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06 — Vehicles, clothing, weapons & play ​

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Transport, dress, arms, games.

Lexicon: 5.0, 5.1, 5.2, 5.3

5.0 — Vehicles ​

StatusIthkuilIthkuil examplesLojban
✅DDL·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) an act/state of traveling/conveying objects or persons in an open-air wheeled vehicle [e.g., cart, wagon, open-bed truck/lorry, open-bed train car, wheelbarrow, wheelchair, wheeled stretcher omarce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.564, tumyma'e=0.564.
✅DDL·S1.CTE
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) a wheeled open-air wheeled vehiclemarce (gismu): x1 is a vehicle carrying x2 in or on x3 propelled by x4
Lensisku semantic; top: marce=0.558.
✅DDL·S1.CSV
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) an act/instance of conveying/traveling in a wheeled open-air vehicle; to travel/convey by open-air wheeled vehiclemarce (gismu): x1 is a vehicle carrying x2 in or on x3 propelled by x4
Lensisku semantic; top: marce=0.620.
✅DDL·S1.OBJ
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) the entity/object(s)/party being conveyed by an open-air wheeled vehiclemarce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.574, tumyma'e=0.574.
✅DDL·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) an act/instance of traveling/conveying objects or persons in an enclosed wheeled vehicle [e.g., car, carriage, coach, van, bus, train car, etc.]marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.583, tumyma'e=0.583.
✅DDL·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE
(to be) an act/instance of traveling/conveying objects or persons in a non-wheeled vehicle [e.g., sled, palanquin, sedan chair, litter, etc.]marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.579, tumyma'e=0.579.
✅ÇÇTR·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
sledbevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.
Lensisku semantic; top: bevma'e=0.677. Lexicon see: DDL
✅ÇÇTR·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
sleighbevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.
Lensisku semantic; top: bevma'e=0.606. Lexicon see: DDL
✅ÇÇTR·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
snowmobilesi'ermatryma'e (lujvo): m1 is a snowmobile/snow scooter carrying m2 on snow m3, propelled by force m4.
Lensisku semantic; top: si'ermatryma'e=0.599. Lexicon see: DDL
✅LCF·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
bicycleselma'e (lujvo): m2 rides m1.
Lensisku semantic; top: selma'e=0.571. Lexicon see: DDL
❌LCF·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
tricycle— (GAP)
Lensisku semantic GAP (best sim 0.542 < 0.55). Query: tricycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌LCF·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
unicycle— (GAP)
Lensisku semantic GAP (best sim 0.497 < 0.55). Query: unicycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌LCFW·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
wheeled wagon/carriage— (GAP)
Lensisku semantic GAP (best sim 0.494 < 0.55). Query: wheeled wagon/carriage GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅LCFW·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
wheelchairtizma'e (lujvo): m1 is a wheelchair/permobile carrying m2 in/on surface/medium m3, propelled by force m4.
Lensisku semantic; top: tizma'e=0.601. Lexicon see: DDL
❌LCFW·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
wheeled gurney— (GAP)
Lensisku semantic GAP (best sim 0.470 < 0.55). Query: wheeled gurney GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌LCFY·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
baby carriage / pram— (GAP)
Lensisku semantic GAP (best sim 0.518 < 0.55). Query: baby carriage / pram GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅LCFY·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
wheelbarrowca'ercarce (lujvo): car1=cat2 is a pushcart/wheelbarrow for carrying car2.
Lensisku semantic; top: ca'ercarce=0.606. Lexicon see: DDL
✅LCFY·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
wheeled cart, wheeled pushcart, wagoncarce (gismu): x1 is a cart/carriage/wagon [wheeled vehicle] for carrying x2, propelled by x3.
Lensisku semantic; top: carce=0.560. Lexicon see: DDL
❌LÇV·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
4-wheeled [platform] dolly— (GAP)
Lensisku semantic GAP (best sim 0.472 < 0.55). Query: 4-wheeled [platform] dolly GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌LÇV·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
4-wheeled mover’s dolly— (GAP)
Lensisku semantic GAP (best sim 0.467 < 0.55). Query: 4-wheeled mover’s dolly GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅LÇV·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
a wheeled hand-truckmarce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.557, tumyma'e=0.557. Lexicon see: DDL
❌ŘÇV·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
garage creeper— (GAP)
Lensisku semantic GAP (best sim 0.413 < 0.55). Query: garage creeper GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌ŘÇV·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
pallet jack / pallet truck— (GAP)
Lensisku semantic GAP (best sim 0.522 < 0.55). Query: pallet jack / pallet truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅ŘÇV·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
forkliftlafma'e (lujvo): x1 is a forklift
Lensisku semantic; top: lafma'e=0.653. Lexicon see: DDL
❌NŢB·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
scooter— (GAP)
Lensisku semantic GAP (best sim 0.527 < 0.55). Query: scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢB·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
motorized scooter— (GAP)
Lensisku semantic GAP (best sim 0.536 < 0.55). Query: motorized scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢB·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
moped— (GAP)
Lensisku semantic GAP (best sim 0.482 < 0.55). Query: moped GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢD·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
motor scooter— (GAP)
Lensisku semantic GAP (best sim 0.550 < 0.55). Query: motor scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢD·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
two-wheeled motorcycle— (GAP)
Lensisku semantic GAP (best sim 0.531 < 0.55). Query: two-wheeled motorcycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢD·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
three-wheeled motorcycle— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: three-wheeled motorcycle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢG·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
go-cartbevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.
Lensisku semantic; top: bevma'e=0.554. Lexicon see: DDL
❌NŢG·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
dune buggy— (GAP)
Lensisku semantic GAP (best sim 0.442 < 0.55). Query: dune buggy GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢG·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
all-terrain vehicle— (GAP)
Lensisku semantic GAP (best sim 0.527 < 0.55). Query: all-terrain vehicle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢGR·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
dicycle/diwheel/Segway— (GAP)
Lensisku semantic GAP (best sim 0.505 < 0.55). Query: dicycle/diwheel/Segway GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢGR·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
self-balancing scooter— (GAP)
Lensisku semantic GAP (best sim 0.466 < 0.55). Query: self-balancing scooter GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢGR·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
hoverboard— (GAP)
Lensisku semantic GAP (best sim 0.518 < 0.55). Query: hoverboard GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢL·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
passenger automobile (coupe)— (GAP)
Lensisku semantic GAP (best sim 0.550 < 0.55). Query: passenger automobile (coupe) GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢL·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
passenger automobile (sedan)marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · karce (gismu): x1 is a car or other vehicle for carrying x2 propelled by x3 · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.569, karce=0.551, tumyma'e=0.569. Lexicon see: DDL
✅NŢL·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
passenger automobile (station wagon or automobile-chassis-based SUV)marce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.568, tumyma'e=0.568. Lexicon see: DDL
✅NŢN·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
limousine / stretch carclakarce (lujvo): k1=c1 is a limousine for k2, propelled by k3.
Lensisku semantic; top: clakarce=0.557. Lexicon see: DDL
❌NŢN·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
hearse— (GAP)
Lensisku semantic GAP (best sim 0.524 < 0.55). Query: hearse GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢN·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
police carmarce (gismu): x1 is a vehicle/mode of transport carrying x2 in/on surface/medium x3, propelled by x4. · tumyma'e (lujvo): m1 is a vehicle carrying m2 in/on terrain/land surface t1=m3, propelled by m4.
Lensisku semantic; top: marce=0.552, tumyma'e=0.552. Lexicon see: DDL
❌NŢŇ·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
passenger van— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: passenger van GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢŇ·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
automobile-chassis-based pick-up truck— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: automobile-chassis-based pick-up truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢŇ·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
full-sized pick-up truck or truck-chassis-based SUV— (GAP)
Lensisku semantic GAP (best sim 0.498 < 0.55). Query: full-sized pick-up truck or truck-chassis-based SUV GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢW·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
delivery van / box van— (GAP)
Lensisku semantic GAP (best sim 0.469 < 0.55). Query: delivery van / box van GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢW·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
multi-passenger van/minibus— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: multi-passenger van/minibus GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢW·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
bussisku (gismu): x1 busca x2 en/entre x3
Lensisku semantic; top: sisku=0.564. Lexicon see: DDL
✅NŢY·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
camper van / caravankarvana (fu'ivla): x1 is a caravan consisting of x2 traveling across/through x3
Lensisku semantic; top: karvana=0.559. Lexicon see: DDL
❌NŢY·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
motorhome / motor coach— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: motorhome / motor coach GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢY·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
tractor truck / semi-trailer truckbevma'e (lujvo): m1 is a truck/transporter/cart/sled/mode of transport for carrying m2=b2 to b3 from b4 over path b5, on surface medium m3, propelled by m4.
Lensisku semantic; top: bevma'e=0.557. Lexicon see: DDL
🧪NŢŘ·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
taxi cabtaksi (experimental gismu): x1 is a taxi
Lensisku semantic; top: taksi=0.597. Lexicon see: DDL
❌NŢŘ·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
ambulance— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: ambulance GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢŘ·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
fire engine— (GAP)
Lensisku semantic GAP (best sim 0.490 < 0.55). Query: fire engine GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢF·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
tractorcpumi'i (lujvo): l1=m1 is a tractor pulling l2.
Lensisku semantic; top: cpumi'i=0.609. Lexicon see: DDL
❌NŢF·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
dump truck— (GAP)
Lensisku semantic GAP (best sim 0.478 < 0.55). Query: dump truck GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢF·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
cement mixer— (GAP)
Lensisku semantic GAP (best sim 0.404 < 0.55). Query: cement mixer GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NŢV·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
jeeptsakarce (lujvo): k1=t1 is a jeep/land rover propelled by k3.
Lensisku semantic; top: tsakarce=0.584. Lexicon see: DDL
❌NŢV·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
snowplow— (GAP)
Lensisku semantic GAP (best sim 0.535 < 0.55). Query: snowplow GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢV·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
specialized farming/agricultural vehicle— (GAP)
Lensisku semantic GAP (best sim 0.538 < 0.55). Query: specialized farming/agricultural vehicle GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢX·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
military tank— (GAP)
Lensisku semantic GAP (best sim 0.479 < 0.55). Query: military tank GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢX·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
crane— (GAP)
Lensisku semantic GAP (best sim 0.479 < 0.55). Query: crane GROUND VEHICLE / CONVEY IN GROUND VEHICLE
❌NŢX·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
specialized construction vehicle [e.g., bulldozer, excavator]— (GAP)
Lensisku semantic GAP (best sim 0.523 < 0.55). Query: specialized construction vehicle [e.g., bulldozer, excavator] GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NKŢ·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
streetcar / tram / metro carlajre'e (lujvo): x1 is a tram/streetcar/trolley (train that runs on streets) of cars x2 on rails x3 propelled by x4.
Lensisku semantic; top: lajre'e=0.749. Lexicon see: DDL
❌NKŢ·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
funicular— (GAP)
Lensisku semantic GAP (best sim 0.536 < 0.55). Query: funicular GROUND VEHICLE / CONVEY IN GROUND VEHICLE
✅NKŢ·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
aerial tramskoma'e (lujvo): m1 is an aerial tramway carrying m2 in/on lift m3, propelled by m4=s1.
Lensisku semantic; top: skoma'e=0.589. Lexicon see: DDL
✅NKH·S1.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
train passenger cartrene (gismu): x1 is a train of cars x2 for system x3 propelled by x4 · selre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4
Lensisku semantic; top: trene=0.580, selre'e=0.573. Lexicon see: DDL
✅NKH·S2.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
train container car / box carselre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4
Lensisku semantic; top: selre'e=0.552. Lexicon see: DDL
✅NKH·S3.BSC
GROUND VEHICLE / CONVEY IN GROUND VEHICLE (see DDL)
train locomotive / train enginetrene (gismu): x1 is a train of cars x2 for system x3 propelled by x4 · matryselre'e (lujvo): t2=t4 is a locomotive, powered by motor m1, propelling train t1 in railroad t3 · selre'e (lujvo): x1 is a train car/unit of train x2 for rails/system/railroad x3, propelled by x4
Lensisku semantic; top: trene=0.622, matryselre'e=0.604, selre'e=0.577. Lexicon see: DDL
✅DDR·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) an act/state of traveling/conveying objects or persons in a water vessel/watercraft [e.g., boat, ship, canoe, kayak, catamaran, dinghy, etc.]; to travel/convey in a watercraftbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · bloli'u (lujvo): l1=b2 travels by boat via route l2 using boat/ship/vessel l3=b1 propelled by b3.
Lensisku semantic; top: bloti=0.652, selblo=0.659, bloli'u=0.654.
✅DDR·S1.CTE
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) a watercraftbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.620, blovinji=0.637, jaursfeblo=0.620.
✅DDR·S1.CSV
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) an act/instance of conveying/traveling in a watercraft; to travel/convey by watercraftbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · bloli'u (lujvo): l1=b2 travels by boat via route l2 using boat/ship/vessel l3=b1 propelled by b3.
Lensisku semantic; top: bloti=0.608, selblo=0.641, bloli'u=0.610.
