights/pantyhose made of x2 · nerta'u (lujvo): x1=t1=n1 is underwear, worn by/on x2=t2, for purpose x3=t3, worn under x4=n2Lensisku semantic; top: nipypalku=0.743, paksmo=0.721, nerta'u=0.598. Lexicon see: MTR |
| ✅ | KTR STOCKING / HOSE | STOCKING / HOSE | palku (gismu): x1 ist eine Hose [Kleidung mit Beinen] aus Material x2Lensisku semantic; top: palku=0.599. Lexicon see: MTR |
| ✅ | MVDR VEIL | VEIL | spatrvi'ola (fu'ivla): x1 ist ein Veilchen (Pflanze der Gattung Viola) der Art/Sorte x2. · bukpu (gismu): x1 is an amount of cloth/fabric of type/material x2. · firgai (lujvo): g1 is a mask covering the face of g2=f2.Lensisku semantic; top: spatrvi'ola=0.726, bukpu=0.570, firgai=0.645. Lexicon see: MTR |
| ✅ | ÇGL MASK | MASK | firgai (lujvo): x1 is a cover with has face x2. · curnu (gismu): x1 är en mask/[ryggradslöst djur] av art/sort x2. · jirfirgai (lujvo): g1 is a diving/dive/scuba mask covering the face of g2=f2=j1, for use in liquid j2.Lensisku semantic; top: firgai=1.000, curnu=0.816, jirfirgai=0.760. Lexicon see: MTR |
| ✅ | ŽTR SHOE / MOCASSIN | SHOE / MOCASSIN | cutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3. · sparcipripedu (fu'ivla): s1 is a lady's slipper/mocassin flower/camel's foot/squirrel foot/steeple cap/Venus' shoes/whippoorwill shoe/orchid of genus Cypripedium of species/strain/cultivar s2. · disrmuzo (fu'ivla): x1 is a mosasaur [member of family Mosasauridae] of subtaxon/type/genus/species/variety/breed x2.Lensisku semantic; top: cutci=0.639, sparcipripedu=0.586, disrmuzo=0.578. Lexicon see: MTR |
| ✅ | MVDŘ HOOD | HOOD | sedgai (lujvo): g1 is a hood (headwear) covering g2=s1. · sedgaicreka (lujvo): c1=g1 is a hoodie of material c2.Lensisku semantic; top: sedgai=1.000, sedgaicreka=0.638. Lexicon see: MTR |
| ✅ | ÇGR GAITER MASK | GAITER MASK | curnu (gismu): x1 är en mask/[ryggradslöst djur] av art/sort x2. · firgai (lujvo): g1 is a mask covering the face of g2=f2. · jirfirgai (lujvo): g1 is a diving/dive/scuba mask covering the face of g2=f2=j1, for use in liquid j2.Lensisku semantic; top: curnu=0.669, firgai=0.691, jirfirgai=0.573. Lexicon see: MTR |
| ✅ | GTL (SINGLE MEMBER OF) FOOTWEAR | (SINGLE MEMBER OF) FOOTWEAR | cutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3.Lensisku semantic; top: cutci=0.561. Lexicon see: MTR |
| ✅ | BDL HIJAB / SHAYLA | HIJAB / SHAYLA | tixnu (gismu): x1 es hija de madre/padre x2 (no necesariamente biológica) · tafrxijabi (fu'ivla): x1 is a hijab worn by x2 serving purpose x3.Lensisku semantic; top: tixnu=0.672, tafrxijabi=0.671. Lexicon see: MTR |
| ❌ | ÇGV BALACLAVA | BALACLAVA | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: BALACLAVA |
| ✅ | NTL SANDAL | SANDAL | karcutci (lujvo): c1 is a sandal for protecting feet c2, and of material c3. · canre (gismu): x1 is a quantity of/contains/is made of sand/grit from source x2 of composition including x3. · mudrdenantera (fu'ivla): m1 is a quantity of/is made of/contains sandalwood (genus Adenanthera) of type m2.Lensisku semantic; top: karcutci=1.000, canre=0.700, mudrdenantera=0.814. Lexicon see: MTR |
| ✅ | BDR CHADOR | CHADOR | cecla (gismu): x1 lance le projectile x2, propulsé par x3 · randa (gismu): x1 cede/se rinde/se resigna ante x2 bajo condiciones x3 · xrula (gismu): x1 es una flor de planta/especie x2Lensisku semantic; top: cecla=0.593, randa=0.562, xrula=0.553. Lexicon see: MTR |
| ✅ | ÇGŘ HEADBAND | HEADBAND | stedu (gismu): x1 is a/the head [body-part] of x2; [metaphor: uppermost portion]. · mlaxelbo'a (lujvo): m1 is a sideband of signal b1=m2. · kerlo (gismu): x1 is a/the ear [body-part] of x2; [metaphor: sensory apparatus, information gathering].Lensisku semantic; top: stedu=0.638, mlaxelbo'a=0.706, kerlo=0.573. Lexicon see: MTR |
| ✅ | ŽTL BOOT | BOOT | bloti (gismu): x1 ist ein Boot/Schiff [Fahrzeug] für den Transport von x2, angetrieben durch x3 · bracutci (lujvo): c1 is a boot for covering/protecting (feet/hooves) c2, and of material c3. · tupcutci (lujvo): x1 is a shoe with shod-leg x2 with shoe material x3.Lensisku semantic; top: bloti=1.000, bracutci=1.000, tupcutci=1.000. Lexicon see: MTR |
| ✅ | BDŘ BURKA | BURKA | lanme (gismu): x1 egy birka/juh az x2 fajból/fajtából, az x3 nyájbólLensisku semantic; top: lanme=0.691. Lexicon see: MTR |
| ✅ | ÇGW HAIRTIE/SCRUNCHIE | HAIRTIE/SCRUNCHIE | kerfa (gismu): x1 is a/the hair/fur [body-part] of x2 at body location x3.Lensisku semantic; top: kerfa=0.576. Lexicon see: MTR |
| ✅ | ÇPF CAPE | CAPE | tujrxomeria (obsolete fu'ivla): t1 is a cape tulip (genus Homeria) of species/strain t2. · nanfi'o (lujvo): x2 is South African in aspect x2. · fi'ortu'a (lujvo): f1=t1 is Africa.Lensisku semantic; top: tujrxomeria=0.760, nanfi'o=0.637, fi'ortu'a=0.630. Lexicon see: MTR |
| ✅ | ÇTL slipper | slipper | sparfragmipedi (fu'ivla): s1 is a lady's slipper (genus Phragmipedium) of species/strain/cultivar s2. · salsfe (lujvo): x1 (surface) is slippery · sparkalipso (fu'ivla): s1 is a calypso orchid/fairy slipper/Venus's slipper (genus Calypso) of species/strain/cultivar s2.Lensisku semantic; top: sparfragmipedi=0.819, salsfe=0.672, sparkalipso=0.624. Lexicon see: MTR |
| ✅ | BDV AL-AMIRA / KHIMAR / DUPATTA | AL-AMIRA / KHIMAR / DUPATTA | senva (gismu): x1 álmodik x2 eseményről/tényről/fogalomról/állapotrólLensisku semantic; top: senva=0.581. Lexicon see: MTR |
| ✅ | ÇGY HAIR CLIP/BARRETTE | HAIR CLIP/BARRETTE | kerfa (gismu): x1 is a/the hair/fur [body-part] of x2 at body location x3. · krebru (lujvo): b1 is a hair brush with bristles b2 for hair k1. · krevi'u (lujvo): x1=v1 shaves/[removes hair] x2=k1=v2 from x3=k2=v3Lensisku semantic; top: kerfa=0.631, krebru=0.606, krevi'u=0.562. Lexicon see: MTR |
| ✅ | ŽMW·S1.BSC BLANKET / QUILT / COMFORTER | (to be) a blanket; to use a blanket | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.836, sipygai=0.777, blanketi=0.777. |
| ✅ | ŽMW·S1.CTE BLANKET / QUILT / COMFORTER | (to be) a state of being covered with/wrapped in a blanket | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.762, sipygai=0.721, blanketi=0.721. |
| ✅ | ŽMW·S1.CSV BLANKET / QUILT / COMFORTER | (to be) a physical act of using a blanket | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.770, sipygai=0.712, blanketi=0.712. |
| ✅ | ŽMW·S1.OBJ BLANKET / QUILT / COMFORTER | (to be) that which is covered with/wrapped in/lying on a blanket | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.779, sipygai=0.722, blanketi=0.722. |
| ✅ | ŽMW·S2.BSC BLANKET / QUILT / COMFORTER | (to be) a quilt | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.798, sipygai=0.653, blanketi=0.653. |
| ✅ | ŽMW·S3.BSC BLANKET / QUILT / COMFORTER | (to be) a comforter [i.e., a multi-layered blanket] | ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanketLensisku semantic; top: ckagai=0.749, sipygai=0.689, blanketi=0.689. |
5.2 — Weapons / tools of force
| Status | Ithkuil | Ithkuil examples | Lojban |
|---|---|---|---|
| ❌ | DKŘ·S1.BSC WEAPON | (to be) an object (circumstantially) used to physically harm/injure/kill a living entity | — (GAP) Lensisku semantic GAP (best sim 0.540 < 0.55). Query: WEAPON (to be) an object (circumstantially) used to physically harm/injure/kill a living entity |
| ✅ | DKŘ·S1.CTE WEAPON | (to be) an act of using an object (circumstantially) to harm/injure/kill; to wield/brandish/use an object to harm/injure/kill | balre (gismu): x1 is a blade of tool or weapon x2 · xarci (gismu): x1 is a weapon for use against x2 by x3Lensisku semantic; top: balre=0.570, xarci=0.561. |
| ❌ | DKŘ·S1.CSV WEAPON | (to be) the physical object used (circumstantially) as a means to harm/injure/kill a living entity | — (GAP) Lensisku semantic GAP (best sim 0.536 < 0.55). Query: WEAPON (to be) the physical object used (circumstantially) as a means to harm/injure/kill a living entity |
| ✅ | DKŘ·S1.OBJ WEAPON | (to be) the target/victim of an object used (circumstantially) for harming/injuring/killing | xarci (gismu): x1 is a weapon for use against x2 by x3Lensisku semantic; top: xarci=0.570. |
| ❌ | DKŘ·S2.BSC WEAPON | (to be) an object/device/force designed/constructed specifically for the purpose of harming/injuring/killing a living entity; (to be) a weapon | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: WEAPON (to be) an object/device/force designed/constructed specifically for the purpose of harming/injuring/killing a living entity; (to be)… |
| ✅ | DKŘ·S3.BSC WEAPON | (to be) an intangible or abstract entity used as a weapon [e.g., words, propaganda, one’s intimidating/bullying behavior, one’s passive-aggressive “game-playing”, etc.] | xarci (gismu): x1 is a weapon for use against x2 by x3Lensisku semantic; top: xarci=0.562. |
| ✅ | DKL·S1.BSC NON-BALLISTIC WEAPON | (to be) a hand-held or hand-thrown bladed weapon for cutting or stabbing something or someone | balre (gismu): x1 is a blade of tool or weapon x2Lensisku semantic; top: balre=0.625. |
| ❌ | DKL·S1.CTE NON-BALLISTIC WEAPON | (to be) an act of using a hand-held or hand-thrown bladed weapon; to wield/brandish/use a weapon | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: NON-BALLISTIC WEAPON (to be) an act of using a hand-held or hand-thrown bladed weapon; to wield/brandish/use a weapon |
| ❌ | DKL·S1.CSV NON-BALLISTIC WEAPON | (to be) the physical object used as a hand-held or hand-thrown bladed weapon | — (GAP) Lensisku semantic GAP (best sim 0.521 < 0.55). Query: NON-BALLISTIC WEAPON (to be) the physical object used as a hand-held or hand-thrown bladed weapon |
| ✅ | DKL·S1.OBJ NON-BALLISTIC WEAPON | (to be) the target/victim of a non-ballistic weapon | danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.622, danske=0.596, zilce'a=0.571. |
| ❌ | DKL·S2.BSC NON-BALLISTIC WEAPON | (to be) a pointed-tipped handheld or propelled weapon for piercing something or someone | — (GAP) Lensisku semantic GAP (best sim 0.510 < 0.55). Query: NON-BALLISTIC WEAPON (to be) a pointed-tipped handheld or propelled weapon for piercing something or someone |
| ✅ | DKL·S3.BSC NON-BALLISTIC WEAPON | (to be) a blunt force-driven hand-held or propelled weapon | karcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3.Lensisku semantic; top: karcycelxa'i=0.553. |
| ✅ | DKR·S1.BSC BALLISTIC WEAPON | (to be) a ballistically launched projectile used as a weapon; to launch a ballistic projectile | danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · zilce'a (lujvo): x1 is a projectile propelled by x2 · danske (lujvo): s1 is ballistics with methodology s2.Lensisku semantic; top: danti=0.735, zilce'a=0.665, danske=0.631. Lexicon see: DKL |
| ✅ | DKR·S2.BSC BALLISTIC WEAPON | (to be) an used as a weapon; to detonate an explosive/incendiary substance/device | danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2.Lensisku semantic; top: danti=0.569, danske=0.575. Lexicon see: DKL |
| ✅ | DKR·S3.BSC BALLISTIC WEAPON | (to be) an implement/device used for propelling/launching a ballistic projectile or explosive/incendiary device used as a weapon | danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.675, danske=0.653, zilce'a=0.630. Lexicon see: DKL |
| ❌ | DKW·S1.BSC MICROBIAL, SONIC, CYBER- WEAPON | (to be) a microbial agent used as a weapon | — (GAP) Lensisku semantic GAP (best sim 0.548 < 0.55). Query: MICROBIAL, SONIC, CYBER- WEAPON (to be) a microbial agent used as a weapon |
| ❌ | DKW·S2.BSC MICROBIAL, SONIC, CYBER- WEAPON | (to be) a sonic weapon | — (GAP) Lensisku semantic GAP (best sim 0.497 < 0.55). Query: MICROBIAL, SONIC, CYBER- WEAPON (to be) a sonic weapon |
| ✅ | DKW·S3.BSC MICROBIAL, SONIC, CYBER- WEAPON | (to be) a cyber-weapon | mivjoimi'i (lujvo): x1 is a cyborg/cybernetic organism. x1 has organic part(s) x2 and biomechatronic/cybernetic part(s) x3.Lensisku semantic; top: mivjoimi'i=0.565. Lexicon see: DKL |
| ❌ | XVL·S1.BSC HAND-ASSOCIATED MELEE WEAPON I | (to be) a particular weapon; to use [i.e., stab/cut/throw/fire, etc.] a particular weapon [Stem 1 = hand-held or hand-attached clawed or spiked weapon [e.g., tiger claws, bagh nakh]] | — (GAP) Lensisku semantic GAP (best sim 0.538 < 0.55). Query: HAND-ASSOCIATED MELEE WEAPON I (to be) a particular weapon; to use [i.e., stab/cut/throw/fire, etc.] a particular weapon [Stem 1 = hand-held… |
| ✅ | XVL·S1.CTE HAND-ASSOCIATED MELEE WEAPON I | (to be) a state of wielding/brandish/carrying a particular weapon | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.570. |
| ✅ | XVL·S1.CSV HAND-ASSOCIATED MELEE WEAPON I | (to be) an act of physically attacking with a particular weapon | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.607. |
| ✅ | XVL·S1.OBJ HAND-ASSOCIATED MELEE WEAPON I | (to be) the target/victim of a particular weapon | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.561. |
| ✅ | XVL·S2.BSC HAND-ASSOCIATED MELEE WEAPON I | brass knuckles / knuckle dusters | degycidni (lujvo): c1 is a knuckle on limb d2 of body c3=d3.Lensisku semantic; top: degycidni=0.568. |
| ✅ | XVL·S3.BSC HAND-ASSOCIATED MELEE WEAPON I | caestus / battle glove | xarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: xarci=0.550, jbixa'i=0.597. |
| ✅ | XVR·S1.BSC HAND-ASSOCIATED MELEE WEAPON II | deer horn knives-like weapon | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3. · xacydakfu (lujvo): d1=xa1 is a combat knife for cutting / for use against d2=xa2, with material d3, used by xa3.Lensisku semantic; top: jbixa'i=0.600, xacydakfu=0.576. Lexicon see: XVL |
| ✅ | XVR·S2.BSC HAND-ASSOCIATED MELEE WEAPON II | wind-and-fire wheel | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.615. Lexicon see: XVL |
| ✅ | XVR·S3.BSC HAND-ASSOCIATED MELEE WEAPON II | tekkō | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.632. Lexicon see: XVL |
| ✅ | XVW·S1.BSC HAND-ASSOCIATED MELEE WEAPON III | push dagger-like weapon [e.g., katar, African finger knife] | dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3. · xacydakfu (lujvo): d1=xa1 is a combat knife for cutting / for use against d2=xa2, with material d3, used by xa3.Lensisku semantic; top: dakyxa'i=0.623, jbixa'i=0.612, xacydakfu=0.593. Lexicon see: XVL |
| ✅ | XVW·S2.BSC HAND-ASSOCIATED MELEE WEAPON III | emeici | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.622. Lexicon see: XVL |
| ✅ | XVW·S3.BSC HAND-ASSOCIATED MELEE WEAPON III | wrist-knife-like weapon [e.g., larim, nyepel] | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.576. Lexicon see: XVL |
| ✅ | XVY·S1.BSC HAND-ASSOCIATED MELEE WEAPON IV | Japanese war fan [e.g., tessen, gunsen, gunbai] | xarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: xarci=0.558, jbixa'i=0.561. Lexicon see: XVL |
| ✅ | XVY·S2.BSC HAND-ASSOCIATED MELEE WEAPON IV | Korean war fan / mubuchae | xarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: xarci=0.560, jbixa'i=0.575. Lexicon see: XVL |
| ✅ | XVY·S3.BSC HAND-ASSOCIATED MELEE WEAPON IV | other hand-held or hand-attached bladed or point-sharpened weapon | jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.Lensisku semantic; top: jbixa'i=0.557. Lexicon see: XVL |
| ❌ | KLY·S1.BSC CHAKRAM / SHURIKEN / BOOMERANG | chakram / chalikar / war-quoit | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: chakram / chalikar / war-quoit CHAKRAM / SHURIKEN / BOOMERANG |
| ❌ | KLY·S2.BSC CHAKRAM / SHURIKEN / BOOMERANG | shuriken / ninja star / throwing star | — (GAP) Lensisku semantic GAP (best sim 0.511 < 0.55). Query: shuriken / ninja star / throwing star CHAKRAM / SHURIKEN / BOOMERANG |
| ✅ | KLY·S3.BSC CHAKRAM / SHURIKEN / BOOMERANG | boomerang / valari | volvygrana (lujvo): x1 is a boomerangLensisku semantic; top: volvygrana=0.666. Lexicon see: XVL |
| ✅ | KLW·S1.BSC SLING / BOLAS / LASSO | sling | rerce'a (lujvo): c1 is a slingshot/catapult with munition/projectile c2=r2.Lensisku semantic; top: rerce'a=0.576. Lexicon see: XVL |
| ❌ | KLW·S2.BSC SLING / BOLAS / LASSO | bolas or bolas-like weapon [e.g., ayllo, lliwi, qilumitautit] | — (GAP) Lensisku semantic GAP (best sim 0.429 < 0.55). Query: bolas or bolas-like weapon [e.g., ayllo, lliwi, qilumitautit] SLING / BOLAS / LASSO |
| ✅ | KLW·S3.BSC SLING / BOLAS / LASSO | lasso / lariat | masno (gismu): x1 lassú x2 véghezvitelébenLensisku semantic; top: masno=0.557. Lexicon see: XVL |
| ✅ | ČY·S1.BSC CLUB / BLUDGEON | club or club-like weapon [e.g., bludgeon, baseball bat, truncheon, cudgel, shillelagh, knobkerrie] | xacyga'a (lujvo): g1=x1 is a club/cudgel/truncheon/bludgeon made of g2 used against x2 by x3.Lensisku semantic; top: xacyga'a=0.694. Lexicon see: XVL |