❌DDR·S1.OBJ
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) the entity/object(s)/party being conveyed by a watercraft— (GAP)
Lensisku semantic GAP (best sim 0.541 < 0.55). Query: VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (to be) the entity/object(s)/party being conveyed by a watercraft
✅DDR·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) an act/state of traveling/conveying objects or persons in an aircraft [e.g., airplane/aeroplane, jet plane, glider, hot-air balloon, etc.]vinji (gismu): x1 is an aircraft for carrying x2 propelled by x3 · bloti (gismu): x1 is a boat or ship for carrying x2 propelled by x3 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: vinji=0.562, bloti=0.552, blovinji=0.579.
✅DDR·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
(to be) an act/state of traveling/conveying objects or persons in a spacecraftbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.
Lensisku semantic; top: bloti=0.559, selblo=0.585, kesyblo=0.572.
✅ŇSM·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
raftbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · pinblo (lujvo): x1 is a raft for carrying x2 propelled by x3 · fultapla (lujvo): t1=f1 is a raft of material t2 shape t3 floating on f2.
Lensisku semantic; top: bloti=0.607, pinblo=0.681, fultapla=0.681. Lexicon see: DDR
✅ŇSM·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
inflatable raftfultapla (lujvo): t1=f1 is a raft of material t2 shape t3 floating on f2. · pinblo (lujvo): x1 is a raft for carrying x2 propelled by x3 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: fultapla=0.611, pinblo=0.611, blovinji=0.591. Lexicon see: DDR
✅ŇSM·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
paddle boatbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.687, terblo=0.700, blovinji=0.688. Lexicon see: DDR
✅ŇSN·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
coracle / dinghybloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.607, jaursfeblo=0.607, terblo=0.574. Lexicon see: DDR
✅ŇSN·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
kayakblorkaiaka (fu'ivla): x1 is a kayak [small, human-propelled boat/ship/vessel vehicle] for carrying x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: blorkaiaka=0.703, bloti=0.583, terblo=0.594. Lexicon see: DDR
❌ŇSN·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
umiak— (GAP)
Lensisku semantic GAP (best sim 0.502 < 0.55). Query: umiak VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
✅ŇSŇ·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
canoebloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blotrkanu (fu'ivla): x1 is a canoe · blokanu (fu'ivla): x1 is a canoe made of x2
Lensisku semantic; top: bloti=0.646, blotrkanu=0.725, blokanu=0.725. Lexicon see: DDR
✅ŇSŇ·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
rowboat/dory/gondola/skiffbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.627, jaursfeblo=0.627, terblo=0.611. Lexicon see: DDR
✅ŇSŇ·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
jon boat / coble / flatbottomed small boatbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.666, jaursfeblo=0.666, blovinji=0.594. Lexicon see: DDR
✅ŇSW·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
single-masted sailboatfalnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: falnu=0.603, bloti=0.602, terblo=0.615. Lexicon see: DDR
✅ŇSW·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
sailboat + rowboat [e.g., dragon boat, karve, bireme, trireme, skeid]bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.611, falnu=0.568, terblo=0.633. Lexicon see: DDR
✅ŇSW·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
small sailboat [e.g., sloop, catboat, felucca, skipjack]bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.633, falnu=0.590, terblo=0.634. Lexicon see: DDR
✅ŇSY·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
multi-masted sailboat [e.g., schooner, caravel, ketch, yawl]bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.600, falnu=0.557, terblo=0.618. Lexicon see: DDR
✅ŇSY·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
sailing ship [e.g., galleon, brig, galleon, barque, clipper]falnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blolei (lujvo): k1 is a ship type/class within ships b1=k2, with features k3.
Lensisku semantic; top: falnu=0.561, bloti=0.573, blolei=0.618. Lexicon see: DDR
✅ŇSY·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
catamaranbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · relxadblo (lujvo): x1 is a catamaran for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.558, relxadblo=0.618, terblo=0.570. Lexicon see: DDR
✅ŇSR·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
motorboatbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.664, blovinji=0.689, terblo=0.681. Lexicon see: DDR
✅ŇSR·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
airboatbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.619, blovinji=0.685, jaursfeblo=0.619. Lexicon see: DDR
✅ŇSR·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
pontoonbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.632, jaursfeblo=0.632, blovinji=0.620. Lexicon see: DDR
✅ŇSŘ·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
bargebloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.
Lensisku semantic; top: bloti=0.686, terblo=0.677, selblo=0.672. Lexicon see: DDR
✅ŇSŘ·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
paddlewheel steamerbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.
Lensisku semantic; top: bloti=0.628, terblo=0.657, selblo=0.597. Lexicon see: DDR
✅ŇSŘ·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
steamshipbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.
Lensisku semantic; top: bloti=0.704, terblo=0.700, selblo=0.683. Lexicon see: DDR
✅ŇSF·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
yachtbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · surblo (lujvo): x1 is a yacht for carrying x2, propelled by x3 · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.680, surblo=0.738, terblo=0.685. Lexicon see: DDR
✅ŇSF·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
megayachtbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.558, blovinji=0.579, jaursfeblo=0.558. Lexicon see: DDR
❌ŇSF·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
hydrofoil— (GAP)
Lensisku semantic GAP (best sim 0.517 < 0.55). Query: hydrofoil VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT
✅ŇSV·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
freighter shipbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.760, selblo=0.754, terblo=0.746. Lexicon see: DDR
✅ŇSV·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
passenger linerbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · preblo (lujvo): b1 is a passenger ship for carrying b2, propleed by p3.
Lensisku semantic; top: bloti=0.632, selblo=0.659, preblo=0.634. Lexicon see: DDR
✅ŇSV·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
military gunshipbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1 · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.
Lensisku semantic; top: bloti=0.625, terblo=0.608, kesyblo=0.603. Lexicon see: DDR
✅ŇSX·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
aircraft carriervijblo (lujvo): b1 is an aircraft carrier carrying b2, propelled by b3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.
Lensisku semantic; top: vijblo=0.741, bloti=0.652, selblo=0.656. Lexicon see: DDR
✅ŇSX·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
submarineni'ablo (lujvo): x1 is a submarine for carrying x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · concoicnoblolotlo'i (lujvo): c1=b1 is a deep-sea submarine for carrying b2, propelled by b3
Lensisku semantic; top: ni'ablo=0.738, bloti=0.634, concoicnoblolotlo'i=0.681. Lexicon see: DDR
✅ŇSX·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
other specialized watercraftbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.569, jaursfeblo=0.569, blovinji=0.565. Lexicon see: DDR
✅LVL·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
propeller-driven airplane/aeroplanecarba'e (lujvo): x1 is a propeller · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: carba'e=0.620, bloti=0.551, blovinji=0.599. Lexicon see: DDR
✅LVL·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
propeller-driven passenger airplanebloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3.
Lensisku semantic; top: bloti=0.615, blovinji=0.627, selblo=0.598. Lexicon see: DDR
✅LVL·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
propeller-driven cargo / freight airplanebloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · terblo (lujvo): x1=b3 propels a boat/ship/water-plying vehicle carrying x2=b2 that is x3=b1
Lensisku semantic; top: bloti=0.710, selblo=0.721, terblo=0.670. Lexicon see: DDR
✅LVZ·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
private jet aircraftblovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: blovinji=0.564. Lexicon see: DDR
✅LVZ·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
passenger jet airplanevinji (gismu): x1 is an airplane/aircraft [flying vehicle] for carrying passengers/cargo x2, propelled by x3. · bloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: vinji=0.608, bloti=0.591, blovinji=0.640. Lexicon see: DDR
✅LVZ·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
cargo / freight jet airplanebloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · selblo (lujvo): x2=b1 is a boat/ship/water-plying vehicle carrying x1=b2, propelled by x3=b3. · beiblo (lujvo): b1 is a cargo ship for carrying b2, propelled by b3.
Lensisku semantic; top: bloti=0.676, selblo=0.711, beiblo=0.688. Lexicon see: DDR
✅LVŽ·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
military jetfighterbloti (gismu): x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3. · jaursfeblo (lujvo): x1 is an aquatic boat/ship/vessel for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.553, blovinji=0.595, jaursfeblo=0.553. Lexicon see: DDR
✅LVŽ·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
military jet airplane [e.g., bomber, cargo plane]vinji (gismu): x1 is an airplane/aircraft [flying vehicle] for carrying passengers/cargo x2, propelled by x3. · jetce (gismu): x1 is a jet [expelled stream] of material x2 expelled from x3. · vijblo (lujvo): b1 is an aircraft carrier carrying b2, propelled by b3.
Lensisku semantic; top: vinji=0.625, jetce=0.585, vijblo=0.644. Lexicon see: DDR
✅LVŽ·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
aerial droneblovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: blovinji=0.569. Lexicon see: DDR
✅LVŇ·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
hot air balloonvartisyboi (lujvo): x1 is a balloon of material x2 · piltisna (lujvo): t1=p1 is a balloon, inflated with t2=p2
Lensisku semantic; top: vartisyboi=0.587, piltisna=0.587. Lexicon see: DDR
✅LVŇ·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
blimptanblo (lujvo): x1 is an airship for carrying x2, propelled by x3
Lensisku semantic; top: tanblo=0.615. Lexicon see: DDR
✅LVŇ·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
helicoptercarna'ivinji (lujvo): x1 is a helicopter for carrying x2, propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: carna'ivinji=0.639, blovinji=0.622. Lexicon see: DDR
✅LVN·S1.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
spaceshipbloti (gismu): x1 is a boat/ship/water-plying vehicle carrying x2, propelled by x3. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3. · blovinji (lujvo): x1 is a flying boat for carrying x2, propelled by x3.
Lensisku semantic; top: bloti=0.642, kesyblo=0.669, blovinji=0.668. Lexicon see: DDR
✅LVN·S2.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
space shuttle / space planerapxruxelkla (lujvo): x1 is a shuttle between x2 and x3, traveling along route x4, carrying passengers x5. · kesyblo (lujvo): x1 is a spaceship/starship/(outer)space vessel for carrying x2 and propelled by x3.
Lensisku semantic; top: rapxruxelkla=0.620, kesyblo=0.594. Lexicon see: DDR
✅LVN·S3.BSC
VESSEL / WATERCRAFT / AIRCRAFT / SPACECRAFT (see DDR)
orbital satelliterunmluni (lujvo): x1 is an artificial (person-made) satellite, orbiting x2, having other characteristics x3, and having orbital parameters x4.
Lensisku semantic; top: runmluni=0.560. Lexicon see: DDR
✅ŽMY·S1.BSC
NET / MESH / TARP
(to be) a net; to use a netjulne (gismu): x1 is a net/filter allowing passage of x2, prohibiting passage of x3, netting properties x4.
Lensisku semantic; top: julne=0.552.
❌ŽMY·S1.CTE
NET / MESH / TARP
(to be in) a state of being captured/trapped/held/covered in a net— (GAP)
Lensisku semantic GAP (best sim 0.505 < 0.55). Query: NET / MESH / TARP (to be in) a state of being captured/trapped/held/covered in a net
❌ŽMY·S1.CSV
NET / MESH / TARP
(to be) the physical act of using a net (to capture/trap/hold/cover something)— (GAP)
Lensisku semantic GAP (best sim 0.480 < 0.55). Query: NET / MESH / TARP (to be) the physical act of using a net (to capture/trap/hold/cover something)
❌ŽMY·S1.OBJ
NET / MESH / TARP
(to be) that which is captured/trapped/held/covered in a net— (GAP)
Lensisku semantic GAP (best sim 0.505 < 0.55). Query: NET / MESH / TARP (to be) that which is captured/trapped/held/covered in a net
❌ŽMY·S2.BSC
NET / MESH / TARP
(to be) a mesh or netting— (GAP)
Lensisku semantic GAP (best sim 0.442 < 0.55). Query: NET / MESH / TARP (to be) a mesh or netting
✅ŽMY·S3.BSC
NET / MESH / TARP
(to be) a tarptarla (gismu): x1 is a quantity of/contains/is made of tar/asphalt from source x2. · tarlypu'i (lujvo): p1 tars or puts tar p2=t1 on p3.
Lensisku semantic; top: tarla=0.570, tarlypu'i=0.570.

5.1 — Clothing / adornment ​

StatusIthkuilIthkuil examplesLojban
✅FB·S1.BSC
ARTICLE OF CLOTHING
(to be) a piece/article of clothing being worn for the purpose of covering or protecting (a part of) the body; to wear suchtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3
Lensisku semantic; top: taxfu=0.619, badyta'u=0.650.
✅FB·S1.CTE
ARTICLE OF CLOTHING
(to be) a state of wearing an article of clothing as coverage/protectiontaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3
Lensisku semantic; top: taxfu=0.635, badyta'u=0.690.
✅FB·S1.CSV
ARTICLE OF CLOTHING
(to be) a physical act of putting on/donning an article of clothing as coverage/protectiontaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3
Lensisku semantic; top: taxfu=0.632, badyta'u=0.649.
✅FB·S1.OBJ
ARTICLE OF CLOTHING
(to be) the particular piece/article of clothing itself [i.e., not necessarily being worn]taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).
Lensisku semantic; top: taxfu=0.629, taftcaci=0.579.
✅FB·S2.BSC
ARTICLE OF CLOTHING
(to be) a piece/article of clothing being worn as a fashion statement [i.e., to create a fashionable appearance]; to wear suchtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).
Lensisku semantic; top: taxfu=0.611, taftcaci=0.659.
✅FB·S3.BSC
ARTICLE OF CLOTHING
(to be) a piece/article of clothing being worn as ornament or accessory; to wear suchtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · dasni (gismu): x1 wears x2 as garment of type x3 · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).
Lensisku semantic; top: taxfu=0.602, dasni=0.613, taftcaci=0.564.
✅RFB·S1.BSC
CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR
a piece/article of clothing being worn as (part of) a uniform [i.e., to indicate one’s job/position/organizational membership, etc.]manfo (gismu): x1 (object/event) is uniform/homogeneous in property x2 (ka). · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · taftcaci (lujvo): tc1 is a clothing custom/fashion of tc2=ta1 under conditions tc3 (era/region/occasion).
Lensisku semantic; top: manfo=0.622, taxfu=0.594, taftcaci=0.558. Lexicon see: FB
✅RFB·S2.BSC
CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR
a piece/article of clothing being worn as (part of) a costumepastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · dasni (gismu): x1 wears x2 as garment of type x3
Lensisku semantic; top: pastu=0.601, taxfu=0.598, dasni=0.579. Lexicon see: FB
✅RFB·S3.BSC
CLOTHING AS UNIFORM OR COSTUME OR STATUS-INDICATOR
an ornament or accessory being worn as an indicator of a particular rank, award, status, etc. [e.g., medal, sash, epaulets, medallion, special stripe, etc.]taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: taxfu=0.560. Lexicon see: FB
❌FF·S1.BSC
TRY ON
(to be) an act/process of trying something on [e.g., an article of clothing] to see if it fits— (GAP)
Lensisku semantic GAP (best sim 0.447 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see if it fits
❌FF·S1.CTE
TRY ON
(to be) a state of wearing something as a trial to see if it fits— (GAP)
Lensisku semantic GAP (best sim 0.508 < 0.55). Query: TRY ON (to be) a state of wearing something as a trial to see if it fits
❌FF·S1.CSV
TRY ON
(to be) an act of trying something on— (GAP)
Lensisku semantic GAP (best sim 0.465 < 0.55). Query: TRY ON (to be) an act of trying something on
❌FF·S1.OBJ
TRY ON
(to be) that which is being tried on to see if it fits— (GAP)
Lensisku semantic GAP (best sim 0.402 < 0.55). Query: TRY ON (to be) that which is being tried on to see if it fits
❌FF·S2.BSC
TRY ON
(to be) an act/process of trying something on [e.g., an article of clothing] to see how it looks or how it makes one look— (GAP)
Lensisku semantic GAP (best sim 0.444 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see how it looks or how it makes one look
❌FF·S3.BSC
TRY ON
(to be) an act/process of trying something on [e.g., an article of clothing] to see whether one can work/move/maneuver or manipulate things while wearing— (GAP)
Lensisku semantic GAP (best sim 0.424 < 0.55). Query: TRY ON (to be) an act/process of trying something on [e.g., an article of clothing] to see whether one can work/move/maneuver or manipulate …
✅MTR·S1.BSC
HEAD COVERING / HAT
(to be) a hat or head covering being worn as protection; to wear a hat or head covering as protectionmapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3 · gaimra (lujvo): m1=g1 is a cover/[lid/top] for sheltering m2=g2 from danger/threat m3.
Lensisku semantic; top: mapku=0.598, badyta'u=0.559, gaimra=0.551.
✅MTR·S1.CTE
HEAD COVERING / HAT
(to be) a state of wearing a hat or head covering for protection/coveragemapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · badyta'u (lujvo): x1 is an overall/ protective clothing for work/potential threat x2=b3 for wearing by x3=t3
Lensisku semantic; top: mapku=0.618, badyta'u=0.583.
✅MTR·S1.CSV
HEAD COVERING / HAT
(to be) a physical act of donning a hat or head covering as protection/coveragemapku (gismu): x1 is a hat, helmet, or other headgear of material x2
Lensisku semantic; top: mapku=0.577.
✅MTR·S1.OBJ
HEAD COVERING / HAT
(to be) a hat or head-covering itself [i.e., not necessarily being worn]mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · stedu (gismu): x1 is a head of x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.
Lensisku semantic; top: mapku=0.616, stedu=0.569, sedyta'u=0.550.
✅MTR·S2.BSC
HEAD COVERING / HAT
(to be) a hat or head covering worn for fashion; to wear a fashionable hatmapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.
Lensisku semantic; top: mapku=0.664, sedyta'u=0.639.
✅MTR·S3.BSC
HEAD COVERING / HAT
(to be) a hat or head covering worn as indicator of one’s status, job, organizational membership, etc.mapku (gismu): x1 is a hat, helmet, or other headgear of material x2 · sedyta'u (lujvo): x1=t1 is a hat worn by/on the head of x2=t2=s2 for purpose x3=t3.
Lensisku semantic; top: mapku=0.598, sedyta'u=0.571.
✅LTL
JACKET / COAT
JACKET / COATkosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · armori (fu'ivla): x1 is a coat-of-arms symbolizing x2
Lensisku semantic; top: kosta=0.939, taxfu=0.579, armori=0.686. Lexicon see: MTR
❌NĻT
UNDERGARMENT (FOR THE GROIN AREA)
UNDERGARMENT (FOR THE GROIN AREA)— (GAP)
Lensisku semantic GAP (best sim 0.542 < 0.55). Query: UNDERGARMENT (FOR THE GROIN AREA)
✅VJW
WAIST SASH / CUMMERBUND
WAIST SASH / CUMMERBUNDtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · pastu (gismu): x1 is a robe/tunic/garment/cloak/dress/gown [long or full-body clothing] of material x2
Lensisku semantic; top: taxfu=0.568, pastu=0.568. Lexicon see: MTR
✅RTL
ROBE(S) / DRESS ROBES
ROBE(S) / DRESS ROBESpastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · pasyskaci (lujvo): s1=p1 is a dress/gown (full-length un-legged garment) of material s2=p2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: pastu=0.850, pasyskaci=0.677, taxfu=0.570. Lexicon see: MTR
✅NĻP
UNDERGARMENT (FOR THE TORSO)
UNDERGARMENT (FOR THE TORSO)taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · torso (experimental gismu): x1 is the torso (part of body excluding head and limbs) of x2 · pastu (gismu): x1 is a robe/tunic/garment/cloak/dress/gown [long or full-body clothing] of material x2
Lensisku semantic; top: taxfu=0.565, torso=0.659, pastu=0.557. Lexicon see: MTR
✅ŠTR
NECKLACE / NECK-CHAIN
NECKLACE / NECK-CHAINnebykarli (lujvo): k1 is a collar/necklace around neck k2=c1 and is made of material k3. · cnebo (gismu): x1 is the neck of x2 · ca (cmavo): pendant
Lensisku semantic; top: nebykarli=0.764, cnebo=0.650, ca=0.607. Lexicon see: MTR
✅CTL
SHIRT / BLOUSE
SHIRT / BLOUSEcreka (gismu): x1 is a shirt/blouse/top [upper-body garment - not necessarily sleeved or buttoned], material x2. · luzycreka (lujvo): c1=k1 is a blouse of material c2. · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: creka=0.789, luzycreka=0.863, taxfu=0.665. Lexicon see: MTR
✅NĻM
BRASSIERE
BRASSIERElastu (gismu): x1 is a quantity of/contains/is made of brass [copper/zinc alloy] of composition including x2. · jimto'a (lujvo): x1 is a brassy tone with pitch x2 with tone source x3. · sparbrasavola (fu'ivla): s1 is an orchid of genus Brassavola of species/strain/cultivar s2.
Lensisku semantic; top: lastu=0.793, jimto'a=0.692, sparbrasavola=0.712. Lexicon see: MTR
✅ŠTL
BROOCH / PENDANT
BROOCH / PENDANTca (cmavo): pendant · dadja'i (lujvo): j1=d1 is a pendant decorating j2 and hanging from d2. · jadypijne (lujvo): p1 is a brooch/fibula for fastening to/piercing p2, of material/properties p3.
Lensisku semantic; top: ca=0.746, dadja'i=0.725, jadypijne=0.563. Lexicon see: MTR
✅TTL
DRESS
DRESSpastu (gismu): x1 is a robe/tunic/gown/cloak/dress/[coveralls] [a long/full body garment] of material x2. · pasyskaci (lujvo): s1=p1 is a dress/gown (full-length un-legged garment) of material s2=p2. · dasni (gismu): x1 wears/is robed/garbed in x2 as a garment of type x3.
Lensisku semantic; top: pastu=0.791, pasyskaci=0.805, dasni=0.717. Lexicon see: MTR
✅VDW
APRON
APRONjisystota'u (lujvo): x1=t1 is an apron of x2=j1=s1, keeping them clean from contaminant x3=j2 · jupkosta (lujvo): x1 is a cooking apron / kitchen apron / chef's apron. · jupku'a (lujvo): x1=k1 is a kitchen, in which x2=j1 cooks x3=j2, in home/building/structure x4=k2 surrounded by partitions/walls/ceiling/floor x5=k3 (mass/jo'u).
Lensisku semantic; top: jisystota'u=1.000, jupkosta=0.873, jupku'a=0.634. Lexicon see: MTR
✅ŠTW
EARRING
EARRINGkerlo (gismu): x1 is a/the ear [body-part] of x2; [metaphor: sensory apparatus, information gathering]. · kertinytci (lujvo): x1 is an earphone/headphone · latkerlo (lujvo): x1 is a cat ear of x2
Lensisku semantic; top: kerlo=0.874, kertinytci=0.715, latkerlo=0.688. Lexicon see: MTR
✅PTL
SKIRT / KILT
SKIRT / KILTskaci (gismu): x1 is a skirt/kilt/dress of material x2; x1 is skirted [garment open at the bottom; not legged]. · skapi (gismu): x1 is a pelt/skin/hide/leather from x2. · koizva (lujvo): x1=z1 is at an edge/margin/border/curb/boundary of x2=k2 next-to/bordering-on x3=k3; x1=z1 skirts x2=k2.
Lensisku semantic; top: skaci=0.800, skapi=0.588, koizva=0.581. Lexicon see: MTR
✅VDY
COLLAR
COLLARkarli (gismu): x1 is a collar/ring/belt/band around/surrounding x2 made of material x3. · selkarlygau (lujvo): g1 collars/has a band put on k2, the collar/band being k1 made of material k3. · cnebo (gismu): x1 is a/the neck [body-part] of x2; [metaphor: a relatively narrow point].
Lensisku semantic; top: karli=1.000, selkarlygau=0.774, cnebo=0.620. Lexicon see: MTR
✅ŠTY
MEDALLION
MEDALLIONca (cmavo): pendant · xancidja'i (lujvo): j1 is a bracelet adorning j2=xa1=c1. · dadja'i (lujvo): j1=d1 is a pendant decorating j2 and hanging from d2.
Lensisku semantic; top: ca=0.685, xancidja'i=0.621, dadja'i=0.604. Lexicon see: MTR
✅XTR
PANTS / TROUSERS
PANTS / TROUSERSpalku (gismu): x1 are pants/trousers/slacks/leggings [legged garment] of material x2. · tsapalku (lujvo): x1 are sturdy trousers/jeans (not necessarily blue) of material x2=p2 · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: palku=0.837, tsapalku=0.732, taxfu=0.619. Lexicon see: MTR
✅VDV
BANDANA / HANDKERCHIEF
BANDANA / HANDKERCHIEFzbibu'u (lujvo): b1 is a handkerchief of type/material b2. · daskybu'u (lujvo): b1 is a handkerchief of type/material b2 in pocket x3=d1. · sairbu'u (lujvo): x1=b1 is a napkin of type/material x2=b2
Lensisku semantic; top: zbibu'u=0.877, daskybu'u=0.877, sairbu'u=0.573. Lexicon see: MTR
✅ŠTF
CUFF LINKS
CUFF LINKSxancidykarlydi'o (lujvo): x1 is a cufflink/stud on cuff/material x2=k3 made of material x3=d3 worn by person x4=c3=xa2 · xancidykarli (lujvo): x1 is a wristband/cuff/shirtcuff of person x2=c3=xa2 made of material x3=k3 · janco (gismu): x1 is a/the shoulder/hip/joint [body-part] attaching limb/extremity x2 to body x3.
Lensisku semantic; top: xancidykarlydi'o=0.809, xancidykarli=0.648, janco=0.552. Lexicon see: MTR
✅CTR
TUNIC
TUNICpasrtunika (fu'ivla): x1 is a tunic of material x2. · pastu (gismu): x1 es una túnica/vestido/sotana/sobretodo (prenda de vestir) de material x2 · taxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: pasrtunika=1.000, pastu=0.872, taxfu=0.552. Lexicon see: MTR
✅VDN
SLEEVE
SLEEVEbirtu'u (lujvo): x1 is a tube with tube material x2 with armed x3. ( x4 = birka2 (armed) is the se taxfu). · birtafpau (lujvo): x1 is a part with wears garment-armed x2 with garment purpose x3. · birtu'ucau (lujvo): c1 (garment) is sleeveless.
Lensisku semantic; top: birtu'u=1.000, birtafpau=1.000, birtu'ucau=0.868. Lexicon see: MTR
✅ŠTV
TIE PIN / TIE CLIP
TIE PIN / TIE CLIPva (cmavo): loka distanco: meza distanco; tie · nebysrijge (lujvo): j1 is a necktie made of material d2 worn by c2. · pijne (gismu): x1 is a pin/peg (needle-shaped tool) for fastening to/piercing x2, of material/properties x3.