| ❌ | ČY·S2.BSC CLUB / BLUDGEON | stave-like weapon [e.g., quarterstaff, bō, jousting pole] | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: stave-like weapon [e.g., quarterstaff, bō, jousting pole] CLUB / BLUDGEON |
| ✅ | ČY·S3.BSC CLUB / BLUDGEON | morning star | xacyga'a (lujvo): g1=x1 is a club/cudgel/truncheon/bludgeon made of g2 used against x2 by x3.Lensisku semantic; top: xacyga'a=0.579. Lexicon see: XVL |
| ✅ | ẒY·S1.BSC FLAIL / MACE | flail | bolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2.Lensisku semantic; top: bolga'axa'i=0.570, grutrmiristika=0.570. Lexicon see: XVL |
| ✅ | ẒY·S2.BSC FLAIL / MACE | mace | bolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2. · ri'irga'a (lujvo): g1 is a mace/[ceremonial staff] made of g2 used for purpose r2 by custom/in community r3.Lensisku semantic; top: bolga'axa'i=0.829, grutrmiristika=0.829, ri'irga'a=0.681. Lexicon see: XVL |
| ✅ | ẒY·S3.BSC FLAIL / MACE | pernach | bolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2.Lensisku semantic; top: bolga'axa'i=0.636, grutrmiristika=0.636. Lexicon see: XVL |
| ✅ | GPL·S1.BSC WAR HAMMER / MAUL | war hammer / totokia / maul | mruli (gismu): x1 [tool] is a hammer for/hammers x2 [target] consisting of weight/head x3 propelled by x4.Lensisku semantic; top: mruli=0.605. Lexicon see: XVL |
| ❌ | GPL·S2.BSC WAR HAMMER / MAUL | bec de corbin | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: bec de corbin WAR HAMMER / MAUL |
| ✅ | GPL·S3.BSC WAR HAMMER / MAUL | lucerne hammer | mruli (gismu): x1 [tool] is a hammer for/hammers x2 [target] consisting of weight/head x3 propelled by x4.Lensisku semantic; top: mruli=0.677. Lexicon see: XVL |
| ✅ | GPR·S1.BSC BATTLE AXE | battle axe | ka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · damba (gismu): x1 fights against x2 · nunda'a (lujvo): n1 is a fight/battle in which d1 fights d2 over issue d3 (abstract).Lensisku semantic; top: ka'amru=0.841, damba=0.605, nunda'a=0.634. Lexicon see: XVL |
| ❌ | GPR·S2.BSC BATTLE AXE | poleaxe / sparth / bardiche | — (GAP) Lensisku semantic GAP (best sim 0.541 < 0.55). Query: poleaxe / sparth / bardiche BATTLE AXE |
| ✅ | GPR·S3.BSC BATTLE AXE | horseman’s pick | ka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4.Lensisku semantic; top: ka'amru=0.635. Lexicon see: XVL |
| ✅ | ČKH·S1.BSC STRAIGHT DAGGER / SWORD | dagger / shortsword | dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · tordakyxa'i (lujvo): x1 is a short sword made of x2Lensisku semantic; top: dakyxa'i=0.695, tordakyxa'i=0.622. Lexicon see: XVL |
| ✅ | ČKH·S2.BSC STRAIGHT DAGGER / SWORD | one-handed sword / rapier | balre (gismu): x1 is a blade of tool or weapon x2 · tordakyxa'i (lujvo): x1 is a short sword made of x2 · cladakyxa'i (lujvo): xa1=d1=c1 is a sword / long knife weapon for use against xa2=d2 by xa3 with blade of material d3 long by standard c3.Lensisku semantic; top: balre=0.559, tordakyxa'i=0.603, cladakyxa'i=0.578. Lexicon see: XVL |
| ✅ | ČKH·S3.BSC STRAIGHT DAGGER / SWORD | two-handed sword / longsword | gancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3. · tordakyxa'i (lujvo): x1 is a short sword made of x2 · dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.Lensisku semantic; top: gancladakyxa'i=0.627, tordakyxa'i=0.609, dakyxa'i=0.589. Lexicon see: XVL |
| ✅ | ČKŘ·S1.BSC CURVED DAGGER / SWORD | curved dagger | dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.Lensisku semantic; top: dakyxa'i=0.726. Lexicon see: XVL |
| ✅ | ČKŘ·S2.BSC CURVED DAGGER / SWORD | curved one-handed sword / sabre | gancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3. · tordakyxa'i (lujvo): x1 is a short sword made of x2 · dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.Lensisku semantic; top: gancladakyxa'i=0.602, tordakyxa'i=0.569, dakyxa'i=0.555. Lexicon see: XVL |
| ✅ | ČKŘ·S3.BSC CURVED DAGGER / SWORD | curved two-handed sword | dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · gancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3.Lensisku semantic; top: dakyxa'i=0.601, gancladakyxa'i=0.560. Lexicon see: XVL |
| ✅ | ČKŢ·S1.BSC AXE-LIKE SWORD | machete | ka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · dakrmatcete (fu'ivla): x1 is a machete with blade of material x2. · balre (gismu): x1 is a blade of tool/weapon x2.Lensisku semantic; top: ka'amru=0.709, dakrmatcete=0.747, balre=0.611. Lexicon see: XVL |
| ❌ | ČKŢ·S2.BSC AXE-LIKE SWORD | falx/rhomphaia-like or other hand-held sickle-like or scythe-like weapon | — (GAP) Lensisku semantic GAP (best sim 0.539 < 0.55). Query: falx/rhomphaia-like or other hand-held sickle-like or scythe-like weapon AXE-LIKE SWORD |
| ✅ | ČKŢ·S3.BSC AXE-LIKE SWORD | other single-bladed axe-like sword | balre (gismu): x1 is a blade of tool/weapon x2. · ka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · cladakyxa'i (lujvo): xa1=d1=c1 is a sword / long knife weapon for use against xa2=d2 by xa3 with blade of material d3 long by standard c3.Lensisku semantic; top: balre=0.644, ka'amru=0.624, cladakyxa'i=0.608. Lexicon see: XVL |
| ✅ | ČKF·S1.BSC SWITCHBLADE / GRAVITY KNIFE | switchblade / butterfly-knife / fan knife / folding knife | ctidakfu (lujvo): d1 is a table knife for cutting food d2=c2, with blade of material d3. · plodakfu (lujvo): x1 is a pocket knife/pen knife used for cutting x2 with blade of material x3.Lensisku semantic; top: ctidakfu=0.571, plodakfu=0.552. Lexicon see: XVL |
| ✅ | ČKF·S2.BSC SWITCHBLADE / GRAVITY KNIFE | gravity knife / telescoping knife | ctidakfu (lujvo): d1 is a table knife for cutting food d2=c2, with blade of material d3.Lensisku semantic; top: ctidakfu=0.558. Lexicon see: XVL |
| ❌ | ČKF·S3.BSC SWITCHBLADE / GRAVITY KNIFE | brandistock | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: brandistock SWITCHBLADE / GRAVITY KNIFE |
| ✅ | TGL·S1.BSC SPEAR / PIKE | spear/javelin-like throwing weapon | kilga'axa'i (lujvo): x1=xa1=g1=k1 is a lance/spear/javelin/pointed-rod weapon for use against x2=xa2 by x3=xa3 of material x4=g2. · rerga'a (lujvo): g1=r2 is a javelin made of g2 thrown by r1.Lensisku semantic; top: kilga'axa'i=0.698, rerga'a=0.640. Lexicon see: XVL |
| ✅ | TGL·S2.BSC SPEAR / PIKE | pike/lance-like thrusting/stabbing weapon | kilga'axa'i (lujvo): x1=xa1=g1=k1 is a lance/spear/javelin/pointed-rod weapon for use against x2=xa2 by x3=xa3 of material x4=g2. · kilga'a (lujvo): x1 spear/lance/assegai made of x2. · ersokso (fu'ivla): x1 is a pike of species/breed x2Lensisku semantic; top: kilga'axa'i=0.649, kilga'a=0.613, ersokso=0.599. Lexicon see: XVL |
| ✅ | TGL·S3.BSC SPEAR / PIKE | bill/halberd-like weapon | ersokso (fu'ivla): x1 is a pike of species/breed x2Lensisku semantic; top: ersokso=0.582. Lexicon see: XVL |
| ✅ | TGR·S1.BSC WAR SCYTHE / FAUCHARD | war scythe / fauchard | kurdakfu (lujvo): d1 is a bladed tool with the blade joining the handle at (approximately) a right angle, made for cutting d2, with a blade made of d3; x1 is a scythe.Lensisku semantic; top: kurdakfu=0.742. Lexicon see: XVL |
| ❌ | TGR·S2.BSC WAR SCYTHE / FAUCHARD | guisarme/glaive-like weapon | — (GAP) Lensisku semantic GAP (best sim 0.532 < 0.55). Query: guisarme/glaive-like weapon WAR SCYTHE / FAUCHARD |
| ✅ | TGR·S3.BSC WAR SCYTHE / FAUCHARD | voulge-like weapon | kurdakfu (lujvo): d1 is a bladed tool with the blade joining the handle at (approximately) a right angle, made for cutting d2, with a blade made of d3; x1 is a scythe.Lensisku semantic; top: kurdakfu=0.559. Lexicon see: XVL |
| ✅ | TGŘ·S1.BSC PARTISAN / PLANÇON | partisan-/ranseur-/spetum-like weapon | selxlupai (lujvo): x1 is an influenced judge, influenced by x2=xl1 into x3=xl3 in decision matter x4=p2 (abstract)Lensisku semantic; top: selxlupai=0.584. Lexicon see: XVL |
| ❌ | TGŘ·S2.BSC PARTISAN / PLANÇON | plançon/goedendag-like weapon | — (GAP) Lensisku semantic GAP (best sim 0.487 < 0.55). Query: plançon/goedendag-like weapon PARTISAN / PLANÇON |
| ❌ | TGŘ·S3.BSC PARTISAN / PLANÇON | sword-like weapon extension [e.g., patta, bayonet] | — (GAP) Lensisku semantic GAP (best sim 0.510 < 0.55). Query: sword-like weapon extension [e.g., patta, bayonet] PARTISAN / PLANÇON |
| ✅ | ŠXW·S1.BSC BOW | flatbow/longbow/recurve bow | relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · krosa'i (lujvo): s1=k1 bows/takes a bow on surface s2 supported by limbs/supports s3. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.Lensisku semantic; top: relcupyjge=0.643, krosa'i=0.638, bagyce'a=0.604. Lexicon see: XVL |
| ✅ | ŠXW·S2.BSC BOW | crossbow | arbaleta (fu'ivla): x1 is a crossbow · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.Lensisku semantic; top: arbaleta=1.000, relcupyjge=0.726, bagyce'a=0.714. Lexicon see: XVL |
| ✅ | ŠXW·S3.BSC BOW | arrow | relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3. · skogace (fu'ivla): x1 is a bow/crossbow/ballista for shooting arrows/bolts x2Lensisku semantic; top: relcupyjge=0.912, bagyce'a=0.873, skogace=0.885. Lexicon see: XVL |
| ✅ | KŠV·S1.BSC WEAPONIZED PROJECTILE | dart | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3.Lensisku semantic; top: danti=0.710, zilce'a=0.710, xilcelxa'i=0.567. Lexicon see: XVL |
| ✅ | KŠV·S2.BSC WEAPONIZED PROJECTILE | arrow (used with bow, lanyard, armentum, atlatl, etc.) | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow.Lensisku semantic; top: danti=0.612, zilce'a=0.612, relcupyjge=0.579. Lexicon see: XVL |
| ✅ | KŠV·S3.BSC WEAPONIZED PROJECTILE | propelled bladed projectile | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · cecla (gismu): x1 launches projectile or missile x2 propelled by x3Lensisku semantic; top: danti=0.624, zilce'a=0.624, cecla=0.579. Lexicon see: XVL |
| ❌ | GŽB·S1.BSC BATTERING RAM / BALLISTA / PETRARY | battering ram | — (GAP) Lensisku semantic GAP (best sim 0.424 < 0.55). Query: battering ram BATTERING RAM / BALLISTA / PETRARY |
| ❌ | GŽB·S2.BSC BATTERING RAM / BALLISTA / PETRARY | ballista | — (GAP) Lensisku semantic GAP (best sim 0.389 < 0.55). Query: ballista BATTERING RAM / BALLISTA / PETRARY |
| ❌ | GŽB·S3.BSC BATTERING RAM / BALLISTA / PETRARY | petrary [e.g., catapult, trebuchet, mangonel] | — (GAP) Lensisku semantic GAP (best sim 0.466 < 0.55). Query: petrary [e.g., catapult, trebuchet, mangonel] BATTERING RAM / BALLISTA / PETRARY |
| ✅ | GŽD·S1.BSC COMPRESSED-AIR PROJECTILE WEAPON | blowgun | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.561, zilce'a=0.561. Lexicon see: XVL |
| ✅ | GŽD·S2.BSC COMPRESSED-AIR PROJECTILE WEAPON | flamethrower | fagycelxa'i (lujvo): xa1 is a flamethrower for use against xa2 by xa3.Lensisku semantic; top: fagycelxa'i=0.671. Lexicon see: XVL |
| ❌ | GŽD·S3.BSC COMPRESSED-AIR PROJECTILE WEAPON | other pump-based or compression-based projectile weapon | — (GAP) Lensisku semantic GAP (best sim 0.517 < 0.55). Query: other pump-based or compression-based projectile weapon COMPRESSED-AIR PROJECTILE WEAPON |
| ✅ | JTW·S1.BSC LARGE GUNPOWDER WEAPON | hand cannon | xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · cmacelxa'i (lujvo): xa1=ce1 is a small arm/gun for use against xa2 by xa3, launching small projectile ce2=cm1, defined as small arms by standard cm3, projectile propelled by ce3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5.Lensisku semantic; top: xilcelxa'i=0.638, cmacelxa'i=0.623, xumjimcelxa'i=0.587. Lexicon see: XVL |
| ✅ | JTW·S2.BSC LARGE GUNPOWDER WEAPON | bombard / mortar | xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3.Lensisku semantic; top: xilcelxa'i=0.578. Lexicon see: XVL |
| ✅ | JTW·S3.BSC LARGE GUNPOWDER WEAPON | cannon | xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · tercelpu'o (lujvo): p1=c3 is gun powder of material p2.Lensisku semantic; top: xilcelxa'i=0.676, xumjimcelxa'i=0.609, tercelpu'o=0.583. Lexicon see: XVL |
| ❌ | JTY·S1.BSC EARLY FIREARM | arquebus / caliver / hackbut / harquebus | — (GAP) Lensisku semantic GAP (best sim 0.435 < 0.55). Query: arquebus / caliver / hackbut / harquebus EARLY FIREARM |
| ❌ | JTY·S2.BSC EARLY FIREARM | culverin / musket | — (GAP) Lensisku semantic GAP (best sim 0.545 < 0.55). Query: culverin / musket EARLY FIREARM |
| ❌ | JTY·S3.BSC EARLY FIREARM | blunderbuss / shotgun | — (GAP) Lensisku semantic GAP (best sim 0.498 < 0.55). Query: blunderbuss / shotgun EARLY FIREARM |
| ✅ | JTL·S1.BSC MODERN FIREARM I | handgun / pistol / revolver | xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · bundukiia (fu'ivla): x1 is a rifle/long gunLensisku semantic; top: xumjimcelxa'i=0.604, bundukiia=0.572. Lexicon see: XVL |
| ✅ | JTL·S2.BSC MODERN FIREARM I | rifle | jancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2 · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · bundukiia (fu'ivla): x1 is a rifle/long gunLensisku semantic; top: jancelxa'i=0.728, clacelxa'i=0.728, bundukiia=0.767. Lexicon see: XVL |
| ✅ | JTL·S3.BSC MODERN FIREARM I | carbine | bundukiia (fu'ivla): x1 is a rifle/long gun · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · jancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2Lensisku semantic; top: bundukiia=0.623, clacelxa'i=0.582, jancelxa'i=0.582. Lexicon see: XVL |
| ✅ | JTŘ·S1.BSC MODERN FIREARM II | submachine gun | mi'ircelxa'i (lujvo): x1=c1 is a machine gun for use against x2 by x3, launching projectile c2 propelled by c3.Lensisku semantic; top: mi'ircelxa'i=0.563. Lexicon see: XVL |
| ✅ | JTŘ·S2.BSC MODERN FIREARM II | machine gun | mi'ircelxa'i (lujvo): x1=c1 is a machine gun for use against x2 by x3, launching projectile c2 propelled by c3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · elxa (fu'ivla): x1 is a gun for use by x2 against x3, launching material x4Lensisku semantic; top: mi'ircelxa'i=0.800, xumjimcelxa'i=0.614, elxa=0.590. Lexicon see: XVL |
| ✅ | JTŘ·S3.BSC MODERN FIREARM II | grenade launcher | xanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2. · xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2Lensisku semantic; top: xanselrerjbama=0.652, xilcelxa'i=0.624, danti=0.583. Lexicon see: XVL |
| ❌ | JTÇ·S1.BSC MODERN FIREARM III | multi-barrel firearm | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: multi-barrel firearm MODERN FIREARM III |
| ✅ | JTÇ·S2.BSC MODERN FIREARM III | grenade launcher | danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · xanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2.Lensisku semantic; top: danti=0.557, janjaknyxa'i=0.614, xanselrerjbama=0.608. Lexicon see: XVL |
| ✅ | JTÇ·S3.BSC MODERN FIREARM III | anti-tank rifle | jancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2 · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · bundukiia (fu'ivla): x1 is a rifle/long gunLensisku semantic; top: jancelxa'i=0.554, clacelxa'i=0.554, bundukiia=0.580. Lexicon see: XVL |
| ✅ | JVL·S1.BSC FIREARM-LAUNCHED PROJECTILE | ball (small) | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · bundukiia (fu'ivla): x1 is a rifle/long gunLensisku semantic; top: danti=0.704, zilce'a=0.704, bundukiia=0.553. Lexicon see: XVL |
| ✅ | JVL·S2.BSC FIREARM-LAUNCHED PROJECTILE | shot | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · celgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3.Lensisku semantic; top: danti=0.734, zilce'a=0.734, celgunta=0.667. Lexicon see: XVL |
| ✅ | JVL·S3.BSC FIREARM-LAUNCHED PROJECTILE | bullet | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xacyce'a (lujvo): xa1=c1 is a gun/cannon/firearm launching projectile c2 propelled by c3, for use against xa2 by xa3.Lensisku semantic; top: danti=0.715, zilce'a=0.715, xacyce'a=0.682. Lexicon see: XVL |
| ✅ | JVŘ·S1.BSC ROCKET LAUNCHER | bazooka / RPG / gyrojet | janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · jakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · cecla (gismu): x1 launches projectile or missile x2 propelled by x3Lensisku semantic; top: janjaknyxa'i=0.856, jakne=0.561, cecla=0.578. Lexicon see: XVL |
| ✅ | JVŘ·S2.BSC ROCKET LAUNCHER | tank gun | janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · jakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · cecla (gismu): x1 launches projectile or missile x2 propelled by x3Lensisku semantic; top: janjaknyxa'i=0.763, jakne=0.656, cecla=0.631. Lexicon see: XVL |
| ✅ | JVŘ·S3.BSC ROCKET LAUNCHER | rocket pod | jakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · sorjaknykarce (lujvo): k1 is a multiple rocket launcher propelled by k3.Lensisku semantic; top: jakne=0.699, janjaknyxa'i=0.756, sorjaknykarce=0.691. Lexicon see: XVL |