Lensisku semantic; top: va=0.599, nebysrijge=0.651, pijne=0.553. Lexicon see: MTR
✅ZTL
SARI / SARI-LIKE ARTICLE OF CLOTHING
SARI / SARI-LIKE ARTICLE OF CLOTHINGtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3.
Lensisku semantic; top: taxfu=0.581. Lexicon see: MTR
✅VDL
SCARF
SCARFsruta'u (lujvo): t1=s1 is a scarf worn on body part t2=s2. · kosne'ota'u (lujvo): x1 is a garment with wears garment x2 with garment purpose x3. · arpi (fu'ivla): x1 is a scar on x2
Lensisku semantic; top: sruta'u=1.000, kosne'ota'u=1.000, arpi=0.696. Lexicon see: MTR
✅ŠTŘ
BUTTON / STUD
BUTTON / STUDbatke (gismu): x1 is a button/knob/[handle] on/for item x2, with purpose x3, made of material x4. · batkyuidje (lujvo): b1=u1 is a button in user interface b2=u2 with purpose b3. · tafydi'o (lujvo): d1 is a button (for clothing) of type/size d2 (ka/ni), made of material d3.
Lensisku semantic; top: batke=0.661, batkyuidje=0.661, tafydi'o=0.641. Lexicon see: MTR
✅ŇTR
VEST
VESTtaxfu (gismu): x1 is dress/a garment/clothing for wearing by x2 (gender/species/body part) serving purpose x3. · cutne (gismu): x1 is a/the chest/thorax/upper trunk/[rib cage/breast] [body-part] of x2. · nercreka (lujvo): c1 is a singlet/undershirt/vest of material c2.
Lensisku semantic; top: taxfu=0.617, cutne=0.607, nercreka=0.656. Lexicon see: MTR
✅VDR
BELT
BELTbefsri (lujvo): x1 is a ribbon with ribbon material x2. · xadmidju (lujvo): x1=m1 is the waist of x2=m2. · befloi (lujvo): l1 is the waist of b2
Lensisku semantic; top: befsri=1.000, xadmidju=0.668, befloi=0.668. Lexicon see: MTR
✅ŠTÇ
NON-EARRING ORNAMENT WORN VIA PIERCING
NON-EARRING ORNAMENT WORN VIA PIERCINGjadyke'a (lujvo): k1 is a decorative/piercing hole in k2=j2 for ornament j1.
Lensisku semantic; top: jadyke'a=0.650. Lexicon see: MTR
✅ŇTL
OVERCOAT / LONG COAT
OVERCOAT / LONG COATkosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2. · armori (fu'ivla): x1 is a coat-of-arms symbolizing x2
Lensisku semantic; top: kosta=0.722, armori=0.596. Lexicon see: MTR
✅VDŘ
TIE / CRAVAT
TIE / CRAVATva (cmavo): loka distanco: meza distanco; tie · jgegau (lujvo): g1 ties j1 in a knot. · ciljongau (lujvo): g1 ties j1 to j2 with c1.
Lensisku semantic; top: va=0.729, jgegau=0.729, ciljongau=0.729. Lexicon see: MTR
✅PTŘ
HELMET
HELMETbadmapku (lujvo): x1 is a helmet, protective cap · stedu (gismu): x1 is a/the head [body-part] of x2; [metaphor: uppermost portion]. · dabycalku (lujvo): c1 is armor around c2 composed of c3 against opponent x4=d2.
Lensisku semantic; top: badmapku=1.000, stedu=0.626, dabycalku=0.561. Lexicon see: MTR
✅ĻTR
PARKA / HEAVY WINTER COAT
PARKA / HEAVY WINTER COATkosta (gismu): x1 is a coat/jacket/sweater/cloak/[cape/shawl/pullover] [extra outer garment] of material x2.
Lensisku semantic; top: kosta=0.630. Lexicon see: MTR
✅VẒW
OVER-THE-SHOULDER SASH
OVER-THE-SHOULDER SASHjanco (gismu): x1 is a/the shoulder/hip/joint [body-part] attaching limb/extremity x2 to body x3. · birjanco (lujvo): x1=j1 is a shoulder attaching arm x2=j2=b1 of x3=j3=b2 to x3.
Lensisku semantic; top: janco=0.589, birjanco=0.589. Lexicon see: MTR
🧪LDY
(PAIR OF) GOGGLES
(PAIR OF) GOGGLESlacni (experimental gismu): x1 is an eyewear used/worn by x2 serving purpose x3.
Lensisku semantic; top: lacni=0.619. Lexicon see: MTR
✅JTR
SOCK
SOCKsmoka (gismu): x1 is a sock/stocking [flexible foot and lower leg garment] of material x2. · cutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3. · jmadegji (lujvo): j1=d1 is a toe of j2=d2.
Lensisku semantic; top: smoka=1.000, cutci=0.635, jmadegji=0.556. Lexicon see: MTR
✅ẒMR
JEWEL
JEWELjmeja'i (lujvo): x1 is an adorn-gem with adorned x2 with jewel type x3 with jewel source x4. · jemna (gismu): x1 is a gem/polished stone/pearl of type x2 from gemstone/material/source x3. · sparmakode (fu'ivla): s1 is a jewel orchid (genus Macodes) of species/strain/cultivar s2.
Lensisku semantic; top: jmeja'i=1.000, jemna=0.660, sparmakode=0.759. Lexicon see: MTR
✅LDV
MONOCLE
MONOCLEsmani (gismu): x1 es un mono/simio/chimpancé de especie/raza x2 · jdini (gismu): x1 estas mono liverita de x2; (adjektivo:) x1 estas financa/mona/pecuniary/fiska · pavyxilma'e (lujvo): m1 is a unicycle/one-wheeled vehicle carrying m2 in/on surface/medium m3, propelled by m4.
Lensisku semantic; top: smani=0.762, jdini=0.762, pavyxilma'e=0.620. Lexicon see: MTR
✅ZTR
GLOVE
GLOVEgluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2. · xance (gismu): x1 is a/the hand [body-part] of x2; [metaphor: manipulating tool, waldo]. · degji (gismu): x1 is a/the finger/digit/toe [body-part] on limb/body site x2 of body x3; [metaphor: peninsula].
Lensisku semantic; top: gluta=1.000, xance=0.674, degji=0.613. Lexicon see: MTR
✅ẒMŘ
PIECE OF JEWELRY
PIECE OF JEWELRYxadja'i (lujvo): x1 is a body adornment (earring, tattoo, necklace, artificial hair color, etc.) on the body of x2. · xancidja'i (lujvo): j1 is a bracelet adorning j2=xa1=c1. · djine (gismu): x1 is a ring/annulus/torus/circle [shape/form] of material x2, inside diam. x3, outside diam. x4.
Lensisku semantic; top: xadja'i=0.700, xancidja'i=0.666, djine=0.557. Lexicon see: MTR
🧪LDW
(PAIR OF) EYEGLASSES
(PAIR OF) EYEGLASSESlacni (experimental gismu): x1 is an eyewear/glasses used by x2 serving purpose x3 · le'otci (lujvo): t1 is a monocle/pair of (eye)glasses/spectacles for observational activity t2. · remei (MOI*/cmavo-compound): quantified selbri: convert 2 to cardinal selbri; x1 is a set with the pair of members x2.
Lensisku semantic; top: lacni=0.699, le'otci=0.643, remei=0.582. Lexicon see: MTR
✅PTR
TIGHTS / LEGGINGS
TIGHTS / LEGGINGSnipypalku (lujvo): p1=s1 is a legging of material p2. · paksmo (lujvo): x1 are tights/pantyhose made of x2 · nerta'u (lujvo): x1=t1=n1 is underwear, worn by/on x2=t2, for purpose x3=t3, worn under x4=n2
Lensisku semantic; top: nipypalku=0.743, paksmo=0.721, nerta'u=0.598. Lexicon see: MTR
✅KTR
STOCKING / HOSE
STOCKING / HOSEpalku (gismu): x1 ist eine Hose [Kleidung mit Beinen] aus Material x2
Lensisku semantic; top: palku=0.599. Lexicon see: MTR
✅MVDR
VEIL
VEILspatrvi'ola (fu'ivla): x1 ist ein Veilchen (Pflanze der Gattung Viola) der Art/Sorte x2. · bukpu (gismu): x1 is an amount of cloth/fabric of type/material x2. · firgai (lujvo): g1 is a mask covering the face of g2=f2.
Lensisku semantic; top: spatrvi'ola=0.726, bukpu=0.570, firgai=0.645. Lexicon see: MTR
✅ÇGL
MASK
MASKfirgai (lujvo): x1 is a cover with has face x2. · curnu (gismu): x1 är en mask/[ryggradslöst djur] av art/sort x2. · jirfirgai (lujvo): g1 is a diving/dive/scuba mask covering the face of g2=f2=j1, for use in liquid j2.
Lensisku semantic; top: firgai=1.000, curnu=0.816, jirfirgai=0.760. Lexicon see: MTR
✅ŽTR
SHOE / MOCASSIN
SHOE / MOCASSINcutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3. · sparcipripedu (fu'ivla): s1 is a lady's slipper/mocassin flower/camel's foot/squirrel foot/steeple cap/Venus' shoes/whippoorwill shoe/orchid of genus Cypripedium of species/strain/cultivar s2. · disrmuzo (fu'ivla): x1 is a mosasaur [member of family Mosasauridae] of subtaxon/type/genus/species/variety/breed x2.
Lensisku semantic; top: cutci=0.639, sparcipripedu=0.586, disrmuzo=0.578. Lexicon see: MTR
✅MVDŘ
HOOD
HOODsedgai (lujvo): g1 is a hood (headwear) covering g2=s1. · sedgaicreka (lujvo): c1=g1 is a hoodie of material c2.
Lensisku semantic; top: sedgai=1.000, sedgaicreka=0.638. Lexicon see: MTR
✅ÇGR
GAITER MASK
GAITER MASKcurnu (gismu): x1 är en mask/[ryggradslöst djur] av art/sort x2. · firgai (lujvo): g1 is a mask covering the face of g2=f2. · jirfirgai (lujvo): g1 is a diving/dive/scuba mask covering the face of g2=f2=j1, for use in liquid j2.
Lensisku semantic; top: curnu=0.669, firgai=0.691, jirfirgai=0.573. Lexicon see: MTR
✅GTL
(SINGLE MEMBER OF) FOOTWEAR
(SINGLE MEMBER OF) FOOTWEARcutci (gismu): x1 is a shoe/boot/sandal for covering/protecting [feet/hooves] x2, and of material x3.
Lensisku semantic; top: cutci=0.561. Lexicon see: MTR
✅BDL
HIJAB / SHAYLA
HIJAB / SHAYLAtixnu (gismu): x1 es hija de madre/padre x2 (no necesariamente biológica) · tafrxijabi (fu'ivla): x1 is a hijab worn by x2 serving purpose x3.
Lensisku semantic; top: tixnu=0.672, tafrxijabi=0.671. Lexicon see: MTR
❌ÇGV
BALACLAVA
BALACLAVA— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: BALACLAVA
✅NTL
SANDAL
SANDALkarcutci (lujvo): c1 is a sandal for protecting feet c2, and of material c3. · canre (gismu): x1 is a quantity of/contains/is made of sand/grit from source x2 of composition including x3. · mudrdenantera (fu'ivla): m1 is a quantity of/is made of/contains sandalwood (genus Adenanthera) of type m2.
Lensisku semantic; top: karcutci=1.000, canre=0.700, mudrdenantera=0.814. Lexicon see: MTR
✅BDR
CHADOR
CHADORcecla (gismu): x1 lance le projectile x2, propulsé par x3 · randa (gismu): x1 cede/se rinde/se resigna ante x2 bajo condiciones x3 · xrula (gismu): x1 es una flor de planta/especie x2
Lensisku semantic; top: cecla=0.593, randa=0.562, xrula=0.553. Lexicon see: MTR
✅ÇGŘ
HEADBAND
HEADBANDstedu (gismu): x1 is a/the head [body-part] of x2; [metaphor: uppermost portion]. · mlaxelbo'a (lujvo): m1 is a sideband of signal b1=m2. · kerlo (gismu): x1 is a/the ear [body-part] of x2; [metaphor: sensory apparatus, information gathering].
Lensisku semantic; top: stedu=0.638, mlaxelbo'a=0.706, kerlo=0.573. Lexicon see: MTR
✅ŽTL
BOOT
BOOTbloti (gismu): x1 ist ein Boot/Schiff [Fahrzeug] für den Transport von x2, angetrieben durch x3 · bracutci (lujvo): c1 is a boot for covering/protecting (feet/hooves) c2, and of material c3. · tupcutci (lujvo): x1 is a shoe with shod-leg x2 with shoe material x3.
Lensisku semantic; top: bloti=1.000, bracutci=1.000, tupcutci=1.000. Lexicon see: MTR
✅BDŘ
BURKA
BURKAlanme (gismu): x1 egy birka/juh az x2 fajból/fajtából, az x3 nyájból
Lensisku semantic; top: lanme=0.691. Lexicon see: MTR
✅ÇGW
HAIRTIE/SCRUNCHIE
HAIRTIE/SCRUNCHIEkerfa (gismu): x1 is a/the hair/fur [body-part] of x2 at body location x3.
Lensisku semantic; top: kerfa=0.576. Lexicon see: MTR
✅ÇPF
CAPE
CAPEtujrxomeria (obsolete fu'ivla): t1 is a cape tulip (genus Homeria) of species/strain t2. · nanfi'o (lujvo): x2 is South African in aspect x2. · fi'ortu'a (lujvo): f1=t1 is Africa.
Lensisku semantic; top: tujrxomeria=0.760, nanfi'o=0.637, fi'ortu'a=0.630. Lexicon see: MTR
✅ÇTL
slipper
slippersparfragmipedi (fu'ivla): s1 is a lady's slipper (genus Phragmipedium) of species/strain/cultivar s2. · salsfe (lujvo): x1 (surface) is slippery · sparkalipso (fu'ivla): s1 is a calypso orchid/fairy slipper/Venus's slipper (genus Calypso) of species/strain/cultivar s2.
Lensisku semantic; top: sparfragmipedi=0.819, salsfe=0.672, sparkalipso=0.624. Lexicon see: MTR
✅BDV
AL-AMIRA / KHIMAR / DUPATTA
AL-AMIRA / KHIMAR / DUPATTAsenva (gismu): x1 álmodik x2 eseményről/tényről/fogalomról/állapotról
Lensisku semantic; top: senva=0.581. Lexicon see: MTR
✅ÇGY
HAIR CLIP/BARRETTE
HAIR CLIP/BARRETTEkerfa (gismu): x1 is a/the hair/fur [body-part] of x2 at body location x3. · krebru (lujvo): b1 is a hair brush with bristles b2 for hair k1. · krevi'u (lujvo): x1=v1 shaves/[removes hair] x2=k1=v2 from x3=k2=v3
Lensisku semantic; top: kerfa=0.631, krebru=0.606, krevi'u=0.562. Lexicon see: MTR
✅ŽMW·S1.BSC
BLANKET / QUILT / COMFORTER
(to be) a blanket; to use a blanketckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.836, sipygai=0.777, blanketi=0.777.
✅ŽMW·S1.CTE
BLANKET / QUILT / COMFORTER
(to be) a state of being covered with/wrapped in a blanketckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.762, sipygai=0.721, blanketi=0.721.
✅ŽMW·S1.CSV
BLANKET / QUILT / COMFORTER
(to be) a physical act of using a blanketckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.770, sipygai=0.712, blanketi=0.712.
✅ŽMW·S1.OBJ
BLANKET / QUILT / COMFORTER
(to be) that which is covered with/wrapped in/lying on a blanketckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.779, sipygai=0.722, blanketi=0.722.
✅ŽMW·S2.BSC
BLANKET / QUILT / COMFORTER
(to be) a quiltckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.798, sipygai=0.653, blanketi=0.653.
✅ŽMW·S3.BSC
BLANKET / QUILT / COMFORTER
(to be) a comforter [i.e., a multi-layered blanket]ckagai (lujvo): x1 is a blanket / quilt. · sipygai (lujvo): x1=g1 is a blanket · blanketi (fu'ivla): x1 is a blanket
Lensisku semantic; top: ckagai=0.749, sipygai=0.689, blanketi=0.689.

5.2 — Weapons / tools of force ​

StatusIthkuilIthkuil examplesLojban
❌DKŘ·S1.BSC
WEAPON
(to be) an object (circumstantially) used to physically harm/injure/kill a living entity— (GAP)
Lensisku semantic GAP (best sim 0.540 < 0.55). Query: WEAPON (to be) an object (circumstantially) used to physically harm/injure/kill a living entity
✅DKŘ·S1.CTE
WEAPON
(to be) an act of using an object (circumstantially) to harm/injure/kill; to wield/brandish/use an object to harm/injure/killbalre (gismu): x1 is a blade of tool or weapon x2 · xarci (gismu): x1 is a weapon for use against x2 by x3
Lensisku semantic; top: balre=0.570, xarci=0.561.
❌DKŘ·S1.CSV
WEAPON
(to be) the physical object used (circumstantially) as a means to harm/injure/kill a living entity— (GAP)
Lensisku semantic GAP (best sim 0.536 < 0.55). Query: WEAPON (to be) the physical object used (circumstantially) as a means to harm/injure/kill a living entity
✅DKŘ·S1.OBJ
WEAPON
(to be) the target/victim of an object used (circumstantially) for harming/injuring/killingxarci (gismu): x1 is a weapon for use against x2 by x3
Lensisku semantic; top: xarci=0.570.
❌DKŘ·S2.BSC
WEAPON
(to be) an object/device/force designed/constructed specifically for the purpose of harming/injuring/killing a living entity; (to be) a weapon— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: WEAPON (to be) an object/device/force designed/constructed specifically for the purpose of harming/injuring/killing a living entity; (to be)…
✅DKŘ·S3.BSC
WEAPON
(to be) an intangible or abstract entity used as a weapon [e.g., words, propaganda, one’s intimidating/bullying behavior, one’s passive-aggressive “game-playing”, etc.]xarci (gismu): x1 is a weapon for use against x2 by x3
Lensisku semantic; top: xarci=0.562.
✅DKL·S1.BSC
NON-BALLISTIC WEAPON
(to be) a hand-held or hand-thrown bladed weapon for cutting or stabbing something or someonebalre (gismu): x1 is a blade of tool or weapon x2
Lensisku semantic; top: balre=0.625.
❌DKL·S1.CTE
NON-BALLISTIC WEAPON
(to be) an act of using a hand-held or hand-thrown bladed weapon; to wield/brandish/use a weapon— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: NON-BALLISTIC WEAPON (to be) an act of using a hand-held or hand-thrown bladed weapon; to wield/brandish/use a weapon
❌DKL·S1.CSV
NON-BALLISTIC WEAPON
(to be) the physical object used as a hand-held or hand-thrown bladed weapon— (GAP)
Lensisku semantic GAP (best sim 0.521 < 0.55). Query: NON-BALLISTIC WEAPON (to be) the physical object used as a hand-held or hand-thrown bladed weapon
✅DKL·S1.OBJ
NON-BALLISTIC WEAPON
(to be) the target/victim of a non-ballistic weapondanti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.622, danske=0.596, zilce'a=0.571.
❌DKL·S2.BSC
NON-BALLISTIC WEAPON
(to be) a pointed-tipped handheld or propelled weapon for piercing something or someone— (GAP)
Lensisku semantic GAP (best sim 0.510 < 0.55). Query: NON-BALLISTIC WEAPON (to be) a pointed-tipped handheld or propelled weapon for piercing something or someone
✅DKL·S3.BSC
NON-BALLISTIC WEAPON
(to be) a blunt force-driven hand-held or propelled weaponkarcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3.
Lensisku semantic; top: karcycelxa'i=0.553.
✅DKR·S1.BSC
BALLISTIC WEAPON
(to be) a ballistically launched projectile used as a weapon; to launch a ballistic projectiledanti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · zilce'a (lujvo): x1 is a projectile propelled by x2 · danske (lujvo): s1 is ballistics with methodology s2.
Lensisku semantic; top: danti=0.735, zilce'a=0.665, danske=0.631. Lexicon see: DKL
✅DKR·S2.BSC
BALLISTIC WEAPON
(to be) an used as a weapon; to detonate an explosive/incendiary substance/devicedanti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2.
Lensisku semantic; top: danti=0.569, danske=0.575. Lexicon see: DKL
✅DKR·S3.BSC
BALLISTIC WEAPON
(to be) an implement/device used for propelling/launching a ballistic projectile or explosive/incendiary device used as a weapondanti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · danske (lujvo): s1 is ballistics with methodology s2. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.675, danske=0.653, zilce'a=0.630. Lexicon see: DKL
❌DKW·S1.BSC
MICROBIAL, SONIC, CYBER- WEAPON
(to be) a microbial agent used as a weapon— (GAP)
Lensisku semantic GAP (best sim 0.548 < 0.55). Query: MICROBIAL, SONIC, CYBER- WEAPON (to be) a microbial agent used as a weapon
❌DKW·S2.BSC
MICROBIAL, SONIC, CYBER- WEAPON
(to be) a sonic weapon— (GAP)
Lensisku semantic GAP (best sim 0.497 < 0.55). Query: MICROBIAL, SONIC, CYBER- WEAPON (to be) a sonic weapon
✅DKW·S3.BSC
MICROBIAL, SONIC, CYBER- WEAPON
(to be) a cyber-weaponmivjoimi'i (lujvo): x1 is a cyborg/cybernetic organism. x1 has organic part(s) x2 and biomechatronic/cybernetic part(s) x3.
Lensisku semantic; top: mivjoimi'i=0.565. Lexicon see: DKL
❌XVL·S1.BSC
HAND-ASSOCIATED MELEE WEAPON I
(to be) a particular weapon; to use [i.e., stab/cut/throw/fire, etc.] a particular weapon [Stem 1 = hand-held or hand-attached clawed or spiked weapon [e.g., tiger claws, bagh nakh]]— (GAP)
Lensisku semantic GAP (best sim 0.538 < 0.55). Query: HAND-ASSOCIATED MELEE WEAPON I (to be) a particular weapon; to use [i.e., stab/cut/throw/fire, etc.] a particular weapon [Stem 1 = hand-held…
✅XVL·S1.CTE
HAND-ASSOCIATED MELEE WEAPON I
(to be) a state of wielding/brandish/carrying a particular weaponjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.570.
✅XVL·S1.CSV
HAND-ASSOCIATED MELEE WEAPON I
(to be) an act of physically attacking with a particular weaponjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.607.
✅XVL·S1.OBJ
HAND-ASSOCIATED MELEE WEAPON I
(to be) the target/victim of a particular weaponjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.561.
✅XVL·S2.BSC
HAND-ASSOCIATED MELEE WEAPON I
brass knuckles / knuckle dustersdegycidni (lujvo): c1 is a knuckle on limb d2 of body c3=d3.
Lensisku semantic; top: degycidni=0.568.
✅XVL·S3.BSC
HAND-ASSOCIATED MELEE WEAPON I
caestus / battle glovexarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: xarci=0.550, jbixa'i=0.597.
✅XVR·S1.BSC
HAND-ASSOCIATED MELEE WEAPON II
deer horn knives-like weaponjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3. · xacydakfu (lujvo): d1=xa1 is a combat knife for cutting / for use against d2=xa2, with material d3, used by xa3.
Lensisku semantic; top: jbixa'i=0.600, xacydakfu=0.576. Lexicon see: XVL
✅XVR·S2.BSC
HAND-ASSOCIATED MELEE WEAPON II
wind-and-fire wheeljbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.615. Lexicon see: XVL
✅XVR·S3.BSC
HAND-ASSOCIATED MELEE WEAPON II
tekkōjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.632. Lexicon see: XVL
✅XVW·S1.BSC
HAND-ASSOCIATED MELEE WEAPON III
push dagger-like weapon [e.g., katar, African finger knife]dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3. · xacydakfu (lujvo): d1=xa1 is a combat knife for cutting / for use against d2=xa2, with material d3, used by xa3.
Lensisku semantic; top: dakyxa'i=0.623, jbixa'i=0.612, xacydakfu=0.593. Lexicon see: XVL
✅XVW·S2.BSC
HAND-ASSOCIATED MELEE WEAPON III
emeicijbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.622. Lexicon see: XVL
✅XVW·S3.BSC
HAND-ASSOCIATED MELEE WEAPON III
wrist-knife-like weapon [e.g., larim, nyepel]jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.576. Lexicon see: XVL
✅XVY·S1.BSC
HAND-ASSOCIATED MELEE WEAPON IV
Japanese war fan [e.g., tessen, gunsen, gunbai]xarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: xarci=0.558, jbixa'i=0.561. Lexicon see: XVL
✅XVY·S2.BSC
HAND-ASSOCIATED MELEE WEAPON IV
Korean war fan / mubuchaexarci (gismu): x1 is a weapon/arms for use against x2 by x3. · jbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: xarci=0.560, jbixa'i=0.575. Lexicon see: XVL
✅XVY·S3.BSC
HAND-ASSOCIATED MELEE WEAPON IV
other hand-held or hand-attached bladed or point-sharpened weaponjbixa'i (lujvo): j1 is a melee weapon for use against j2, by j3.
Lensisku semantic; top: jbixa'i=0.557. Lexicon see: XVL
❌KLY·S1.BSC
CHAKRAM / SHURIKEN / BOOMERANG
chakram / chalikar / war-quoit— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: chakram / chalikar / war-quoit CHAKRAM / SHURIKEN / BOOMERANG
❌KLY·S2.BSC
CHAKRAM / SHURIKEN / BOOMERANG
shuriken / ninja star / throwing star— (GAP)
Lensisku semantic GAP (best sim 0.511 < 0.55). Query: shuriken / ninja star / throwing star CHAKRAM / SHURIKEN / BOOMERANG
✅KLY·S3.BSC
CHAKRAM / SHURIKEN / BOOMERANG
boomerang / valarivolvygrana (lujvo): x1 is a boomerang
Lensisku semantic; top: volvygrana=0.666. Lexicon see: XVL
✅KLW·S1.BSC
SLING / BOLAS / LASSO
slingrerce'a (lujvo): c1 is a slingshot/catapult with munition/projectile c2=r2.