| ✅ | JVW·S1.BSC LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE | cannon ball | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · cecla (gismu): x1 launches projectile or missile x2 propelled by x3Lensisku semantic; top: danti=0.692, zilce'a=0.692, cecla=0.603. Lexicon see: XVL |
| ✅ | JVW·S2.BSC LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE | grenade or other non-self-powered explosive projectile | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · karcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3.Lensisku semantic; top: danti=0.627, zilce'a=0.627, karcycelxa'i=0.617. Lexicon see: XVL |
| ✅ | JVW·S3.BSC LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE | self-powered explosive or warhead-containing projectile/missile | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · karcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.628, karcycelxa'i=0.631, zilce'a=0.628. Lexicon see: XVL |
| ✅ | JXL·S1.BSC BOMB | explosive/incendiary device / bomb | jbama (gismu): x1 is a bomb with explosive x2 · spoja (gismu): x1 explodes or bursts into pieces x2Lensisku semantic; top: jbama=0.645, spoja=0.629. Lexicon see: XVL |
| ✅ | JXL·S2.BSC BOMB | grenade | jbama (gismu): x1 is a bomb/explosive device with explosive material/principle x2. · xanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2. · ratmijypo'ijbama (lujvo): x1 is an atom(ic)/nuclear (fission) bomb which operates primarily by the fission of core/isotope x2.Lensisku semantic; top: jbama=0.814, xanselrerjbama=0.778, ratmijypo'ijbama=0.651. Lexicon see: XVL |
| ✅ | JXL·S3.BSC BOMB | depth charge | jbama (gismu): x1 is a bomb/explosive device with explosive material/principle x2.Lensisku semantic; top: jbama=0.574. Lexicon see: XVL |
| ✅ | LŢX·S1.BSC CHEMICAL WEAPON | noxious gas or aerosol [e.g., tear gas, pepper spray] | vidgapci (lujvo): g1=v1 is poison gas under conditions g3.Lensisku semantic; top: vidgapci=0.585. Lexicon see: XVL |
| ✅ | LŢX·S2.BSC CHEMICAL WEAPON | chemical weapon [e.g., mustard gas] | sansrmustardo (fu'ivla): x1 is mustard for use on x2 made with x3. · snapisa (fu'ivla): x1 is mustard of species/breed x2. · koblrsinapi (fu'ivla): x1 is mustard of species/variety x2.Lensisku semantic; top: sansrmustardo=0.562, snapisa=0.562, koblrsinapi=0.562. Lexicon see: XVL |
| ✅ | LŢX·S3.BSC CHEMICAL WEAPON | nerve gas / nerve agent | nirna (gismu): x1 is a nerve/neuron [body-part] of x2; [metaphor: information/control network connection].Lensisku semantic; top: nirna=0.567. Lexicon see: XVL |
| ❌ | ẒVW·S1.BSC ELECTROSHOCK WEAPON | taser | — (GAP) Lensisku semantic GAP (best sim 0.496 < 0.55). Query: taser ELECTROSHOCK WEAPON |
| ❌ | ẒVW·S2.BSC ELECTROSHOCK WEAPON | stun gun | — (GAP) Lensisku semantic GAP (best sim 0.469 < 0.55). Query: stun gun ELECTROSHOCK WEAPON |
| ❌ | ẒVW·S3.BSC ELECTROSHOCK WEAPON | stun baton / cattle prod | — (GAP) Lensisku semantic GAP (best sim 0.485 < 0.55). Query: stun baton / cattle prod ELECTROSHOCK WEAPON |
| ❌ | ẒVY·S1.BSC DIRECTED ENERGY WEAPON | electromagnetic energy weapon [e.g., laser-based] | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: electromagnetic energy weapon [e.g., laser-based] DIRECTED ENERGY WEAPON |
| ❌ | ẒVY·S2.BSC DIRECTED ENERGY WEAPON | atomic particle beam | — (GAP) Lensisku semantic GAP (best sim 0.527 < 0.55). Query: atomic particle beam DIRECTED ENERGY WEAPON |
| ❌ | ẒVY·S3.BSC DIRECTED ENERGY WEAPON | “disruptor”-style weapon | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: “disruptor”-style weapon DIRECTED ENERGY WEAPON |
| ❌ | PTW·S1.BSC ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | (to be) a particular defensive weapon; to deploy a particular weapon [Stem 1 = punji stick] | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) a particular defensive weapon; to deploy a particular weapon [Stem 1 = punji stick] |
| ✅ | PTW·S1.CTE ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | (to be) a state of protection afforded by deployment of a particular defensive weapon | bandu (gismu): x1 (event) defends/protects x2 (object/state) from threat/peril/potential x3 (event). · selbandu (lujvo): x2=b1 (event) defends/protects x1=b2 (object/state) from threat/peril/potential x3=b3 (event). · terbandu (lujvo): x3=b1 (event) defends/protects x2=b2 (object/state) from threat/peril/potential x1=b3 (event).Lensisku semantic; top: bandu=0.599, selbandu=0.618, terbandu=0.551. |
| ❌ | PTW·S1.CSV ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | (to be) the physical act/process of a particular defensive weapon engaged in countering an attacking entity | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) the physical act/process of a particular defensive weapon engaged in countering an a… |
| ❌ | PTW·S1.OBJ ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | (to be) the target/victim of a particular defensive weapon | — (GAP) Lensisku semantic GAP (best sim 0.536 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) the target/victim of a particular defensive weapon |
| ❌ | PTW·S2.BSC ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | caltrop | — (GAP) Lensisku semantic GAP (best sim 0.453 < 0.55). Query: caltrop ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON |
| ❌ | PTW·S3.BSC ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON | Czech hedgehog | — (GAP) Lensisku semantic GAP (best sim 0.521 < 0.55). Query: Czech hedgehog ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON |
| ❌ | PTY·S1.BSC BOOBY-TRAP / MINE | non-explosive booby trap | — (GAP) Lensisku semantic GAP (best sim 0.513 < 0.55). Query: non-explosive booby trap BOOBY-TRAP / MINE |
| ❌ | PTY·S2.BSC BOOBY-TRAP / MINE | explosive booby-trap | — (GAP) Lensisku semantic GAP (best sim 0.489 < 0.55). Query: explosive booby-trap BOOBY-TRAP / MINE |
| ❌ | PTY·S3.BSC BOOBY-TRAP / MINE | explosive mine | — (GAP) Lensisku semantic GAP (best sim 0.479 < 0.55). Query: explosive mine BOOBY-TRAP / MINE |
| ✅ | ŽTW·S1.BSC POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) a poisonous [i.e., chemical] substance, poison; to poison [with a chemical substance] | vindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.Lensisku semantic; top: vindu=0.729, vidgapci=0.593. |
| ✅ | ŽTW·S1.CTE POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) the experience of suffering from poisoning; to be poisoned | vindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3. · vidbi'a (lujvo): x1 is poisoned, suffering from the effects of poison or venom x2.Lensisku semantic; top: vindu=0.680, vidgapci=0.576, vidbi'a=0.563. |
| ✅ | ŽTW·S1.CSV POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) the act of poisoning; to poison, to utilize poison | vindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.Lensisku semantic; top: vindu=0.685, vidgapci=0.602. |
| ✅ | ŽTW·S1.OBJ POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) the entity/party which is poisoned | vindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.Lensisku semantic; top: vindu=0.703, vidgapci=0.572. |
| ✅ | ŽTW·S2.BSC POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) a venom; to poison by means of venom | vindu (gismu): x1 is poisonous or toxic to x2 · vidysince (lujvo): x1 is a venomous snake of species/breed x2 · nalvidysince (lujvo): x1 is a non-venomous snake of species/breed x2Lensisku semantic; top: vindu=0.633, vidysince=0.565, nalvidysince=0.563. |
| ✅ | ŽTW·S3.BSC POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE | (to be) a radioactive substance; to expose to a radioactive substance | vindu (gismu): x1 is poisonous or toxic to x2 · ra'irce (fu'ivla): x1 emits radiation x2; x1 is radioactiveLensisku semantic; top: vindu=0.599, ra'irce=0.655. |
| ✅ | SKH·S1.BSC AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) a act/process of targeting or aiming at a target; to target, to aim (at a target) | terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: terzu'e=0.569. |
| ✅ | SKH·S1.CTE AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) what one is aiming [e.g., a projectile weapon, a hand-held projectile, a basketball] | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · celgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3.Lensisku semantic; top: danti=0.635, zilce'a=0.635, celgunta=0.558. |
| ✅ | SKH·S1.CSV AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) an act/process of aiming, training one’s sights upon; to aim at, to target, to train one’s sights upon | terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: terzu'e=0.576. |
| ✅ | SKH·S1.OBJ AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) a target, what one aims at | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · terzu'e (lujvo): z3 is the purpose of action z2 by agent z1. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.597, terzu'e=0.607, zilce'a=0.597. |
| ✅ | SKH·S2.BSC AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) an act/process of targeting one’s (verbal/written) communication/message at a party; to aim for/at a (particular) audience | terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: terzu'e=0.588. |
| ✅ | SKH·S3.BSC AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE | (to be) a state/process of pursuing, driving at/towards a goal or objective; to drive towards/pursue a goal or objective | terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: terzu'e=0.594. |
5.3 — Play / games / sport
| Status | Ithkuil | Ithkuil examples | Lojban |
|---|---|---|---|
| ✅ | ŠV·S1.BSC PLAY / RECREATION / RELAXATION | (to be) an act/instance of play or recreation [both the act and the motivating desire for self-amusement or relaxation] | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunkei=0.594. |
| ✅ | ŠV·S1.CTE PLAY / RECREATION / RELAXATION | (to be) the motivating desire for self-amusement behind an act/instance of play/recreation | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunkei=0.564. |
| ✅ | ŠV·S1.CSV PLAY / RECREATION / RELAXATION | (to be) the physical act of engaging in play or recreation | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunkei=0.625. |
| ✅ | ŠV·S1.OBJ PLAY / RECREATION / RELAXATION | (to be) particular activity/form of play in which one engages [e.g., a game, contest, puzzle, prank, etc.] | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · zumfau (lujvo): x1 is an activity · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: nunkei=0.635, zumfau=0.598, ci'erkei=0.578. |
| ✅ | ŠV·S2.BSC PLAY / RECREATION / RELAXATION | (to be) an act/instance of a participatory or self- involved leisure/relaxation activity (activity + psychological motivations behind it), e.g., a dance, a hike, fishing, camping | zumfau (lujvo): x1 is an activityLensisku semantic; top: zumfau=0.552. |
| ✅ | ŠV·S3.BSC PLAY / RECREATION / RELAXATION | (to be/manifest) the practice of a hobby or pastime (activity + psychological motivations behind it) | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · zukte'obi (fu'ivla): x1 does x2 (ka) as a hobby. x2 is a hobby of x1. · zumfau (lujvo): x1 is an activityLensisku semantic; top: nunkei=0.594, zukte'obi=0.633, zumfau=0.576. |
| ✅ | NZV·S1.BSC PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) an act/instance of playing a formal rule-oriented recreational activity, e.g., a board game, a sport, etc. (activity + feeling of amusement/enjoyment derived) | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.592, nunkei=0.555. |
| ✅ | NZV·S1.CTE PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) the motivating desire for self-amusement behind an act/instance of playing a formal rule-oriented activity, board game, sport, etc. | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.591. |
| ✅ | NZV·S1.CSV PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) the physical act of engaging in a formal rule-oriented recreational activity | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.560, nunkei=0.552. |
| ✅ | NZV·S1.OBJ PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) particular activity/form of play in which one engages [e.g., a board game, individual sport, etc.] | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.640, nunkei=0.560. |
| ✅ | NZV·S2.BSC PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) an act/instance of engaging in an individual (non- team) sporting activity (activity + feeling of competitive spirit) for motive of formal competition, e.g., an individual race, an individual | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.581. |
| ✅ | NZV·S3.BSC PLAY FORMAL GAME / SPORTING ACTIVITY | (to be) a team-oriented sporting activity normally involving equipment [e.g., a court, a playing field, a ball, goal area, projectile playing piece, horse, racket, clubs, etc.] | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: ci'erkei=0.588, xadykelci'e=0.577, bolkei=0.573. |
| ❌ | NZŇ·S1.BSC | (to be) an object used as a required point-scoring object when playing a game or sport [Stem 1 = inflated ball used for throwing, kicking, bouncing, or volleying [e.g., volleyball, football/soccer, te | — (GAP) Lensisku semantic GAP (best sim 0.541 < 0.55). Query: (to be) an object used as a required point-scoring object when playing a game or sport [Stem 1 = inflated ball used for throwing, kicking, b… |
| ❌ | NZŇ·S1.CTE | (to be) the state of an object used as a piece of an equipment in a game or sport being in use or being in play | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: (to be) the state of an object used as a piece of an equipment in a game or sport being in use or being in play |
| ❌ | NZŇ·S1.CSV | (to be) the physical act of touching/handling/using/throwing/placing, etc. the particular point-scoring object while engaged in the particular game or sport | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: (to be) the physical act of touching/handling/using/throwing/placing, etc. the particular point-scoring object while engaged in the particul… |
| ❌ | NZŇ·S1.OBJ | (to be) the state (of play) signified by the position/placement/reading or resulting state/outcome [e.g., after being thrown or moved] of an object used as a required piece of equipment when playing a | — (GAP) Lensisku semantic GAP (best sim 0.411 < 0.55). Query: (to be) the state (of play) signified by the position/placement/reading or resulting state/outcome [e.g., after being thrown or moved] of an… |
| ✅ | NZŇ·S2.BSC | prolate spheroid shaped ball [e.g., rugby, American football, Australian football] | bolci (gismu): x1 is a ball or sphere made of x2 · selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · boltipyboi (lujvo): x1 is a soccer ball made from material x2.Lensisku semantic; top: bolci=0.598, selboi=0.656, boltipyboi=0.606. |
| ✅ | NZŇ·S3.BSC | beachball | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · canre (gismu): x1 is a quantity of/contains/is made of sand/grit from source x2 of composition including x3. · dansycu'u (lujvo): c1 is a dance/ball involving participants c2=d1, to accompaniment/music/rhythm d2.Lensisku semantic; top: bolci=0.616, canre=0.603, dansycu'u=0.606. |
| ✅ | RNZŇ·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | hard small ball hit with club or mallet [e.g., golf, field hockey, croquet] | bolrkroke (fu'ivla): x1 is a croquet ball.Lensisku semantic; top: bolrkroke=0.610. Lexicon see: NZŇ |
| ✅ | RNZŇ·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | small rubberized ball hit with hand or racket [e.g., tennis, squash, racquetball, jai alai ball, American handball, lacrosse ball] | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · bolrkroke (fu'ivla): x1 is a croquet ball.Lensisku semantic; top: bolci=0.575, bolrkroke=0.564. Lexicon see: NZŇ |
| ✅ | RNZŇ·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | ping-pong ball | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2].Lensisku semantic; top: bolci=0.578. Lexicon see: NZŇ |
| ✅ | RNZY·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | ball used for hitting with a bat [e.g., baseball, cricket ball] | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · darxi (gismu): x1 hits or strikes x2 with x3 at x4 · bolrkriketi (fu'ivla): x1 is a cricket ball.Lensisku semantic; top: bolci=0.573, darxi=0.575, bolrkriketi=0.608. Lexicon see: NZŇ |