Lensisku semantic; top: rerce'a=0.576. Lexicon see: XVL
❌KLW·S2.BSC
SLING / BOLAS / LASSO
bolas or bolas-like weapon [e.g., ayllo, lliwi, qilumitautit]— (GAP)
Lensisku semantic GAP (best sim 0.429 < 0.55). Query: bolas or bolas-like weapon [e.g., ayllo, lliwi, qilumitautit] SLING / BOLAS / LASSO
✅KLW·S3.BSC
SLING / BOLAS / LASSO
lasso / lariatmasno (gismu): x1 lassú x2 véghezvitelében
Lensisku semantic; top: masno=0.557. Lexicon see: XVL
✅ČY·S1.BSC
CLUB / BLUDGEON
club or club-like weapon [e.g., bludgeon, baseball bat, truncheon, cudgel, shillelagh, knobkerrie]xacyga'a (lujvo): g1=x1 is a club/cudgel/truncheon/bludgeon made of g2 used against x2 by x3.
Lensisku semantic; top: xacyga'a=0.694. Lexicon see: XVL
❌ČY·S2.BSC
CLUB / BLUDGEON
stave-like weapon [e.g., quarterstaff, bō, jousting pole]— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: stave-like weapon [e.g., quarterstaff, bō, jousting pole] CLUB / BLUDGEON
✅ČY·S3.BSC
CLUB / BLUDGEON
morning starxacyga'a (lujvo): g1=x1 is a club/cudgel/truncheon/bludgeon made of g2 used against x2 by x3.
Lensisku semantic; top: xacyga'a=0.579. Lexicon see: XVL
✅ẒY·S1.BSC
FLAIL / MACE
flailbolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2.
Lensisku semantic; top: bolga'axa'i=0.570, grutrmiristika=0.570. Lexicon see: XVL
✅ẒY·S2.BSC
FLAIL / MACE
macebolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2. · ri'irga'a (lujvo): g1 is a mace/[ceremonial staff] made of g2 used for purpose r2 by custom/in community r3.
Lensisku semantic; top: bolga'axa'i=0.829, grutrmiristika=0.829, ri'irga'a=0.681. Lexicon see: XVL
✅ẒY·S3.BSC
FLAIL / MACE
pernachbolga'axa'i (lujvo): xa1=g1 is a mace for use against xa2 by xa3, of material g2=b2. · grutrmiristika (fu'ivla): x1 is a mace (aril of the seed of a nutmeg tree (genus Myristica)) of species/strain x2.
Lensisku semantic; top: bolga'axa'i=0.636, grutrmiristika=0.636. Lexicon see: XVL
✅GPL·S1.BSC
WAR HAMMER / MAUL
war hammer / totokia / maulmruli (gismu): x1 [tool] is a hammer for/hammers x2 [target] consisting of weight/head x3 propelled by x4.
Lensisku semantic; top: mruli=0.605. Lexicon see: XVL
❌GPL·S2.BSC
WAR HAMMER / MAUL
bec de corbin— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: bec de corbin WAR HAMMER / MAUL
✅GPL·S3.BSC
WAR HAMMER / MAUL
lucerne hammermruli (gismu): x1 [tool] is a hammer for/hammers x2 [target] consisting of weight/head x3 propelled by x4.
Lensisku semantic; top: mruli=0.677. Lexicon see: XVL
✅GPR·S1.BSC
BATTLE AXE
battle axeka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · damba (gismu): x1 fights against x2 · nunda'a (lujvo): n1 is a fight/battle in which d1 fights d2 over issue d3 (abstract).
Lensisku semantic; top: ka'amru=0.841, damba=0.605, nunda'a=0.634. Lexicon see: XVL
❌GPR·S2.BSC
BATTLE AXE
poleaxe / sparth / bardiche— (GAP)
Lensisku semantic GAP (best sim 0.541 < 0.55). Query: poleaxe / sparth / bardiche BATTLE AXE
✅GPR·S3.BSC
BATTLE AXE
horseman’s pickka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4.
Lensisku semantic; top: ka'amru=0.635. Lexicon see: XVL
✅ČKH·S1.BSC
STRAIGHT DAGGER / SWORD
dagger / shortsworddakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · tordakyxa'i (lujvo): x1 is a short sword made of x2
Lensisku semantic; top: dakyxa'i=0.695, tordakyxa'i=0.622. Lexicon see: XVL
✅ČKH·S2.BSC
STRAIGHT DAGGER / SWORD
one-handed sword / rapierbalre (gismu): x1 is a blade of tool or weapon x2 · tordakyxa'i (lujvo): x1 is a short sword made of x2 · cladakyxa'i (lujvo): xa1=d1=c1 is a sword / long knife weapon for use against xa2=d2 by xa3 with blade of material d3 long by standard c3.
Lensisku semantic; top: balre=0.559, tordakyxa'i=0.603, cladakyxa'i=0.578. Lexicon see: XVL
✅ČKH·S3.BSC
STRAIGHT DAGGER / SWORD
two-handed sword / longswordgancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3. · tordakyxa'i (lujvo): x1 is a short sword made of x2 · dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.
Lensisku semantic; top: gancladakyxa'i=0.627, tordakyxa'i=0.609, dakyxa'i=0.589. Lexicon see: XVL
✅ČKŘ·S1.BSC
CURVED DAGGER / SWORD
curved daggerdakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.
Lensisku semantic; top: dakyxa'i=0.726. Lexicon see: XVL
✅ČKŘ·S2.BSC
CURVED DAGGER / SWORD
curved one-handed sword / sabregancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3. · tordakyxa'i (lujvo): x1 is a short sword made of x2 · dakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3.
Lensisku semantic; top: gancladakyxa'i=0.602, tordakyxa'i=0.569, dakyxa'i=0.555. Lexicon see: XVL
✅ČKŘ·S3.BSC
CURVED DAGGER / SWORD
curved two-handed sworddakyxa'i (lujvo): x1=d1 is a dagger / knife weapon for use against x2=d2 by x3 with blade of material d3. · gancladakyxa'i (lujvo): xa1=d1=c1 is a broadsword for use against xa2=d2 by xa3 with blade of material d3, long by standard c3, broad by standard g3.
Lensisku semantic; top: dakyxa'i=0.601, gancladakyxa'i=0.560. Lexicon see: XVL
✅ČKŢ·S1.BSC
AXE-LIKE SWORD
macheteka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · dakrmatcete (fu'ivla): x1 is a machete with blade of material x2. · balre (gismu): x1 is a blade of tool/weapon x2.
Lensisku semantic; top: ka'amru=0.709, dakrmatcete=0.747, balre=0.611. Lexicon see: XVL
❌ČKŢ·S2.BSC
AXE-LIKE SWORD
falx/rhomphaia-like or other hand-held sickle-like or scythe-like weapon— (GAP)
Lensisku semantic GAP (best sim 0.539 < 0.55). Query: falx/rhomphaia-like or other hand-held sickle-like or scythe-like weapon AXE-LIKE SWORD
✅ČKŢ·S3.BSC
AXE-LIKE SWORD
other single-bladed axe-like swordbalre (gismu): x1 is a blade of tool/weapon x2. · ka'amru (lujvo): m1 is an axe for cutting k2 with blade m3=k1 propelled by m4. · cladakyxa'i (lujvo): xa1=d1=c1 is a sword / long knife weapon for use against xa2=d2 by xa3 with blade of material d3 long by standard c3.
Lensisku semantic; top: balre=0.644, ka'amru=0.624, cladakyxa'i=0.608. Lexicon see: XVL
✅ČKF·S1.BSC
SWITCHBLADE / GRAVITY KNIFE
switchblade / butterfly-knife / fan knife / folding knifectidakfu (lujvo): d1 is a table knife for cutting food d2=c2, with blade of material d3. · plodakfu (lujvo): x1 is a pocket knife/pen knife used for cutting x2 with blade of material x3.
Lensisku semantic; top: ctidakfu=0.571, plodakfu=0.552. Lexicon see: XVL
✅ČKF·S2.BSC
SWITCHBLADE / GRAVITY KNIFE
gravity knife / telescoping knifectidakfu (lujvo): d1 is a table knife for cutting food d2=c2, with blade of material d3.
Lensisku semantic; top: ctidakfu=0.558. Lexicon see: XVL
❌ČKF·S3.BSC
SWITCHBLADE / GRAVITY KNIFE
brandistock— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: brandistock SWITCHBLADE / GRAVITY KNIFE
✅TGL·S1.BSC
SPEAR / PIKE
spear/javelin-like throwing weaponkilga'axa'i (lujvo): x1=xa1=g1=k1 is a lance/spear/javelin/pointed-rod weapon for use against x2=xa2 by x3=xa3 of material x4=g2. · rerga'a (lujvo): g1=r2 is a javelin made of g2 thrown by r1.
Lensisku semantic; top: kilga'axa'i=0.698, rerga'a=0.640. Lexicon see: XVL
✅TGL·S2.BSC
SPEAR / PIKE
pike/lance-like thrusting/stabbing weaponkilga'axa'i (lujvo): x1=xa1=g1=k1 is a lance/spear/javelin/pointed-rod weapon for use against x2=xa2 by x3=xa3 of material x4=g2. · kilga'a (lujvo): x1 spear/lance/assegai made of x2. · ersokso (fu'ivla): x1 is a pike of species/breed x2
Lensisku semantic; top: kilga'axa'i=0.649, kilga'a=0.613, ersokso=0.599. Lexicon see: XVL
✅TGL·S3.BSC
SPEAR / PIKE
bill/halberd-like weaponersokso (fu'ivla): x1 is a pike of species/breed x2
Lensisku semantic; top: ersokso=0.582. Lexicon see: XVL
✅TGR·S1.BSC
WAR SCYTHE / FAUCHARD
war scythe / fauchardkurdakfu (lujvo): d1 is a bladed tool with the blade joining the handle at (approximately) a right angle, made for cutting d2, with a blade made of d3; x1 is a scythe.
Lensisku semantic; top: kurdakfu=0.742. Lexicon see: XVL
❌TGR·S2.BSC
WAR SCYTHE / FAUCHARD
guisarme/glaive-like weapon— (GAP)
Lensisku semantic GAP (best sim 0.532 < 0.55). Query: guisarme/glaive-like weapon WAR SCYTHE / FAUCHARD
✅TGR·S3.BSC
WAR SCYTHE / FAUCHARD
voulge-like weaponkurdakfu (lujvo): d1 is a bladed tool with the blade joining the handle at (approximately) a right angle, made for cutting d2, with a blade made of d3; x1 is a scythe.
Lensisku semantic; top: kurdakfu=0.559. Lexicon see: XVL
✅TGŘ·S1.BSC
PARTISAN / PLANÇON
partisan-/ranseur-/spetum-like weaponselxlupai (lujvo): x1 is an influenced judge, influenced by x2=xl1 into x3=xl3 in decision matter x4=p2 (abstract)
Lensisku semantic; top: selxlupai=0.584. Lexicon see: XVL
❌TGŘ·S2.BSC
PARTISAN / PLANÇON
plançon/goedendag-like weapon— (GAP)
Lensisku semantic GAP (best sim 0.487 < 0.55). Query: plançon/goedendag-like weapon PARTISAN / PLANÇON
❌TGŘ·S3.BSC
PARTISAN / PLANÇON
sword-like weapon extension [e.g., patta, bayonet]— (GAP)
Lensisku semantic GAP (best sim 0.510 < 0.55). Query: sword-like weapon extension [e.g., patta, bayonet] PARTISAN / PLANÇON
✅ŠXW·S1.BSC
BOW
flatbow/longbow/recurve bowrelcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · krosa'i (lujvo): s1=k1 bows/takes a bow on surface s2 supported by limbs/supports s3. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.
Lensisku semantic; top: relcupyjge=0.643, krosa'i=0.638, bagyce'a=0.604. Lexicon see: XVL
✅ŠXW·S2.BSC
BOW
crossbowarbaleta (fu'ivla): x1 is a crossbow · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.
Lensisku semantic; top: arbaleta=1.000, relcupyjge=0.726, bagyce'a=0.714. Lexicon see: XVL
✅ŠXW·S3.BSC
BOW
arrowrelcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3. · skogace (fu'ivla): x1 is a bow/crossbow/ballista for shooting arrows/bolts x2
Lensisku semantic; top: relcupyjge=0.912, bagyce'a=0.873, skogace=0.885. Lexicon see: XVL
✅KŠV·S1.BSC
WEAPONIZED PROJECTILE
dartdanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3.
Lensisku semantic; top: danti=0.710, zilce'a=0.710, xilcelxa'i=0.567. Lexicon see: XVL
✅KŠV·S2.BSC
WEAPONIZED PROJECTILE
arrow (used with bow, lanyard, armentum, atlatl, etc.)danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow.
Lensisku semantic; top: danti=0.612, zilce'a=0.612, relcupyjge=0.579. Lexicon see: XVL
✅KŠV·S3.BSC
WEAPONIZED PROJECTILE
propelled bladed projectiledanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · cecla (gismu): x1 launches projectile or missile x2 propelled by x3
Lensisku semantic; top: danti=0.624, zilce'a=0.624, cecla=0.579. Lexicon see: XVL
❌GŽB·S1.BSC
BATTERING RAM / BALLISTA / PETRARY
battering ram— (GAP)
Lensisku semantic GAP (best sim 0.424 < 0.55). Query: battering ram BATTERING RAM / BALLISTA / PETRARY
❌GŽB·S2.BSC
BATTERING RAM / BALLISTA / PETRARY
ballista— (GAP)
Lensisku semantic GAP (best sim 0.389 < 0.55). Query: ballista BATTERING RAM / BALLISTA / PETRARY
❌GŽB·S3.BSC
BATTERING RAM / BALLISTA / PETRARY
petrary [e.g., catapult, trebuchet, mangonel]— (GAP)
Lensisku semantic GAP (best sim 0.466 < 0.55). Query: petrary [e.g., catapult, trebuchet, mangonel] BATTERING RAM / BALLISTA / PETRARY
✅GŽD·S1.BSC
COMPRESSED-AIR PROJECTILE WEAPON
blowgundanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.561, zilce'a=0.561. Lexicon see: XVL
✅GŽD·S2.BSC
COMPRESSED-AIR PROJECTILE WEAPON
flamethrowerfagycelxa'i (lujvo): xa1 is a flamethrower for use against xa2 by xa3.
Lensisku semantic; top: fagycelxa'i=0.671. Lexicon see: XVL
❌GŽD·S3.BSC
COMPRESSED-AIR PROJECTILE WEAPON
other pump-based or compression-based projectile weapon— (GAP)
Lensisku semantic GAP (best sim 0.517 < 0.55). Query: other pump-based or compression-based projectile weapon COMPRESSED-AIR PROJECTILE WEAPON
✅JTW·S1.BSC
LARGE GUNPOWDER WEAPON
hand cannonxilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · cmacelxa'i (lujvo): xa1=ce1 is a small arm/gun for use against xa2 by xa3, launching small projectile ce2=cm1, defined as small arms by standard cm3, projectile propelled by ce3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5.
Lensisku semantic; top: xilcelxa'i=0.638, cmacelxa'i=0.623, xumjimcelxa'i=0.587. Lexicon see: XVL
✅JTW·S2.BSC
LARGE GUNPOWDER WEAPON
bombard / mortarxilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3.
Lensisku semantic; top: xilcelxa'i=0.578. Lexicon see: XVL
✅JTW·S3.BSC
LARGE GUNPOWDER WEAPON
cannonxilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · tercelpu'o (lujvo): p1=c3 is gun powder of material p2.
Lensisku semantic; top: xilcelxa'i=0.676, xumjimcelxa'i=0.609, tercelpu'o=0.583. Lexicon see: XVL
❌JTY·S1.BSC
EARLY FIREARM
arquebus / caliver / hackbut / harquebus— (GAP)
Lensisku semantic GAP (best sim 0.435 < 0.55). Query: arquebus / caliver / hackbut / harquebus EARLY FIREARM
❌JTY·S2.BSC
EARLY FIREARM
culverin / musket— (GAP)
Lensisku semantic GAP (best sim 0.545 < 0.55). Query: culverin / musket EARLY FIREARM
❌JTY·S3.BSC
EARLY FIREARM
blunderbuss / shotgun— (GAP)
Lensisku semantic GAP (best sim 0.498 < 0.55). Query: blunderbuss / shotgun EARLY FIREARM
✅JTL·S1.BSC
MODERN FIREARM I
handgun / pistol / revolverxumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · bundukiia (fu'ivla): x1 is a rifle/long gun
Lensisku semantic; top: xumjimcelxa'i=0.604, bundukiia=0.572. Lexicon see: XVL
✅JTL·S2.BSC
MODERN FIREARM I
riflejancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2 · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · bundukiia (fu'ivla): x1 is a rifle/long gun
Lensisku semantic; top: jancelxa'i=0.728, clacelxa'i=0.728, bundukiia=0.767. Lexicon see: XVL
✅JTL·S3.BSC
MODERN FIREARM I
carbinebundukiia (fu'ivla): x1 is a rifle/long gun · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · jancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2
Lensisku semantic; top: bundukiia=0.623, clacelxa'i=0.582, jancelxa'i=0.582. Lexicon see: XVL
✅JTŘ·S1.BSC
MODERN FIREARM II
submachine gunmi'ircelxa'i (lujvo): x1=c1 is a machine gun for use against x2 by x3, launching projectile c2 propelled by c3.
Lensisku semantic; top: mi'ircelxa'i=0.563. Lexicon see: XVL
✅JTŘ·S2.BSC
MODERN FIREARM II
machine gunmi'ircelxa'i (lujvo): x1=c1 is a machine gun for use against x2 by x3, launching projectile c2 propelled by c3. · xumjimcelxa'i (lujvo): x1 = c1 is a gun/chemically launched metal slug throwing weapon for use against x2 by x3; weapon fires metallic objects x4 using chemical propellant x5. · elxa (fu'ivla): x1 is a gun for use by x2 against x3, launching material x4
Lensisku semantic; top: mi'ircelxa'i=0.800, xumjimcelxa'i=0.614, elxa=0.590. Lexicon see: XVL
✅JTŘ·S3.BSC
MODERN FIREARM II
grenade launcherxanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2. · xilcelxa'i (lujvo): xa1=c1 is an artillery gun for use against xa2 by xa3, launching projectile c2 propelled by c3. · danti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2
Lensisku semantic; top: xanselrerjbama=0.652, xilcelxa'i=0.624, danti=0.583. Lexicon see: XVL
❌JTÇ·S1.BSC
MODERN FIREARM III
multi-barrel firearm— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: multi-barrel firearm MODERN FIREARM III
✅JTÇ·S2.BSC
MODERN FIREARM III
grenade launcherdanti (gismu): x1 is a bullet, missile, or other ballistic projectile for firing by x2 · janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · xanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2.
Lensisku semantic; top: danti=0.557, janjaknyxa'i=0.614, xanselrerjbama=0.608. Lexicon see: XVL
✅JTÇ·S3.BSC
MODERN FIREARM III
anti-tank riflejancelxa'i (lujvo): x1=xa1 is a rifle/RPG/[near-shoulder weapon] against x2=xa2, used by x3=xa3=j3, shooting projectile x4=c2 · clacelxa'i (lujvo): x1=ce1=cl1 is a rifle for use against x2 by x3, launching projectile c2 propelled by c3. · bundukiia (fu'ivla): x1 is a rifle/long gun
Lensisku semantic; top: jancelxa'i=0.554, clacelxa'i=0.554, bundukiia=0.580. Lexicon see: XVL
✅JVL·S1.BSC
FIREARM-LAUNCHED PROJECTILE
ball (small)danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · bundukiia (fu'ivla): x1 is a rifle/long gun
Lensisku semantic; top: danti=0.704, zilce'a=0.704, bundukiia=0.553. Lexicon see: XVL
✅JVL·S2.BSC
FIREARM-LAUNCHED PROJECTILE
shotdanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · celgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3.
Lensisku semantic; top: danti=0.734, zilce'a=0.734, celgunta=0.667. Lexicon see: XVL
✅JVL·S3.BSC
FIREARM-LAUNCHED PROJECTILE
bulletdanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xacyce'a (lujvo): xa1=c1 is a gun/cannon/firearm launching projectile c2 propelled by c3, for use against xa2 by xa3.
Lensisku semantic; top: danti=0.715, zilce'a=0.715, xacyce'a=0.682. Lexicon see: XVL
✅JVŘ·S1.BSC
ROCKET LAUNCHER
bazooka / RPG / gyrojetjanjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · jakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · cecla (gismu): x1 launches projectile or missile x2 propelled by x3
Lensisku semantic; top: janjaknyxa'i=0.856, jakne=0.561, cecla=0.578. Lexicon see: XVL
✅JVŘ·S2.BSC
ROCKET LAUNCHER
tank gunjanjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · jakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · cecla (gismu): x1 launches projectile or missile x2 propelled by x3
Lensisku semantic; top: janjaknyxa'i=0.763, jakne=0.656, cecla=0.631. Lexicon see: XVL
✅JVŘ·S3.BSC
ROCKET LAUNCHER
rocket podjakne (gismu): x1 is a rocket [vehicle] propelled by jet expelling x2 carrying payload x3. · janjaknyxa'i (lujvo): x1 is a bazooka for use against x2 by x3. · sorjaknykarce (lujvo): k1 is a multiple rocket launcher propelled by k3.
Lensisku semantic; top: jakne=0.699, janjaknyxa'i=0.756, sorjaknykarce=0.691. Lexicon see: XVL
✅JVW·S1.BSC
LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE
cannon balldanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · cecla (gismu): x1 launches projectile or missile x2 propelled by x3
Lensisku semantic; top: danti=0.692, zilce'a=0.692, cecla=0.603. Lexicon see: XVL
✅JVW·S2.BSC
LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE
grenade or other non-self-powered explosive projectiledanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · karcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3.
Lensisku semantic; top: danti=0.627, zilce'a=0.627, karcycelxa'i=0.617. Lexicon see: XVL
✅JVW·S3.BSC
LARGE GUNPOWDER OR ROCKET-LAUNCHED PROJECTILE
self-powered explosive or warhead-containing projectile/missiledanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · karcycelxa'i (lujvo): x1=c1=k2 is a self-propelled artillery gun for use against x2 by x3, launching projectile c2 propelled by c3. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.628, karcycelxa'i=0.631, zilce'a=0.628. Lexicon see: XVL
✅JXL·S1.BSC
BOMB
explosive/incendiary device / bombjbama (gismu): x1 is a bomb with explosive x2 · spoja (gismu): x1 explodes or bursts into pieces x2
Lensisku semantic; top: jbama=0.645, spoja=0.629. Lexicon see: XVL
✅JXL·S2.BSC
BOMB
grenadejbama (gismu): x1 is a bomb/explosive device with explosive material/principle x2. · xanselrerjbama (lujvo): j1 is a hand grenade with explosive material/principle j2. · ratmijypo'ijbama (lujvo): x1 is an atom(ic)/nuclear (fission) bomb which operates primarily by the fission of core/isotope x2.
Lensisku semantic; top: jbama=0.814, xanselrerjbama=0.778, ratmijypo'ijbama=0.651. Lexicon see: XVL
✅JXL·S3.BSC
BOMB
depth chargejbama (gismu): x1 is a bomb/explosive device with explosive material/principle x2.
Lensisku semantic; top: jbama=0.574. Lexicon see: XVL
✅LŢX·S1.BSC
CHEMICAL WEAPON
noxious gas or aerosol [e.g., tear gas, pepper spray]vidgapci (lujvo): g1=v1 is poison gas under conditions g3.
Lensisku semantic; top: vidgapci=0.585. Lexicon see: XVL
✅LŢX·S2.BSC
CHEMICAL WEAPON
chemical weapon [e.g., mustard gas]sansrmustardo (fu'ivla): x1 is mustard for use on x2 made with x3. · snapisa (fu'ivla): x1 is mustard of species/breed x2. · koblrsinapi (fu'ivla): x1 is mustard of species/variety x2.
Lensisku semantic; top: sansrmustardo=0.562, snapisa=0.562, koblrsinapi=0.562. Lexicon see: XVL
✅LŢX·S3.BSC
CHEMICAL WEAPON
nerve gas / nerve agentnirna (gismu): x1 is a nerve/neuron [body-part] of x2; [metaphor: information/control network connection].
Lensisku semantic; top: nirna=0.567. Lexicon see: XVL
❌ẒVW·S1.BSC
ELECTROSHOCK WEAPON
taser— (GAP)
Lensisku semantic GAP (best sim 0.496 < 0.55). Query: taser ELECTROSHOCK WEAPON
❌ẒVW·S2.BSC
ELECTROSHOCK WEAPON
stun gun— (GAP)
Lensisku semantic GAP (best sim 0.469 < 0.55). Query: stun gun ELECTROSHOCK WEAPON
❌ẒVW·S3.BSC
ELECTROSHOCK WEAPON
stun baton / cattle prod— (GAP)
Lensisku semantic GAP (best sim 0.485 < 0.55). Query: stun baton / cattle prod ELECTROSHOCK WEAPON
❌ẒVY·S1.BSC
DIRECTED ENERGY WEAPON
electromagnetic energy weapon [e.g., laser-based]— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: electromagnetic energy weapon [e.g., laser-based] DIRECTED ENERGY WEAPON
❌ẒVY·S2.BSC
DIRECTED ENERGY WEAPON
atomic particle beam— (GAP)
Lensisku semantic GAP (best sim 0.527 < 0.55). Query: atomic particle beam DIRECTED ENERGY WEAPON
❌ẒVY·S3.BSC
DIRECTED ENERGY WEAPON
“disruptor”-style weapon— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: “disruptor”-style weapon DIRECTED ENERGY WEAPON
❌PTW·S1.BSC
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
(to be) a particular defensive weapon; to deploy a particular weapon [Stem 1 = punji stick]— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) a particular defensive weapon; to deploy a particular weapon [Stem 1 = punji stick]
✅PTW·S1.CTE
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
(to be) a state of protection afforded by deployment of a particular defensive weaponbandu (gismu): x1 (event) defends/protects x2 (object/state) from threat/peril/potential x3 (event). · selbandu (lujvo): x2=b1 (event) defends/protects x1=b2 (object/state) from threat/peril/potential x3=b3 (event). · terbandu (lujvo): x3=b1 (event) defends/protects x2=b2 (object/state) from threat/peril/potential x1=b3 (event).
Lensisku semantic; top: bandu=0.599, selbandu=0.618, terbandu=0.551.