| ❌ | RNZY·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | softball | — (GAP) Lensisku semantic GAP (best sim 0.514 < 0.55). Query: softball (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | RNZY·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | hard, heavy sphere [e.g., shot, bowling ball] | selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · bolrbolingo (fu'ivla): x1 is a bowling ball.Lensisku semantic; top: selboi=0.555, bolrbolingo=0.593. Lexicon see: NZŇ |
| ❌ | RNZL·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | hockey puck, shuffleboard puck | — (GAP) Lensisku semantic GAP (best sim 0.392 < 0.55). Query: hockey puck, shuffleboard puck (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | RNZL·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | discus | — (GAP) Lensisku semantic GAP (best sim 0.482 < 0.55). Query: discus (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | RNZL·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | frisbie, flying/aerial disc | — (GAP) Lensisku semantic GAP (best sim 0.529 < 0.55). Query: frisbie, flying/aerial disc (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | TBR·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | throwing ring, hoop | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: throwing ring, hoop (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | TBR·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | recreational horseshoe | — (GAP) Lensisku semantic GAP (best sim 0.450 < 0.55). Query: recreational horseshoe (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | TBR·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | shuttlecock [e.g., badminton] | pimboi (lujvo): p1 is a shuttlecock · pimboijvi (lujvo): j1 plays badminton against j2 in competition j3 for prize/title j4.Lensisku semantic; top: pimboi=0.720, pimboijvi=0.640. Lexicon see: NZŇ |
| ❌ | TĻKW·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | curling stone | — (GAP) Lensisku semantic GAP (best sim 0.473 < 0.55). Query: curling stone (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | TĻKW·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | bean bag | — (GAP) Lensisku semantic GAP (best sim 0.484 < 0.55). Query: bean bag (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | TĻKW·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | skull (jugger) | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: skull (jugger) (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | TĻKY·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | wiffleball, nerf ball, other ultralight ball | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · bolrgolfo (fu'ivla): x1 is a golf ball.Lensisku semantic; top: bolci=0.611, selboi=0.567, bolrgolfo=0.564. Lexicon see: NZŇ |
| ❌ | TĻKY·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | throwing dart | — (GAP) Lensisku semantic GAP (best sim 0.431 < 0.55). Query: throwing dart (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | TĻKY·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | other playing projectile | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2Lensisku semantic; top: danti=0.631, zilce'a=0.631. Lexicon see: NZŇ |
| ❌ | KFK·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | standard playing card | — (GAP) Lensisku semantic GAP (best sim 0.476 < 0.55). Query: standard playing card (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | KFK·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | specialized playing card [e.g., tarot card] | — (GAP) Lensisku semantic GAP (best sim 0.520 < 0.55). Query: specialized playing card [e.g., tarot card] (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | KFK·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | playing/gambling chip or token | — (GAP) Lensisku semantic GAP (best sim 0.504 < 0.55). Query: playing/gambling chip or token (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | KVL·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | game counter or marker | — (GAP) Lensisku semantic GAP (best sim 0.501 < 0.55). Query: game counter or marker (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | KVL·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | standard 6-sided playing die [i.e., one of a pair of dice] | kelkubli (lujvo): ku1 is a die/are dice for game x2 with surfaces/sides ku3 (default 6).Lensisku semantic; top: kelkubli=0.557. Lexicon see: NZŇ |
| ❌ | KVL·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | non-standard die | — (GAP) Lensisku semantic GAP (best sim 0.450 < 0.55). Query: non-standard die (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | RNZR·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | disc-like playing piece [e.g., for checkers or other board game] | cuktermai (lujvo): m3=c1 is a disc [circular physical object] made of a material m1.Lensisku semantic; top: cuktermai=0.570. Lexicon see: NZŇ |
| ❌ | RNZR·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | playing marble or other small spheroid playing piece | — (GAP) Lensisku semantic GAP (best sim 0.493 < 0.55). Query: playing marble or other small spheroid playing piece (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | RNZR·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | specially shaped playing piece or game token | — (GAP) Lensisku semantic GAP (best sim 0.460 < 0.55). Query: specially shaped playing piece or game token (to be) an object used as a required point-scoring object when playing a game or… |
| ❌ | KVR·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | playing tile | — (GAP) Lensisku semantic GAP (best sim 0.546 < 0.55). Query: playing tile (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | KVR·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | game-playing piece consisting of miniature model, picture, or representation of a real-world object [e.g., chess piece] | si'o ze'ei poi'i (NU*/cmavo-compound): abstractor: x1 is x2's concept of the object bound to {ke'a} and described by [bridi] · dacti (gismu): x1 is a material object enduring in space-time; x1 is a thing.Lensisku semantic; top: si'o ze'ei poi'i=0.651, dacti=0.564. Lexicon see: NZŇ |
| ❌ | KVR·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | domino or other stackable playing piece/counter/marker | — (GAP) Lensisku semantic GAP (best sim 0.424 < 0.55). Query: domino or other stackable playing piece/counter/marker (to be) an object used as a required point-scoring object when playing a game or… |
| ✅ | KVŘ·S1.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | pin (bowling) | pijne (gismu): x1 is a pin/peg (needle-shaped tool) for fastening to/piercing x2, of material/properties x3. · bolrbolingo (fu'ivla): x1 is a bowling ball.Lensisku semantic; top: pijne=0.581, bolrbolingo=0.598. Lexicon see: NZŇ |
| ✅ | KVŘ·S2.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | bail (cricket) | sagjalra (lujvo): j1 is a cricket of species j2. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4. · bolrkriketi (fu'ivla): x1 is a cricket ball.Lensisku semantic; top: sagjalra=0.570, kriketi=0.563, bolrkriketi=0.558. Lexicon see: NZŇ |
| ✅ | KVŘ·S3.BSC (to be) an object used as a required point-scoring object when playing a game or… (see NZŇ) | stump (cricket) | ricyvelvi'u (lujvo): x1=v4 is a stump of tree x2=t1=v3 · sagjalra (lujvo): j1 is a cricket of species j2. · bolrkriketi (fu'ivla): x1 is a cricket ball.Lensisku semantic; top: ricyvelvi'u=0.652, sagjalra=0.592, bolrkriketi=0.587. Lexicon see: NZŇ |
| ❌ | TÇP·S1.BSC | (to be) an object used as an accessory or necessary piece of equipment when playing a game or sport [Stem 1 = playing field, pitch, court, rink] | — (GAP) Lensisku semantic GAP (best sim 0.508 < 0.55). Query: (to be) an object used as an accessory or necessary piece of equipment when playing a game or sport [Stem 1 = playing field, pitch, court, r… |
| ❌ | TÇP·S1.CTE | (to be) the state of an object being used as an accessory or necessary equipment in a game or sport being in use or being in play | — (GAP) Lensisku semantic GAP (best sim 0.524 < 0.55). Query: (to be) the state of an object being used as an accessory or necessary equipment in a game or sport being in use or being in play |
| ❌ | TÇP·S1.CSV | (to be) the physical act of using the particular piece of equipment while engaged in the particular game or sport | — (GAP) Lensisku semantic GAP (best sim 0.508 < 0.55). Query: (to be) the physical act of using the particular piece of equipment while engaged in the particular game or sport |
| ❌ | TÇP·S1.OBJ | (to be) the particular state (of play) made possible by the use of the particular piece of equipment | — (GAP) Lensisku semantic GAP (best sim 0.474 < 0.55). Query: (to be) the particular state (of play) made possible by the use of the particular piece of equipment |
| ❌ | TÇP·S2.BSC | field of play boundary, border, line | — (GAP) Lensisku semantic GAP (best sim 0.483 < 0.55). Query: field of play boundary, border, line |
| ❌ | TÇP·S3.BSC | base, safe spot/zone of playing field | — (GAP) Lensisku semantic GAP (best sim 0.512 < 0.55). Query: base, safe spot/zone of playing field |
| ❌ | ZGY·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | goal / basket / end zone | — (GAP) Lensisku semantic GAP (best sim 0.533 < 0.55). Query: goal / basket / end zone (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ZGY·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | goalpost | terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: terzu'e=0.556. Lexicon see: TÇP |
| ❌ | ZGY·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | target | — (GAP) Lensisku semantic GAP (best sim 0.488 < 0.55). Query: target (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ČŢR·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | bat (sport) | volsmacu (lujvo): s1=v1 is a bat (flying mammal of order Chiroptera) of species/breed s2 · xirtera (fu'ivla): x1 is a bat (flying mammal of Order Chiroptera) of subtaxon/breed x2. · granrbeiso (fu'ivla): x1 is a baseball bat made of material x2.Lensisku semantic; top: volsmacu=0.688, xirtera=0.688, granrbeiso=0.654. Lexicon see: TÇP |
| ✅ | ČŢR·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | paddle | blomuvga'a (lujvo): g1 is an oar/paddle of boat/ship/vessel b1, of material g3, boat for carrying b2.Lensisku semantic; top: blomuvga'a=0.596. Lexicon see: TÇP |
| ✅ | ČŢR·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | racquet | kelcrkroke (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · krokete (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · bolrkroke (fu'ivla): x1 is a croquet ball.Lensisku semantic; top: kelcrkroke=0.694, krokete=0.694, bolrkroke=0.651. Lexicon see: TÇP |
| ❌ | ČŢW·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | stick, mallet | — (GAP) Lensisku semantic GAP (best sim 0.496 < 0.55). Query: stick, mallet (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ČŢW·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | golf club | bolrgolfo (fu'ivla): x1 is a golf ball.Lensisku semantic; top: bolrgolfo=0.602. Lexicon see: TÇP |
| ❌ | ČŢW·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | net | — (GAP) Lensisku semantic GAP (best sim 0.461 < 0.55). Query: net (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ĻKW·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | board [e.g., surf-, snow-, paddle-] | tanbo (gismu): x1 is a board/plank [3-dimensional long flat rectangle] of material x2. · xilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · si'erta'o (lujvo): t1=s1 is a snowboard of material/property t2.Lensisku semantic; top: tanbo=0.584, xilta'o=0.566, si'erta'o=0.553. Lexicon see: TÇP |
| ✅ | ĻKW·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | ski | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.Lensisku semantic; top: skiji=0.679, sijypi'e=0.558. Lexicon see: TÇP |
| ✅ | ĻKW·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | ski pole | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.Lensisku semantic; top: skiji=0.564. Lexicon see: TÇP |
| ✅ | ÇÇW·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | sail | falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · fankla (lujvo): k1 sails to destination k2 from origin k3 via route k4 on sailing vehicle k5=f3.Lensisku semantic; top: falnu=0.660, fankla=0.660. Lexicon see: TÇP |
| ❌ | ÇÇW·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | parasail | — (GAP) Lensisku semantic GAP (best sim 0.442 < 0.55). Query: parasail (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ÇÇW·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | kite | volfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2.Lensisku semantic; top: volfalnu=0.759, volfanjacta'o=0.670. Lexicon see: TÇP |
| ❌ | ÇÇL·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | luge sled / skeleton sled | — (GAP) Lensisku semantic GAP (best sim 0.480 < 0.55). Query: luge sled / skeleton sled (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ÇÇL·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | bobsled / bobsleigh | — (GAP) Lensisku semantic GAP (best sim 0.377 < 0.55). Query: bobsled / bobsleigh (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ÇÇL·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | toboggan | — (GAP) Lensisku semantic GAP (best sim 0.500 < 0.55). Query: toboggan (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | TKV·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | cue, cue stick [e.g., billiards, shuffleboard] | — (GAP) Lensisku semantic GAP (best sim 0.520 < 0.55). Query: cue, cue stick [e.g., billiards, shuffleboard] (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | TKV·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | broom (curling) | ga'abru (lujvo): b1 is a broom with bristles b2 with long handle g1. · sparcitisu (fu'ivla): s1 is a broom (genus Cytisus) of species/strain/cultivar s2. · spargenista (fu'ivla): s1 is a broom (genus Genista) of species/strain/cultivar s2.Lensisku semantic; top: ga'abru=0.691, sparcitisu=0.691, spargenista=0.691. Lexicon see: TÇP |
| ✅ | TKV·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | jump rope | skori (gismu): x1 is cord/cable/rope/line/twine/cordage/woven strands of material x2.Lensisku semantic; top: skori=0.639. Lexicon see: TÇP |
| ✅ | RZTR·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | protective glove [e.g., baseball] | gluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2.Lensisku semantic; top: gluta=0.583. Lexicon see: TÇP |
| ✅ | RZTR·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | boxing glove | gluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2.Lensisku semantic; top: gluta=0.561. Lexicon see: TÇP |
| ✅ | RZTR·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | protective face mask | firgai (lujvo): g1 is a mask covering the face of g2=f2. · vaxykevgai (lujvo): x1 is a facial/respiratory covering/mask that covers at least respiratory orifice(s) x2.Lensisku semantic; top: firgai=0.591, vaxykevgai=0.589. Lexicon see: TÇP |
| ❌ | ŠTM·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | pegged standard for high jump or pole vault | — (GAP) Lensisku semantic GAP (best sim 0.540 < 0.55). Query: pegged standard for high jump or pole vault (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ŠTM·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | track-and-field crossbar [e.g., high jump, pole vault] | — (GAP) Lensisku semantic GAP (best sim 0.478 < 0.55). Query: track-and-field crossbar [e.g., high jump, pole vault] (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ŠTM·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | vaulting pole (pole vault) | jedji'o (lujvo): x1 is the x3 pole of x2Lensisku semantic; top: jedji'o=0.557. Lexicon see: TÇP |
| ❌ | ŇBR·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | barbell | — (GAP) Lensisku semantic GAP (best sim 0.444 < 0.55). Query: barbell (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ŇBR·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | weight (used with barbell) | junta (gismu): x1 is the weight of x2 in field x3Lensisku semantic; top: junta=0.617. Lexicon see: TÇP |
| ❌ | ŇBR·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | caber | — (GAP) Lensisku semantic GAP (best sim 0.468 < 0.55). Query: caber (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | BZŇ·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | boxing ring | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: boxing ring (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | BZŇ·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | trampoline | — (GAP) Lensisku semantic GAP (best sim 0.530 < 0.55). Query: trampoline (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | BZŇ·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | caged ring, enclosed ring | — (GAP) Lensisku semantic GAP (best sim 0.548 < 0.55). Query: caged ring, enclosed ring (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ŢFW·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | roller skate | skiji (gismu): x1 is a skate or ski for surface x2 supporting x3 · gunro (gismu): x1 rolls on x2 rotating on axis or axle x3 · carcycutci (lujvo): cu1 is a roller skate/ice skate for feet cu2, of material cu3, for carrying x4=ca2.Lensisku semantic; top: skiji=0.668, gunro=0.598, carcycutci=0.598. Lexicon see: TÇP |
| ✅ | ŢFW·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | skateboard | xilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · skiji (gismu): x1 is a skate or ski for surface x2 supporting x3Lensisku semantic; top: xilta'o=0.753, skiji=0.623. Lexicon see: TÇP |
| ✅ | ŢFW·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | ice skate | skiji (gismu): x1 is a skate or ski for surface x2 supporting x3 · carcycutci (lujvo): cu1 is a roller skate/ice skate for feet cu2, of material cu3, for carrying x4=ca2. · cucyxelkla (lujvo): x1=k5 is a roller skate to destination k2 from origin k3 via route k4, transporting x5=k1.Lensisku semantic; top: skiji=0.671, carcycutci=0.639, cucyxelkla=0.629. Lexicon see: TÇP |
| ❌ | ŢSP·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | high bar (gymnastics) | — (GAP) Lensisku semantic GAP (best sim 0.512 < 0.55). Query: high bar (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ŢSP·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | uneven bars (gymnastics) | — (GAP) Lensisku semantic GAP (best sim 0.495 < 0.55). Query: uneven bars (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ŢSP·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | parallel bar(s) (gymnastics) | — (GAP) Lensisku semantic GAP (best sim 0.478 < 0.55). Query: parallel bar(s) (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ŢSPW·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | balance beam (gymnastics) | — (GAP) Lensisku semantic GAP (best sim 0.529 < 0.55). Query: balance beam (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ŢSPW·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | pommel horse (gymnastics) | — (GAP) Lensisku semantic GAP (best sim 0.509 < 0.55). Query: pommel horse (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ŢSPW·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | vault (gymnastics) | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.Lensisku semantic; top: zajba=0.565. Lexicon see: TÇP |
| ✅ | ŢSPY·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | still ring(s) (gymnastics) | djine (gismu): x1 is a ring/annulus/torus/circle [shape/form] of material x2, inside diam. x3, outside diam. x4. · jabyselsna (lujvo): x1 (bell) rings · degja'i (lujvo): j1 is a ring on finger j2=d1.Lensisku semantic; top: djine=0.572, jabyselsna=0.572, degja'i=0.572. Lexicon see: TÇP |
| ✅ | ŢSPY·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | floor mat (gymnastics), wrestling mat | matci (gismu): x1 is a mat/pad/mattress/pallet [flat, soft, dense form] of material x2.Lensisku semantic; top: matci=0.565. Lexicon see: TÇP |
| ❌ | ŢSPY·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | trapeze | — (GAP) Lensisku semantic GAP (best sim 0.448 < 0.55). Query: trapeze (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | CTY·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | juggling pin or ball | — (GAP) Lensisku semantic GAP (best sim 0.511 < 0.55). Query: juggling pin or ball (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | CTY·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | baton | terda'iga'a (lujvo): d3=g1 is a baton of material g2.Lensisku semantic; top: terda'iga'a=0.564. Lexicon see: TÇP |
| ❌ | CTY·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | other hand-held recreative implement | — (GAP) Lensisku semantic GAP (best sim 0.478 < 0.55). Query: other hand-held recreative implement (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ẒML·S1.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | trampoline | — (GAP) Lensisku semantic GAP (best sim 0.530 < 0.55). Query: trampoline (to be) an object used as an accessory or necessary piece of equipment when play… |
| ❌ | ẒML·S2.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | rebounder | — (GAP) Lensisku semantic GAP (best sim 0.487 < 0.55). Query: rebounder (to be) an object used as an accessory or necessary piece of equipment when play… |
| ✅ | ẒML·S3.BSC (to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP) | bounce house / bouncy house | mirjanli (lujvo): j1=m2=m4 bounces off j2=m1 to point m3. · pipygau (lujvo): g1=p3=p5 bounces p1 to p2 reaching height p4 · flixru (lujvo): x1 bounces x2 back to x3 from x4 because of failure x5.Lensisku semantic; top: mirjanli=0.618, pipygau=0.618, flixru=0.618. Lexicon see: TÇP |
| ❌ | ŢSK·S1.BSC | (to be) an act/instance of playing/participating in the particular game or sport [i.e., the activity + the feeling of amusement/enjoyment derived] [Stem 1 = chess] | — (GAP) Lensisku semantic GAP (best sim 0.467 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport [i.e., the activity + the feeling of amusement/enjoyment de… |
| ✅ | ŢSK·S1.CTE | (to be) the motivating desire for self-amusement behind an act/instance of playing the particular game or sport | mukti (gismu): x1 (Handlung/Ereignis/Zustand) motiviert/ist ein Motiv/Beweggrund/Anreiz/Ansporn für Handlung/Ereignis x2, durch Willen von x3 · nunmu'i (lujvo): n1 is the event of m1 motivating action m2 per volition m3. · mu'i ma (cmavo-compound): question : « motivation ? »Lensisku semantic; top: mukti=0.566, nunmu'i=0.612, mu'i ma=0.569. |
| ✅ | ŢSK·S1.CSV | (to be) the physical act of engaging in the particular game or sport | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: xadykelci'e=0.572. |
| ✅ | ŢSK·S1.OBJ | (to be) an individual play or move within a particular game or sport | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: ci'erkei=0.573, xadykelci'e=0.565. |
| ✅ | ŢSK·S2.BSC | checkers / draughts | kelcrdaumtce (fu'ivla): x1 (players / mass) plays checkers in game / instance x2, with checkers standard / variant x3.Lensisku semantic; top: kelcrdaumtce=0.715. |
| ✅ | ŢSK·S3.BSC | backgammon | nardigamo (fu'ivla): x1 is a game of backgammonLensisku semantic; top: nardigamo=1.000. |
| ✅ | ŢSKW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | tic-tac-toe / naughts and crosses | kucycuk (cmevla): tic-tac-toeLensisku semantic; top: kucycuk=0.636. Lexicon see: ŢSK |
| ❌ | ŢSKW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | nine-men’s morris / mills / merels/ cowboy checkers | — (GAP) Lensisku semantic GAP (best sim 0.428 < 0.55). Query: nine-men’s morris / mills / merels/ cowboy checkers (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bul | — (GAP) Lensisku semantic GAP (best sim 0.513 < 0.55). Query: bul (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | pashisi / chaupar-like game | — (GAP) Lensisku semantic GAP (best sim 0.538 < 0.55). Query: pashisi / chaupar-like game (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | snakes-and-ladders / chutes-and-ladders | — (GAP) Lensisku semantic GAP (best sim 0.446 < 0.55). Query: snakes-and-ladders / chutes-and-ladders (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSKY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | tafl / tablut-like game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · jbuselkei (lujvo): k2 is a tabletop game played by k1 on table j1.Lensisku semantic; top: ci'erkei=0.572, nunkei=0.566, jbuselkei=0.550. Lexicon see: ŢSK |
| ❌ | ŢSKL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | shogi | — (GAP) Lensisku semantic GAP (best sim 0.469 < 0.55). Query: shogi (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | xiangqi / janggi | — (GAP) Lensisku semantic GAP (best sim 0.460 < 0.55). Query: xiangqi / janggi (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Halma / Stern-Halma / Chinese-checkers | — (GAP) Lensisku semantic GAP (best sim 0.484 < 0.55). Query: Halma / Stern-Halma / Chinese-checkers (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | go | — (GAP) Lensisku semantic GAP (best sim 0.489 < 0.55). Query: go (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSKR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gomoku / renju / five in a row | — (GAP) Lensisku semantic GAP (best sim 0.476 < 0.55). Query: gomoku / renju / five in a row (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSKR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | mahjong | mrajane (fu'ivla): x1 is mahjong played by x2Lensisku semantic; top: mrajane=0.752. Lexicon see: ŢSK |
| ✅ | ŢSKF·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | mancala-type game [e.g., bao, Kalah, oware / warri / ayo / ouril, coro, pallanguzhi, bohnenspiel, cups] | ci'erkelrmankala (fu'ivla): x1 plays a mancala game x2 with/organized by rules x3 which interrelate game parts (physical or conceptual) x4.Lensisku semantic; top: ci'erkelrmankala=0.647. Lexicon see: ŢSK |
| ❌ | ŢSKF·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | permainan / surakarta / dam-daman | — (GAP) Lensisku semantic GAP (best sim 0.491 < 0.55). Query: permainan / surakarta / dam-daman (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSKF·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | modern commercial tabletop/board game | jbuselkei (lujvo): k2 is a tabletop game played by k1 on table j1. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: jbuselkei=0.688, ci'erkei=0.628, nunkei=0.618. Lexicon see: ŢSK |
| ❌ | KSVW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | carrom / pichenotte | — (GAP) Lensisku semantic GAP (best sim 0.503 < 0.55). Query: carrom / pichenotte (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KSVW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | pitchnut | mlacarna (lujvo): x1 pitches / rotates laterally toward direction x2 turning angular distance / to face point x3Lensisku semantic; top: mlacarna=0.592. Lexicon see: ŢSK |
| ✅ | KSVW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | crokinole | krokinole (fu'ivla): x1 is Crokinole (board game).Lensisku semantic; top: krokinole=0.695. Lexicon see: ŢSK |
| ❌ | KSVL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | novuss | — (GAP) Lensisku semantic GAP (best sim 0.451 < 0.55). Query: novuss (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KSVL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | chapayev | — (GAP) Lensisku semantic GAP (best sim 0.497 < 0.55). Query: chapayev (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KSVL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | button football | boltipyjvi (lujvo): x1 joue au football contre x2 dans la compétition x3 pour la récompense x4Lensisku semantic; top: boltipyjvi=0.564. Lexicon see: ŢSK |
| ✅ | KSVR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | billiards / pool | bliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2. · runla'u (lujvo): l1=r1 is an (artificial) pool at site/within land mass l2. · gumjau (lujvo): d1=g1 is a pool of water.Lensisku semantic; top: bliiardo=0.775, runla'u=0.656, gumjau=0.656. Lexicon see: ŢSK |
| ✅ | KSVR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | snooker / English billiards / russian pyramid | bliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2.Lensisku semantic; top: bliiardo=0.581. Lexicon see: ŢSK |
| ✅ | KSVR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other carrom or billiard like game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · bolkei (lujvo): k1 plays ball with the ball k2=b1 · bliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2.Lensisku semantic; top: ci'erkei=0.565, bolkei=0.557, bliiardo=0.561. Lexicon see: ŢSK |
| ✅ | KFKW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bridge | cripu (gismu): x1 is a bridge/span over/across x2 between x3 and x4 [unordered, typically destination first].Lensisku semantic; top: cripu=0.669. Lexicon see: ŢSK |
| ✅ | KFKW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | whist | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: xadykelci'e=0.560. Lexicon see: ŢSK |
| ❌ | KFKW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | euchre | — (GAP) Lensisku semantic GAP (best sim 0.477 < 0.55). Query: euchre (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | spades | — (GAP) Lensisku semantic GAP (best sim 0.512 < 0.55). Query: spades (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | 500 (card game) | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: 500 (card game) (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other “trick-taking” card game | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: nunkei=0.572, ci'erkei=0.562. Lexicon see: ŢSK |
| ❌ | KFKL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | rummy | — (GAP) Lensisku semantic GAP (best sim 0.520 < 0.55). Query: rummy (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | go fish | finpe (gismu): x1 is a fish of species x2 [metaphorical extension to sharks, non-fish aquatic vertebrates].Lensisku semantic; top: finpe=0.598. Lexicon see: ŢSK |
| ❌ | KFKL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other matching-type card game | — (GAP) Lensisku semantic GAP (best sim 0.548 < 0.55). Query: other matching-type card game (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | war-type card game | dabysmifau (lujvo): f1 (event) is a wargame, simulating combat by d1 against d2 over issue d3 (abstract). · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: dabysmifau=0.620, ci'erkei=0.585, nunkei=0.558. Lexicon see: ŢSK |
| ❌ | KFKR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | slapjack | — (GAP) Lensisku semantic GAP (best sim 0.487 < 0.55). Query: slapjack (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other catch-and-collect type card game | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunkei=0.629. Lexicon see: ŢSK |
| ✅ | KFKŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | poker | tunta (gismu): x1 pokes or prods x2Lensisku semantic; top: tunta=0.667. Lexicon see: ŢSK |
| ❌ | KFKŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | blackjack | — (GAP) Lensisku semantic GAP (best sim 0.444 < 0.55). Query: blackjack (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | baccarat | — (GAP) Lensisku semantic GAP (best sim 0.477 < 0.55). Query: baccarat (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKŢ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bastra | — (GAP) Lensisku semantic GAP (best sim 0.468 < 0.55). Query: bastra (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKŢ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | cassino | — (GAP) Lensisku semantic GAP (best sim 0.524 < 0.55). Query: cassino (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKŢ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other card-based gambling game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · cundinkei (lujvo): k1 gambles/plays the lottery k2.Lensisku semantic; top: ci'erkei=0.564, cundinkei=0.562. Lexicon see: ŢSK |
| ❌ | KFKÇ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | crazy eights | — (GAP) Lensisku semantic GAP (best sim 0.405 < 0.55). Query: crazy eights (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKÇ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | daihinmin / Tycoon | — (GAP) Lensisku semantic GAP (best sim 0.452 < 0.55). Query: daihinmin / Tycoon (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKÇ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Cheat / I Doubt It / Bluff | — (GAP) Lensisku semantic GAP (best sim 0.509 < 0.55). Query: Cheat / I Doubt It / Bluff (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKM·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | switch / last card / two four jacks | — (GAP) Lensisku semantic GAP (best sim 0.484 < 0.55). Query: switch / last card / two four jacks (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | KFKM·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | one-card | — (GAP) Lensisku semantic GAP (best sim 0.524 < 0.55). Query: one-card (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | KFKM·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other “shedding”-type card game | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: nunkei=0.608, ci'erkei=0.551. Lexicon see: ŢSK |
| ✅ | KFKN·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | solitaire / patience-type card game | bilni (gismu): x1 est militaire, organisé par le système x2 dans le but x3 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: bilni=0.563, ci'erkei=0.564. Lexicon see: ŢSK |
| ✅ | KFKN·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | drinking game with cards (alcohol imbibement) | nunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: nunpinxe=0.555, ci'erkei=0.555. Lexicon see: ŢSK |
| ✅ | KFKN·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other card game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.580, nunkei=0.575. Lexicon see: ŢSK |
| ❌ | VSR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | yahtzee | — (GAP) Lensisku semantic GAP (best sim 0.472 < 0.55). Query: yahtzee (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VSR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | liar’s dice | — (GAP) Lensisku semantic GAP (best sim 0.508 < 0.55). Query: liar’s dice (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VSR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bunco | — (GAP) Lensisku semantic GAP (best sim 0.489 < 0.55). Query: bunco (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VSŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sic bo, grand hazard, chuck-a-luck | — (GAP) Lensisku semantic GAP (best sim 0.442 < 0.55). Query: sic bo, grand hazard, chuck-a-luck (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VSŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | cee-lo / see-low / four-five-six | — (GAP) Lensisku semantic GAP (best sim 0.422 < 0.55). Query: cee-lo / see-low / four-five-six (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | VSŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other dice game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.600, nunkei=0.563. Lexicon see: ŢSK |
| ✅ | GVB·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | jigsaw puzzle | popxrata'o (lujvo): x1 is a jigsaw puzzle made of x2 · popxra (lujvo): x1 is a puzzle (image) depicting x2Lensisku semantic; top: popxrata'o=0.676, popxra=0.676. Lexicon see: ŢSK |
| ❌ | GVB·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | construction puzzle [e.g., stick puzzle] | — (GAP) Lensisku semantic GAP (best sim 0.531 < 0.55). Query: construction puzzle [e.g., stick puzzle] (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | GVB·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | mechanical puzzle [e.g., rubik’s cube, puzzle box, folding puzzle, lock puzzle] | — (GAP) Lensisku semantic GAP (best sim 0.451 < 0.55). Query: mechanical puzzle [e.g., rubik’s cube, puzzle box, folding puzzle, lock puzzle] (to be) an act/instance of playing/participating in the part… |
| ✅ | GVBW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | crossword puzzle | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: ci'erkei=0.564, nunkei=0.559, xadykelci'e=0.553. Lexicon see: ŢSK |
| ❌ | GVBW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sudoku | — (GAP) Lensisku semantic GAP (best sim 0.481 < 0.55). Query: sudoku (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GVBW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other logic puzzle game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.603. Lexicon see: ŢSK |
| ❌ | GVBY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | maze / labyrinth | — (GAP) Lensisku semantic GAP (best sim 0.494 < 0.55). Query: maze / labyrinth (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | GVBY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | spot-the-difference puzzle | — (GAP) Lensisku semantic GAP (best sim 0.503 < 0.55). Query: spot-the-difference puzzle (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GVBY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other memory-based puzzle game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.572, nunkei=0.561. Lexicon see: ŢSK |
| ❌ | GVBŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | anagrams | — (GAP) Lensisku semantic GAP (best sim 0.481 < 0.55). Query: anagrams (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GVBŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Scrabble or Scrabble-like game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.599, nunkei=0.567. Lexicon see: ŢSK |
| ✅ | GVBŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other word search game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.609, nunkei=0.573. Lexicon see: ŢSK |
| ❌ | PSŢR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Rock paper scissors | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: Rock paper scissors (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | PSŢR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | chopsticks | cticinza (lujvo): cin1 is a/are chopstick(s) for eating cit2. · ku'aidzi (fu'ivla): x1 is a pair of chopsticks for doing x2 (event)Lensisku semantic; top: cticinza=0.729, ku'aidzi=0.729. Lexicon see: ŢSK |
| ✅ | PSŢR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | odds and evens | pimucu'o (MOI*/cmavo-compound): quantified selbri: convert .5 to probability selbri; event x1 has a 50/50 chance under cond. x2.Lensisku semantic; top: pimucu'o=0.636. Lexicon see: ŢSK |
| ❌ | PSŢW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | red hands / hot hands / slapsies / slap jack | — (GAP) Lensisku semantic GAP (best sim 0.480 < 0.55). Query: red hands / hot hands / slapsies / slap jack (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | PSŢW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sing-along hand-clapping game [e.g., pat-a-cake / patty-cake, Double Double This This] | — (GAP) Lensisku semantic GAP (best sim 0.438 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… sing-along hand-clapping game [e.g., pat-a-cake / patty-ca… |
| ✅ | PSŢW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other hand game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.598, nunkei=0.583. Lexicon see: ŢSK |
| ✅ | MFT·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | charades | cocyci'ekei (lujvo): k1 plays charades/gesture-game ci1=k2 governed by rules ci2 interrelating game parts (physical or conceptual; includes gestures) ci3 · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: cocyci'ekei=0.707, nunkei=0.555. Lexicon see: ŢSK |
| ✅ | MFT·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Hangman or similar paper-and-pencil-based guessing game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.575, nunkei=0.567. Lexicon see: ŢSK |
| ❌ | MFT·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Twenty Questions, Two Truths & a Lie, or similar investigative question game | — (GAP) Lensisku semantic GAP (best sim 0.534 < 0.55). Query: Twenty Questions, Two Truths & a Lie, or similar investigative question game (to be) an act/instance of playing/participating in the particu… |
| ✅ | MFTW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | I Spy or similar guessing game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.619, nunkei=0.574. Lexicon see: ŢSK |
| ✅ | MFTW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Psychiatrist or similar role-playing guessing game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.636. Lexicon see: ŢSK |
| ✅ | MFTW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Dictionary / Fictionary | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: xadykelci'e=0.591, ci'erkei=0.574. Lexicon see: ŢSK |
| ❌ | MFTL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | “would you rather” or similar choice-based game | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: “would you rather” or similar choice-based game (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | MFTL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Truth or Dare or similar game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.601, nunkei=0.551. Lexicon see: ŢSK |
| ✅ | MFTL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other party/parlor game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: ci'erkei=0.617, nunkei=0.588. Lexicon see: ŢSK |
| ✅ | MFTR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | alcoholic drinking contest [e.g. speed, endurance] | xalkai (lujvo): xa1=c1 is alcoholic of alcohol type xa2 from source/process xa3.Lensisku semantic; top: xalkai=0.562. Lexicon see: ŢSK |
| ✅ | MFTR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | arts/entertainment-based [e.g., while watching TV] drinking game | nunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunpinxe=0.562, nunkei=0.561. Lexicon see: ŢSK |
| ✅ | MFTR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other drinking game | nunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunpinxe=0.576, nunkei=0.552. Lexicon see: ŢSK |
| ❌ | PSŢ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | tag | — (GAP) Lensisku semantic GAP (best sim 0.535 < 0.55). Query: tag (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | PSŢ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | blind man’s buff / blind man’s bluff / Marco Polo | — (GAP) Lensisku semantic GAP (best sim 0.458 < 0.55). Query: blind man’s buff / blind man’s bluff / Marco Polo (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | PSŢ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other tagging-based game | nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: nunkei=0.567. Lexicon see: ŢSK |
| ✅ | TÇF·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | hide-and-seek | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.553. Lexicon see: ŢSK |
| ❌ | TÇF·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | statues / red-light green-light | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: statues / red-light green-light (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | TÇF·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Mother May I? / Captain May I? | — (GAP) Lensisku semantic GAP (best sim 0.496 < 0.55). Query: Mother May I? / Captain May I? (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | TÇFW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | follow the leader | terbe'e (lujvo): x1 is a leader [of a team] with crew members x2 with crew x3 with crew purpose x4.Lensisku semantic; top: terbe'e=0.629. Lexicon see: ŢSK |
| ❌ | TÇFW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Simon Says | — (GAP) Lensisku semantic GAP (best sim 0.472 < 0.55). Query: Simon Says (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | TÇFW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Red Rover / forcing the city gates / octopus tag | — (GAP) Lensisku semantic GAP (best sim 0.386 < 0.55). Query: Red Rover / forcing the city gates / octopus tag (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | TÇFL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | hopscotch | xopfeni (fu'ivla): x1 is hops (Humulus lupulus) of strain/cultivar x2Lensisku semantic; top: xopfeni=0.554. Lexicon see: ŢSK |
| ❌ | TÇFL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | keep away / monkey in the middle | — (GAP) Lensisku semantic GAP (best sim 0.462 < 0.55). Query: keep away / monkey in the middle (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | TÇFL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | jungle gym climbing / monkey bars | — (GAP) Lensisku semantic GAP (best sim 0.539 < 0.55). Query: jungle gym climbing / monkey bars (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŽDL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | catch (back-and-forth tossing of ball, frisbee, etc.) | kavbu (gismu): x1 captures/catches/apprehends/seizes/nabs x2 with trap/restraint x3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: kavbu=0.551, nunkei=0.574. Lexicon see: ŢSK |
| ❌ | ŽDL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | horseshoes, ring toss, washer pitching | — (GAP) Lensisku semantic GAP (best sim 0.522 < 0.55). Query: horseshoes, ring toss, washer pitching (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŽDL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | darts, lawn darts | — (GAP) Lensisku semantic GAP (best sim 0.514 < 0.55). Query: darts, lawn darts (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŽDR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bean bag tossing / cornhole | — (GAP) Lensisku semantic GAP (best sim 0.463 < 0.55). Query: bean bag tossing / cornhole (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŽDR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | ladder toss | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: ladder toss (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŽDR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | lawn bowling / bocce / boules / pétanque / bowls | bolgu'o (lujvo): g1 plays bowling/boules. · bolrbolingo (fu'ivla): x1 is a bowling ball.Lensisku semantic; top: bolgu'o=0.667, bolrbolingo=0.639. Lexicon see: ŢSK |
| ✅ | ŽDŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | croquet | krokete (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · kelcrkroke (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · kro'oke (fu'ivla): x1 croquets x2's ball.Lensisku semantic; top: krokete=0.844, kelcrkroke=0.844, kro'oke=0.787. Lexicon see: ŢSK |
| ❌ | ŽDŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | shuffleboard / quoits, sjoelen | — (GAP) Lensisku semantic GAP (best sim 0.475 < 0.55). Query: shuffleboard / quoits, sjoelen (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŽDŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other informal throwing or target-based game | ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.Lensisku semantic; top: ci'erkei=0.564. Lexicon see: ŢSK |
| ✅ | LTK·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | volleyball-like sport [e.g., volleyball, sipa, sepak akraw, footbag net, bossaball, jianzi, fistball, wallyball] | bolrvolei (fu'ivla): x1 is a volleyball. · volbolo (fu'ivla): x1 is a volleyball.Lensisku semantic; top: bolrvolei=0.696, volbolo=0.696. Lexicon see: ŢSK |
| ✅ | LTK·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | ball-over-net game with paddle [e.g., tennis, table- tennis, pickleball] | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · ju'erboijvi (lujvo): j1 plays tennis against j2 in competition j3 for prize/title j4. · bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: bolci=0.552, ju'erboijvi=0.605, bolkei=0.581. Lexicon see: ŢSK |
| ✅ | LTK·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | ball-against-wall sport [e.g., squash, racquetball, American handball, jai alai] | bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: bolkei=0.563. Lexicon see: ŢSK |
| ✅ | LTKW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | football / soccer | boltipyjvi (lujvo): j1=t1 plays soccer against j2 in competition j3 for prize/title j4. · boltipterjvi (lujvo): j3 is a soccer match/game with j1=t1 playing/competing against j2 for prize/title j4. · boltipyboi (lujvo): x1 is a soccer ball made from material x2.Lensisku semantic; top: boltipyjvi=0.693, boltipterjvi=0.620, boltipyboi=0.615. Lexicon see: ŢSK |
| 🧪 | LTKW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | rugby | ragbi (experimental gismu): x1 is a game of rugby · jivnlragbi (fu'ivla): x1 competes with opponent x2 in rugby match x3 (event) for gain x4.Lensisku semantic; top: ragbi=0.779, jivnlragbi=0.779. Lexicon see: ŢSK |
| ✅ | LTKW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | American/Australian/Canadian/Gaelic football | bemboijvi (lujvo): j1 plays American/Canadian football against j2 in competition j3 for prize/title j4.Lensisku semantic; top: bemboijvi=0.649. Lexicon see: ŢSK |
| ✅ | LTKY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | basketball-like game [e.g., basketball, netball, cestoball, korfball, ringball] | lankyboijvi (lujvo): j1 plays basketball against j2 in competition j3 for prize/title j4. · bolrbasketo (fu'ivla): x1 is a basketball. · bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: lankyboijvi=0.688, bolrbasketo=0.649, bolkei=0.563. Lexicon see: ŢSK |
| ❌ | LTKY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | team handball | — (GAP) Lensisku semantic GAP (best sim 0.467 < 0.55). Query: team handball (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | water polo | — (GAP) Lensisku semantic GAP (best sim 0.541 < 0.55). Query: water polo (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | LTKL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | baseball-like game [e.g., baseball, softball, rounders, stickball, schlagball, palant, lapta, pesäpallo, oina, elle, tee-ball, wiffleball, brännboll] | bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · bolkei (lujvo): k1 plays ball with the ball k2=b1 · ga'arboijvi (lujvo): j1 plays baseball against j2 in competition j3 for prize/title j4.Lensisku semantic; top: bolci=0.556, bolkei=0.585, ga'arboijvi=0.565. Lexicon see: ŢSK |
| ✅ | LTKL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | cricket-like game [e.g., cricket, vigoro] | sagjalra (lujvo): j1 is a cricket of species j2. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4. · bolrkriketi (fu'ivla): x1 is a cricket ball.Lensisku semantic; top: sagjalra=0.694, kriketi=0.718, bolrkriketi=0.612. Lexicon see: ŢSK |
| ✅ | LTKL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other bat-and-ball hitting game | volsmacu (lujvo): s1=v1 is a bat (flying mammal of order Chiroptera) of species/breed s2 · bolkei (lujvo): k1 plays ball with the ball k2=b1 · xirtera (fu'ivla): x1 is a bat (flying mammal of Order Chiroptera) of subtaxon/breed x2.Lensisku semantic; top: volsmacu=0.630, bolkei=0.613, xirtera=0.630. Lexicon see: ŢSK |
| ❌ | LTKR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | field hockey-like game [e.g., field hockey, floorball] | — (GAP) Lensisku semantic GAP (best sim 0.474 < 0.55). Query: field hockey-like game [e.g., field hockey, floorball] (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | roller hockey | — (GAP) Lensisku semantic GAP (best sim 0.501 < 0.55). Query: roller hockey (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | ice hockey-like game [e.g., ice hockey, bandy, broomball, ringette] | — (GAP) Lensisku semantic GAP (best sim 0.478 < 0.55). Query: ice hockey-like game [e.g., ice hockey, bandy, broomball, ringette] (to be) an act/instance of playing/participating in the particular game … |
| ❌ | LTKŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | hurling-like game [e.g., hurling/camogie, shinty, bando] | — (GAP) Lensisku semantic GAP (best sim 0.459 < 0.55). Query: hurling-like game [e.g., hurling/camogie, shinty, bando] (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | lacrosse | — (GAP) Lensisku semantic GAP (best sim 0.498 < 0.55). Query: lacrosse (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | polo | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: polo (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LTKÇ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | dodgeball-like game [e.g., dodgeball, warball, gaga] | — (GAP) Lensisku semantic GAP (best sim 0.548 < 0.55). Query: dodgeball-like game [e.g., dodgeball, warball, gaga] (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | LTKÇ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kickball-like game [e.g., kickball, matball] | bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: bolkei=0.562. Lexicon see: ŢSK |
| ✅ | LTKÇ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other ball-throwing, ball-hitting, ball-kicking or ball-catching game | bolkei (lujvo): k1 plays ball with the ball k2=b1Lensisku semantic; top: bolkei=0.612. Lexicon see: ŢSK |
| ❌ | ŢFY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | rollerskating | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: rollerskating (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢFY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | skateboarding | xilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · skiji (gismu): x1 is a skate or ski for surface x2 supporting x3Lensisku semantic; top: xilta'o=0.722, skiji=0.592. Lexicon see: ŢSK |
| ❌ | ŢFY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | roller derby | — (GAP) Lensisku semantic GAP (best sim 0.537 < 0.55). Query: roller derby (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ĻKY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | surfing | — (GAP) Lensisku semantic GAP (best sim 0.508 < 0.55). Query: surfing (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ĻKY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | parasailing | — (GAP) Lensisku semantic GAP (best sim 0.463 < 0.55). Query: parasailing (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ĻKY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kiteboarding | volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · volfalnu (lujvo): x1 is a kite.Lensisku semantic; top: volfanjacta'o=0.698, volfalnu=0.678. Lexicon see: ŢSK |
| ✅ | ĻKH·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | water skiing | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · jaurskiji (lujvo): s1 is a water-ski/surfboard supporting skier/surfer/cargo s3Lensisku semantic; top: skiji=0.603, jaurskiji=0.629. Lexicon see: ŢSK |
| ✅ | ĻKH·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | wakeboarding | blobonjacta'o (lujvo): t1=d1=bo1=bl2 is a wakeboard of material/property t2.Lensisku semantic; top: blobonjacta'o=0.646. Lexicon see: ŢSK |
| ✅ | ĻKH·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | paddleboarding | blomuvga'a (lujvo): g1 is an oar/paddle of boat/ship/vessel b1, of material g3, boat for carrying b2.Lensisku semantic; top: blomuvga'a=0.551. Lexicon see: ŢSK |
| ✅ | ĻKÇ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | snowboarding | si'erta'o (lujvo): t1=s1 is a snowboard of material/property t2.Lensisku semantic; top: si'erta'o=0.747. Lexicon see: ŢSK |
| ❌ | ĻKÇ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | stand-up paddle surfing | — (GAP) Lensisku semantic GAP (best sim 0.519 < 0.55). Query: stand-up paddle surfing (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ĻKÇ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other board-based sport | ta'orselkei (lujvo): k2 is a board game played by k1 on board t1. · keirta'o (lujvo): x1 is a board used for playing the game x2.Lensisku semantic; top: ta'orselkei=0.578, keirta'o=0.577. Lexicon see: ŢSK |
| ✅ | ĻKL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | alpine skiing / downhill skiing | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.Lensisku semantic; top: skiji=0.654, sijypi'e=0.566. Lexicon see: ŢSK |
| ✅ | ĻKL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | cross-country skiing / telemark skiing | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1. · tumgre (lujvo): x1=p1 is cross-country of/crosses terrain x2=p2=t1 to destination side x3=p3 from origin side x4=p4.Lensisku semantic; top: skiji=0.596, sijypi'e=0.562, tumgre=0.561. Lexicon see: ŢSK |
| ✅ | ĻKL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | ski jumping | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1. · plipe (gismu): x1 (agent/object) leaps/jumps/springs/bounds to x2 from x3 reaching height x4 propelled by x5.Lensisku semantic; top: skiji=0.646, sijypi'e=0.718, plipe=0.639. Lexicon see: ŢSK |
| ✅ | ĻKŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | speed skiing | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.Lensisku semantic; top: skiji=0.591. Lexicon see: ŢSK |
| ✅ | ĻKŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | freestyle skiing | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.Lensisku semantic; top: skiji=0.585, sijypi'e=0.583. Lexicon see: ŢSK |
| ✅ | ĻKŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other ski-based sport | skiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.Lensisku semantic; top: skiji=0.656. Lexicon see: ŢSK |
| ❌ | ÇÇŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bobsleighing / bobsledding | — (GAP) Lensisku semantic GAP (best sim 0.444 < 0.55). Query: bobsleighing / bobsledding (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ÇÇŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | luge | — (GAP) Lensisku semantic GAP (best sim 0.470 < 0.55). Query: luge (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ÇÇŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | skeleton bobsled | — (GAP) Lensisku semantic GAP (best sim 0.485 < 0.55). Query: skeleton bobsled (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ÇÇR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive racing utilizing a non-motorized vehicle/vessel [e.g., cycling, sledding, rowing, sailing] | — (GAP) Lensisku semantic GAP (best sim 0.532 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… competitive racing utilizing a non-motorized vehicle/vesse… |
| ✅ | ÇÇR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive racing utilizing a motorized vehicle/vessel | bajyjvi (lujvo): b1=j1 races against j2 in race j3 for prize j4 on track b2 with legs b3 and gait b4.Lensisku semantic; top: bajyjvi=0.562. Lexicon see: ŢSK |
| ✅ | ÇÇR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive racing of inanimate objects [e.g., radio-controlled toy trucks] | jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3Lensisku semantic; top: jivna=0.555, keijvi=0.555. Lexicon see: ŢSK |
| ❌ | ÇÇM·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive racing of animal [not being ridden or harness-controlled by human] [e.g., dog racing] | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… competitive racing of animal [not being ridden or harness-… |
| ✅ | ÇÇM·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive skill contest involving an animal [e.g., bull-riding] | jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3 · terjvi (lujvo): x1 is a contest/competition between rival/opponent x2 and participant/competitor x3 with gain/prize x4Lensisku semantic; top: jivna=0.616, keijvi=0.616, terjvi=0.585. Lexicon see: ŢSK |
| ❌ | ÇÇM·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other sport involving an animal not being ridden or harness-controlled | — (GAP) Lensisku semantic GAP (best sim 0.528 < 0.55). Query: other sport involving an animal not being ridden or harness-controlled (to be) an act/instance of playing/participating in the particular ga… |
| ✅ | ÇÇN·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive horse-racing | jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3Lensisku semantic; top: jivna=0.620, keijvi=0.620. Lexicon see: ŢSK |
| ❌ | ÇÇN·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | rodeo event [e.g., roping, bronc rideing, steer wrestling] | — (GAP) Lensisku semantic GAP (best sim 0.502 < 0.55). Query: rodeo event [e.g., roping, bronc rideing, steer wrestling] (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ÇÇN·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | eventing or similar activity [e.g., dressage, show jumpint, cross country equestiran jumping] | — (GAP) Lensisku semantic GAP (best sim 0.501 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… eventing or similar activity [e.g., dressage, show jumpint… |
| ❌ | LXC·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | cutting, campdrafting, penning | — (GAP) Lensisku semantic GAP (best sim 0.506 < 0.55). Query: cutting, campdrafting, penning (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | LXC·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | jousting | — (GAP) Lensisku semantic GAP (best sim 0.459 < 0.55). Query: jousting (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | LXC·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other equitation-based sport | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · saskrsporte (fu'ivla): x1 (mass of facts) is sport science based on methology x2.Lensisku semantic; top: xadykelci'e=0.579, saskrsporte=0.565. Lexicon see: ŢSK |
| ✅ | ČŢY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | golf | bolrgolfo (fu'ivla): x1 is a golf ball.Lensisku semantic; top: bolrgolfo=0.622. Lexicon see: ŢSK |
| ❌ | ČŢY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | disc golf | — (GAP) Lensisku semantic GAP (best sim 0.548 < 0.55). Query: disc golf (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ČŢY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other golf-like sport | bolrgolfo (fu'ivla): x1 is a golf ball.Lensisku semantic; top: bolrgolfo=0.579. Lexicon see: ŢSK |
| ❌ | ŢFL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | speedskating | — (GAP) Lensisku semantic GAP (best sim 0.464 < 0.55). Query: speedskating (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢFL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | figure skating | — (GAP) Lensisku semantic GAP (best sim 0.524 < 0.55). Query: figure skating (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢFL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other ice-skating sport | skiji (gismu): x1 is a skate or ski for surface x2 supporting x3Lensisku semantic; top: skiji=0.566. Lexicon see: ŢSK |
| ✅ | GŽR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | archery | krosa'i (lujvo): s1=k1 bows/takes a bow on surface s2 supported by limbs/supports s3. · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.Lensisku semantic; top: krosa'i=0.602, relcupyjge=0.579, bagyce'a=0.566. Lexicon see: ŢSK |
| ✅ | GŽR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | target shooting | celgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3. · terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.Lensisku semantic; top: celgunta=0.638, terzu'e=0.575. Lexicon see: ŢSK |
| ✅ | GŽR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other sport involving a projectile and target | danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: danti=0.629, zilce'a=0.629, xadykelci'e=0.552. Lexicon see: ŢSK |
| ✅ | LXV·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | bowling | bolrbolingo (fu'ivla): x1 is a bowling ball. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4.Lensisku semantic; top: bolrbolingo=0.711, kriketi=0.558. Lexicon see: ŢSK |
| ❌ | LXV·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | curling | — (GAP) Lensisku semantic GAP (best sim 0.468 < 0.55). Query: curling (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | LXV·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other boules-type sport | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · saskrsporte (fu'ivla): x1 (mass of facts) is sport science based on methology x2.Lensisku semantic; top: xadykelci'e=0.594, saskrsporte=0.573. Lexicon see: ŢSK |
| ✅ | NSM·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | unassisted competitive sprinting [e.g., sprinting, race-walking, race-hopping] | xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.Lensisku semantic; top: xadyplijvi=0.566. Lexicon see: ŢSK |
| ✅ | NSM·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | unassisted competitive endurance running [e.g., cross- country, long-distance running] | xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.Lensisku semantic; top: xadyplijvi=0.608. Lexicon see: ŢSK |
| ✅ | NSM·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | unassisted competitive obstacle running [e.g., hurdles, steeplechase] | xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · bajystu (lujvo): s1=b2 is a running track.Lensisku semantic; top: xadyplijvi=0.578, bajystu=0.553. Lexicon see: ŢSK |
| ✅ | NSMW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | parkour | panka (gismu): x1 is a park/land reserve managed by community/polity/company x2 for purpose x3. · ma'ersrogau (lujvo): g1 parks vehicle m1=s2 in/at s3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: panka=0.582, ma'ersrogau=0.582, nunkei=0.564. Lexicon see: ŢSK |
| ✅ | NSMW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | obstacle course running | xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · bajystu (lujvo): s1=b2 is a running track.Lensisku semantic; top: xadyplijvi=0.580, bajystu=0.561. Lexicon see: ŢSK |
| ✅ | NSMW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other running-based sporting activity | xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: xadyplijvi=0.615, xadykelci'e=0.551. Lexicon see: ŢSK |
| ✅ | NSN·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | competitive swimming | jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · limna (gismu): x1 (agent) swims in fluid x2. · xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.Lensisku semantic; top: jivna=0.573, limna=0.569, xadyplijvi=0.584. Lexicon see: ŢSK |
| ✅ | NSN·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | diving | sfubu (gismu): x1 dives/swoops [manner of controlled falling] to x2 from x3. · jirsu'u (lujvo): s1 dives [manner of controlled falling] to s2 from s3 into liquid j2. · nityjirkla (lujvo): k1=j1=c1 dives to destination k2 from origin k3 via route k4 using means/vehicle k5 in liquid j2 beneath/under/down from c2 (object/water surface) in frame of reference c3.Lensisku semantic; top: sfubu=0.732, jirsu'u=0.732, nityjirkla=0.732. Lexicon see: ŢSK |
| ✅ | NSN·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other aquatic sporting activity | jaurji'e (lujvo): x1=jm1 is an organism living in water x2=dj1Lensisku semantic; top: jaurji'e=0.636. Lexicon see: ŢSK |
| ❌ | PSŢŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | non-contact tag-based version of contact sport [e.g., tag-rugby, tag-football [American]] | — (GAP) Lensisku semantic GAP (best sim 0.506 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… non-contact tag-based version of contact sport [e.g., tag-… |
| ❌ | PSŢŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kabaddi | — (GAP) Lensisku semantic GAP (best sim 0.466 < 0.55). Query: kabaddi (to be) an act/instance of playing/participating in the particular game or sport… |
| 🧪 | PSŢŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | jugger | djaga (experimental gismu): x1 is a jug, pitcher [carafe, ewer, flagon] containing x2, made of x3.Lensisku semantic; top: djaga=0.619. Lexicon see: ŢSK |
| ✅ | ŠTN·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | track-and-field jumping/vaulting event (high jump, long jump, triple jump, pole vault) | plipe (gismu): x1 (agent/object) leaps/jumps/springs/bounds to x2 from x3 reaching height x4 propelled by x5. · vocpi'e (lujvo): p1 jumps up and down on p2=p3 reaching height p4 propelled by p5 · nunpi'e (lujvo): x1=n1 is a jump of x2=p1 to x3=p2 from x4=p3 with height x5=p4Lensisku semantic; top: plipe=0.575, vocpi'e=0.576, nunpi'e=0.576. Lexicon see: ŢSK |
| ✅ | ŠTN·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | track-and-field throwing event (discus, shot put, hammer throw, javelin) | bajypipre'ojvi (lujvo): j1=b1=p1=r1 compete(s) in a track and field athletics match against j2 in competition j3 for prize/title j4. · rerga'a (lujvo): g1=r2 is a javelin made of g2 thrown by r1. · xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.Lensisku semantic; top: bajypipre'ojvi=0.613, rerga'a=0.581, xadyplijvi=0.555. Lexicon see: ŢSK |
| ✅ | ŠTN·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | track-and-field running event | bajypipre'ojvi (lujvo): j1=b1=p1=r1 compete(s) in a track and field athletics match against j2 in competition j3 for prize/title j4. · bajystu (lujvo): s1=b2 is a running track. · tapsni (lujvo): si1 is a track of st1 treading on surface st2 using limb st3Lensisku semantic; top: bajypipre'ojvi=0.702, bajystu=0.699, tapsni=0.639. Lexicon see: ŢSK |
| ❌ | ŇBW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | highland games caber toss | — (GAP) Lensisku semantic GAP (best sim 0.471 < 0.55). Query: highland games caber toss (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŇBW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | highland games throwing event (weight throw, hammer throw, stone put) | — (GAP) Lensisku semantic GAP (best sim 0.439 < 0.55). Query: highland games throwing event (weight throw, hammer throw, stone put) (to be) an act/instance of playing/participating in the particular gam… |
| ❌ | ŇBW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | highland gamess weight over the bar | — (GAP) Lensisku semantic GAP (best sim 0.433 < 0.55). Query: highland gamess weight over the bar (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŇBŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | weight-lifting | lafti (gismu): x1 (force) lifts/applies raising/supporting force to x2 at locus x3 in gravity well x4.Lensisku semantic; top: lafti=0.553. Lexicon see: ŢSK |
| ❌ | ŇBŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | maide-leisg | — (GAP) Lensisku semantic GAP (best sim 0.465 < 0.55). Query: maide-leisg (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŇBŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other competitive brute strength feat | — (GAP) Lensisku semantic GAP (best sim 0.496 < 0.55). Query: other competitive brute strength feat (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSPL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics high bar | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.Lensisku semantic; top: zajba=0.609. Lexicon see: ŢSK |
| ❌ | ŢSPL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics uneven parallel bars | — (GAP) Lensisku semantic GAP (best sim 0.539 < 0.55). Query: gymnastics uneven parallel bars (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSPL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics parallel bars | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.Lensisku semantic; top: zajba=0.555. Lexicon see: ŢSK |
| ✅ | ŢSPR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics balance beam | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobatLensisku semantic; top: zajba=0.598, pipyzajba=0.557. Lexicon see: ŢSK |
| ❌ | ŢSPR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics pommel horse | — (GAP) Lensisku semantic GAP (best sim 0.544 < 0.55). Query: gymnastics pommel horse (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSPR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics vault | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobatLensisku semantic; top: zajba=0.658, pipyzajba=0.597. Lexicon see: ŢSK |
| ✅ | ŢSPŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics still rings | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobatLensisku semantic; top: zajba=0.614, pipyzajba=0.568. Lexicon see: ŢSK |
| ✅ | ŢSPŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gymnastics floor exercise | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat · crezenzu'e (lujvo): x1 practices/exercises/drills/trains in/for action/event/performance x2.Lensisku semantic; top: zajba=0.614, pipyzajba=0.581, crezenzu'e=0.577. Lexicon see: ŢSK |
| ✅ | ŢSPŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | rhythmic gymnastic routine (ball, ribbon, rope, hoop, club, ball) | zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobatLensisku semantic; top: zajba=0.570, pipyzajba=0.559. Lexicon see: ŢSK |
| ❌ | ŢSPF·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | flying trapeze | — (GAP) Lensisku semantic GAP (best sim 0.529 < 0.55). Query: flying trapeze (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŢSPF·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | static trapeze | — (GAP) Lensisku semantic GAP (best sim 0.452 < 0.55). Query: static trapeze (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ŢSPF·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | trampolining | lajre'e (lujvo): x1 is a train with train car x2 with train system x3 propelled by x4.Lensisku semantic; top: lajre'e=0.561. Lexicon see: ŢSK |
| ✅ | GŽGW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | freestyle wrestling | birvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.Lensisku semantic; top: birvrajvi=0.574. Lexicon see: ŢSK |
| ✅ | GŽGW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | Greco-Roman wrestling | birvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.Lensisku semantic; top: birvrajvi=0.554. Lexicon see: ŢSK |
| ❌ | GŽGW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sambo wrestling | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: sambo wrestling (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | GŽGY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | jujutsu (judo, jiu-jitsu) | — (GAP) Lensisku semantic GAP (best sim 0.486 < 0.55). Query: jujutsu (judo, jiu-jitsu) (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | GŽGY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | aikido | — (GAP) Lensisku semantic GAP (best sim 0.517 < 0.55). Query: aikido (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GŽGY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sumo wrestling | sumji (gismu): x1 estas matematika sumo/rezulto/totalo de x2 plus x3Lensisku semantic; top: sumji=0.723. Lexicon see: ŢSK |
| ❌ | GŽGL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | folk wrestling [e.g., collar-and-elbow, Cornish, gouren, kurash, Korean, shuai jiao, schwingen] | — (GAP) Lensisku semantic GAP (best sim 0.533 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… folk wrestling [e.g., collar-and-elbow, Cornish, gouren, k… |
| ✅ | GŽGL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | theatrical wrestling / professional wrestling | birvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.Lensisku semantic; top: birvrajvi=0.597. Lexicon see: ŢSK |
| ✅ | GŽGL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other wrestling / grappling sport | birvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.Lensisku semantic; top: birvrajvi=0.557, xadykelci'e=0.551. Lexicon see: ŢSK |
| ❌ | GŽGR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | boxing | — (GAP) Lensisku semantic GAP (best sim 0.513 < 0.55). Query: boxing (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GŽGR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kick-boxing style fighting [e.g., sanda / muay thai, pradal serey, lethwei] | tikpa (gismu): x1 kicks [hits with x1's foot/feet x4] x2 in/at locus x3, using x1's foot/feet x4. · dabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.Lensisku semantic; top: tikpa=0.558, dabytadji=0.551. Lexicon see: ŢSK |
| ❌ | GŽGR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other combative striking sport | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: other combative striking sport (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | GŽGŘ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | defensive martial art | dabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1. · le'onai (UI*5/cmavo-compound): attitudinal modifier: aggressive - passive - defensive. · badgau (lujvo): g1 causes event b1 which defends/protects b2 (object/state) from threat/peril/potential b3 (event).Lensisku semantic; top: dabytadji=0.648, le'onai=0.601, badgau=0.594. Lexicon see: ŢSK |
| ✅ | GŽGŘ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | hybrid martial art | dabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.Lensisku semantic; top: dabytadji=0.583. Lexicon see: ŢSK |
| ✅ | GŽGŘ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | weapons-based martial art | dabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.Lensisku semantic; top: dabytadji=0.634. Lexicon see: ŢSK |
| ✅ | ÇÇTL·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | parachuting/skydiving | falbu'u (lujvo): b1 is a parachute of type/material b2. · bukfa'u (lujvo): f1 parachutes to f2 from f3 using parachute of type/material b2. · jabrybu'u (lujvo): x1 is a parachute made of x2Lensisku semantic; top: falbu'u=0.642, bukfa'u=0.642, jabrybu'u=0.563. Lexicon see: ŢSK |
| ✅ | ÇÇTL·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | stunt parachuting / stunt skydiving | falbu'u (lujvo): b1 is a parachute of type/material b2. · bukfa'u (lujvo): f1 parachutes to f2 from f3 using parachute of type/material b2. · jabrybu'u (lujvo): x1 is a parachute made of x2Lensisku semantic; top: falbu'u=0.625, bukfa'u=0.625, jabrybu'u=0.554. Lexicon see: ŢSK |
| ✅ | ÇÇTL·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kitesurfing, kite landboarding | volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · volfalnu (lujvo): x1 is a kite.Lensisku semantic; top: volfanjacta'o=0.731, volfalnu=0.674. Lexicon see: ŢSK |
| ✅ | ÇÇTW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | kite flying | volfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · vofli (gismu): x1 flies using means x2Lensisku semantic; top: volfalnu=0.739, volfanjacta'o=0.626, vofli=0.573. Lexicon see: ŢSK |
| ✅ | ÇÇTW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | snowkiting | snime (gismu): x1 is made of/contains/is a quantity/expanse of snow. · si'erboi (lujvo): s1=b1 is a snowball. · si'ernunda'a (lujvo): x1 is a snowball fight in which x2 fights x3 over issue x4, using snow/snowballs x5.Lensisku semantic; top: snime=0.567, si'erboi=0.629, si'ernunda'a=0.587. Lexicon see: ŢSK |
| ✅ | ÇÇTW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other kite-based sport | volfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2.Lensisku semantic; top: volfalnu=0.683, volfanjacta'o=0.578. Lexicon see: ŢSK |
| ❌ | ÇÇTY·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | hanggliding | — (GAP) Lensisku semantic GAP (best sim 0.511 < 0.55). Query: hanggliding (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | ÇÇTY·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | paragliding | bukyvoi (lujvo): v1 paraglides, using paraglider of type/material b2.Lensisku semantic; top: bukyvoi=0.658. Lexicon see: ŢSK |
| ✅ | ÇÇTY·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | gliding | salvinji (lujvo): x1=v1 is a glider [flying vehicle] for carrying passengers/cargo x2=v2, propelled by x3=v3. · salvoi (lujvo): x1=s1=v1 glides (unpowered flight) on x2=s2 (typically an air current).Lensisku semantic; top: salvinji=0.666, salvoi=0.639. Lexicon see: ŢSK |
| ❌ | VZŢR·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | wood chopping contest | — (GAP) Lensisku semantic GAP (best sim 0.488 < 0.55). Query: wood chopping contest (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VZŢR·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | logrolling | — (GAP) Lensisku semantic GAP (best sim 0.442 < 0.55). Query: logrolling (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | VZŢR·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | woodsman | — (GAP) Lensisku semantic GAP (best sim 0.512 < 0.55). Query: woodsman (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŠTMW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | knife throwing | — (GAP) Lensisku semantic GAP (best sim 0.518 < 0.55). Query: knife throwing (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŠTMW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | axe throwing | — (GAP) Lensisku semantic GAP (best sim 0.547 < 0.55). Query: axe throwing (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | ŠTMW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | target spear throwing | — (GAP) Lensisku semantic GAP (best sim 0.511 < 0.55). Query: target spear throwing (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | CTÇ·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | juggling | — (GAP) Lensisku semantic GAP (best sim 0.506 < 0.55). Query: juggling (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | CTÇ·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | baton twirling | — (GAP) Lensisku semantic GAP (best sim 0.474 < 0.55). Query: baton twirling (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | CTÇ·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | stacking contest [e.g., cards, blocks, cups] | terjvi (lujvo): x1 is a contest/competition between rival/opponent x2 and participant/competitor x3 with gain/prize x4Lensisku semantic; top: terjvi=0.556. Lexicon see: ŢSK |
| ❌ | NKHW·S1.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | tetherball | — (GAP) Lensisku semantic GAP (best sim 0.470 < 0.55). Query: tetherball (to be) an act/instance of playing/participating in the particular game or sport… |
| ❌ | NKHW·S2.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | sleight-of-hand skills contest | — (GAP) Lensisku semantic GAP (best sim 0.526 < 0.55). Query: sleight-of-hand skills contest (to be) an act/instance of playing/participating in the particular game or sport… |
| ✅ | NKHW·S3.BSC (to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK) | other sporting activity | xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2Lensisku semantic; top: xadykelci'e=0.580, nunkei=0.560. Lexicon see: ŢSK |