❌PTW·S1.CSV
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
(to be) the physical act/process of a particular defensive weapon engaged in countering an attacking entity— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) the physical act/process of a particular defensive weapon engaged in countering an a…
❌PTW·S1.OBJ
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
(to be) the target/victim of a particular defensive weapon— (GAP)
Lensisku semantic GAP (best sim 0.536 < 0.55). Query: ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON (to be) the target/victim of a particular defensive weapon
❌PTW·S2.BSC
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
caltrop— (GAP)
Lensisku semantic GAP (best sim 0.453 < 0.55). Query: caltrop ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
❌PTW·S3.BSC
ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
Czech hedgehog— (GAP)
Lensisku semantic GAP (best sim 0.521 < 0.55). Query: Czech hedgehog ANTI-PERSONNEL OR ANTI-VEHICLE DEFENSIVE WEAPON
❌PTY·S1.BSC
BOOBY-TRAP / MINE
non-explosive booby trap— (GAP)
Lensisku semantic GAP (best sim 0.513 < 0.55). Query: non-explosive booby trap BOOBY-TRAP / MINE
❌PTY·S2.BSC
BOOBY-TRAP / MINE
explosive booby-trap— (GAP)
Lensisku semantic GAP (best sim 0.489 < 0.55). Query: explosive booby-trap BOOBY-TRAP / MINE
❌PTY·S3.BSC
BOOBY-TRAP / MINE
explosive mine— (GAP)
Lensisku semantic GAP (best sim 0.479 < 0.55). Query: explosive mine BOOBY-TRAP / MINE
✅ŽTW·S1.BSC
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) a poisonous [i.e., chemical] substance, poison; to poison [with a chemical substance]vindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.
Lensisku semantic; top: vindu=0.729, vidgapci=0.593.
✅ŽTW·S1.CTE
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) the experience of suffering from poisoning; to be poisonedvindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3. · vidbi'a (lujvo): x1 is poisoned, suffering from the effects of poison or venom x2.
Lensisku semantic; top: vindu=0.680, vidgapci=0.576, vidbi'a=0.563.
✅ŽTW·S1.CSV
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) the act of poisoning; to poison, to utilize poisonvindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.
Lensisku semantic; top: vindu=0.685, vidgapci=0.602.
✅ŽTW·S1.OBJ
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) the entity/party which is poisonedvindu (gismu): x1 is poisonous or toxic to x2 · vidgapci (lujvo): g1=v1 is poison gas under conditions g3.
Lensisku semantic; top: vindu=0.703, vidgapci=0.572.
✅ŽTW·S2.BSC
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) a venom; to poison by means of venomvindu (gismu): x1 is poisonous or toxic to x2 · vidysince (lujvo): x1 is a venomous snake of species/breed x2 · nalvidysince (lujvo): x1 is a non-venomous snake of species/breed x2
Lensisku semantic; top: vindu=0.633, vidysince=0.565, nalvidysince=0.563.
✅ŽTW·S3.BSC
POISONOUS, VENOMOUS, OR RADIOACTIVE SUBSTANCE
(to be) a radioactive substance; to expose to a radioactive substancevindu (gismu): x1 is poisonous or toxic to x2 · ra'irce (fu'ivla): x1 emits radiation x2; x1 is radioactive
Lensisku semantic; top: vindu=0.599, ra'irce=0.655.
✅SKH·S1.BSC
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) a act/process of targeting or aiming at a target; to target, to aim (at a target)terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: terzu'e=0.569.
✅SKH·S1.CTE
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) what one is aiming [e.g., a projectile weapon, a hand-held projectile, a basketball]danti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · celgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3.
Lensisku semantic; top: danti=0.635, zilce'a=0.635, celgunta=0.558.
✅SKH·S1.CSV
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) an act/process of aiming, training one’s sights upon; to aim at, to target, to train one’s sights uponterzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: terzu'e=0.576.
✅SKH·S1.OBJ
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) a target, what one aims atdanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · terzu'e (lujvo): z3 is the purpose of action z2 by agent z1. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.597, terzu'e=0.607, zilce'a=0.597.
✅SKH·S2.BSC
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) an act/process of targeting one’s (verbal/written) communication/message at a party; to aim for/at a (particular) audienceterzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: terzu'e=0.588.
✅SKH·S3.BSC
AIMING (A PROJECTILE/WEAPON) / TARGET / GOAL / OBJECTIVE
(to be) a state/process of pursuing, driving at/towards a goal or objective; to drive towards/pursue a goal or objectiveterzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: terzu'e=0.594.

5.3 — Play / games / sport ​

StatusIthkuilIthkuil examplesLojban
✅ŠV·S1.BSC
PLAY / RECREATION / RELAXATION
(to be) an act/instance of play or recreation [both the act and the motivating desire for self-amusement or relaxation]nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunkei=0.594.
✅ŠV·S1.CTE
PLAY / RECREATION / RELAXATION
(to be) the motivating desire for self-amusement behind an act/instance of play/recreationnunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunkei=0.564.
✅ŠV·S1.CSV
PLAY / RECREATION / RELAXATION
(to be) the physical act of engaging in play or recreationnunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunkei=0.625.
✅ŠV·S1.OBJ
PLAY / RECREATION / RELAXATION
(to be) particular activity/form of play in which one engages [e.g., a game, contest, puzzle, prank, etc.]nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · zumfau (lujvo): x1 is an activity · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: nunkei=0.635, zumfau=0.598, ci'erkei=0.578.
✅ŠV·S2.BSC
PLAY / RECREATION / RELAXATION
(to be) an act/instance of a participatory or self- involved leisure/relaxation activity (activity + psychological motivations behind it), e.g., a dance, a hike, fishing, campingzumfau (lujvo): x1 is an activity
Lensisku semantic; top: zumfau=0.552.
✅ŠV·S3.BSC
PLAY / RECREATION / RELAXATION
(to be/manifest) the practice of a hobby or pastime (activity + psychological motivations behind it)nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · zukte'obi (fu'ivla): x1 does x2 (ka) as a hobby. x2 is a hobby of x1. · zumfau (lujvo): x1 is an activity
Lensisku semantic; top: nunkei=0.594, zukte'obi=0.633, zumfau=0.576.
✅NZV·S1.BSC
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) an act/instance of playing a formal rule-oriented recreational activity, e.g., a board game, a sport, etc. (activity + feeling of amusement/enjoyment derived)ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.592, nunkei=0.555.
✅NZV·S1.CTE
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) the motivating desire for self-amusement behind an act/instance of playing a formal rule-oriented activity, board game, sport, etc.ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.591.
✅NZV·S1.CSV
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) the physical act of engaging in a formal rule-oriented recreational activityci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.560, nunkei=0.552.
✅NZV·S1.OBJ
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) particular activity/form of play in which one engages [e.g., a board game, individual sport, etc.]ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.640, nunkei=0.560.
✅NZV·S2.BSC
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) an act/instance of engaging in an individual (non- team) sporting activity (activity + feeling of competitive spirit) for motive of formal competition, e.g., an individual race, an individualci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.581.
✅NZV·S3.BSC
PLAY FORMAL GAME / SPORTING ACTIVITY
(to be) a team-oriented sporting activity normally involving equipment [e.g., a court, a playing field, a ball, goal area, projectile playing piece, horse, racket, clubs, etc.]ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · bolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: ci'erkei=0.588, xadykelci'e=0.577, bolkei=0.573.
❌NZŇ·S1.BSC(to be) an object used as a required point-scoring object when playing a game or sport [Stem 1 = inflated ball used for throwing, kicking, bouncing, or volleying [e.g., volleyball, football/soccer, te— (GAP)
Lensisku semantic GAP (best sim 0.541 < 0.55). Query: (to be) an object used as a required point-scoring object when playing a game or sport [Stem 1 = inflated ball used for throwing, kicking, b…
❌NZŇ·S1.CTE(to be) the state of an object used as a piece of an equipment in a game or sport being in use or being in play— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: (to be) the state of an object used as a piece of an equipment in a game or sport being in use or being in play
❌NZŇ·S1.CSV(to be) the physical act of touching/handling/using/throwing/placing, etc. the particular point-scoring object while engaged in the particular game or sport— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: (to be) the physical act of touching/handling/using/throwing/placing, etc. the particular point-scoring object while engaged in the particul…
❌NZŇ·S1.OBJ(to be) the state (of play) signified by the position/placement/reading or resulting state/outcome [e.g., after being thrown or moved] of an object used as a required piece of equipment when playing a— (GAP)
Lensisku semantic GAP (best sim 0.411 < 0.55). Query: (to be) the state (of play) signified by the position/placement/reading or resulting state/outcome [e.g., after being thrown or moved] of an…
✅NZŇ·S2.BSCprolate spheroid shaped ball [e.g., rugby, American football, Australian football]bolci (gismu): x1 is a ball or sphere made of x2 · selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · boltipyboi (lujvo): x1 is a soccer ball made from material x2.
Lensisku semantic; top: bolci=0.598, selboi=0.656, boltipyboi=0.606.
✅NZŇ·S3.BSCbeachballbolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · canre (gismu): x1 is a quantity of/contains/is made of sand/grit from source x2 of composition including x3. · dansycu'u (lujvo): c1 is a dance/ball involving participants c2=d1, to accompaniment/music/rhythm d2.
Lensisku semantic; top: bolci=0.616, canre=0.603, dansycu'u=0.606.
✅RNZŇ·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
hard small ball hit with club or mallet [e.g., golf, field hockey, croquet]bolrkroke (fu'ivla): x1 is a croquet ball.
Lensisku semantic; top: bolrkroke=0.610. Lexicon see: NZŇ
✅RNZŇ·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
small rubberized ball hit with hand or racket [e.g., tennis, squash, racquetball, jai alai ball, American handball, lacrosse ball]bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · bolrkroke (fu'ivla): x1 is a croquet ball.
Lensisku semantic; top: bolci=0.575, bolrkroke=0.564. Lexicon see: NZŇ
✅RNZŇ·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
ping-pong ballbolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2].
Lensisku semantic; top: bolci=0.578. Lexicon see: NZŇ
✅RNZY·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
ball used for hitting with a bat [e.g., baseball, cricket ball]bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · darxi (gismu): x1 hits or strikes x2 with x3 at x4 · bolrkriketi (fu'ivla): x1 is a cricket ball.
Lensisku semantic; top: bolci=0.573, darxi=0.575, bolrkriketi=0.608. Lexicon see: NZŇ
❌RNZY·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
softball— (GAP)
Lensisku semantic GAP (best sim 0.514 < 0.55). Query: softball (to be) an object used as a required point-scoring object when playing a game or…
✅RNZY·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
hard, heavy sphere [e.g., shot, bowling ball]selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · bolrbolingo (fu'ivla): x1 is a bowling ball.
Lensisku semantic; top: selboi=0.555, bolrbolingo=0.593. Lexicon see: NZŇ
❌RNZL·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
hockey puck, shuffleboard puck— (GAP)
Lensisku semantic GAP (best sim 0.392 < 0.55). Query: hockey puck, shuffleboard puck (to be) an object used as a required point-scoring object when playing a game or…
❌RNZL·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
discus— (GAP)
Lensisku semantic GAP (best sim 0.482 < 0.55). Query: discus (to be) an object used as a required point-scoring object when playing a game or…
❌RNZL·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
frisbie, flying/aerial disc— (GAP)
Lensisku semantic GAP (best sim 0.529 < 0.55). Query: frisbie, flying/aerial disc (to be) an object used as a required point-scoring object when playing a game or…
❌TBR·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
throwing ring, hoop— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: throwing ring, hoop (to be) an object used as a required point-scoring object when playing a game or…
❌TBR·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
recreational horseshoe— (GAP)
Lensisku semantic GAP (best sim 0.450 < 0.55). Query: recreational horseshoe (to be) an object used as a required point-scoring object when playing a game or…
✅TBR·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
shuttlecock [e.g., badminton]pimboi (lujvo): p1 is a shuttlecock · pimboijvi (lujvo): j1 plays badminton against j2 in competition j3 for prize/title j4.
Lensisku semantic; top: pimboi=0.720, pimboijvi=0.640. Lexicon see: NZŇ
❌TĻKW·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
curling stone— (GAP)
Lensisku semantic GAP (best sim 0.473 < 0.55). Query: curling stone (to be) an object used as a required point-scoring object when playing a game or…
❌TĻKW·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
bean bag— (GAP)
Lensisku semantic GAP (best sim 0.484 < 0.55). Query: bean bag (to be) an object used as a required point-scoring object when playing a game or…
❌TĻKW·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
skull (jugger)— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: skull (jugger) (to be) an object used as a required point-scoring object when playing a game or…
✅TĻKY·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
wiffleball, nerf ball, other ultralight ballbolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · selboi (lujvo): x2=b1 is a ball/sphere/orb/globe made of material x1=b2. · bolrgolfo (fu'ivla): x1 is a golf ball.
Lensisku semantic; top: bolci=0.611, selboi=0.567, bolrgolfo=0.564. Lexicon see: NZŇ
❌TĻKY·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
throwing dart— (GAP)
Lensisku semantic GAP (best sim 0.431 < 0.55). Query: throwing dart (to be) an object used as a required point-scoring object when playing a game or…
✅TĻKY·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
other playing projectiledanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2
Lensisku semantic; top: danti=0.631, zilce'a=0.631. Lexicon see: NZŇ
❌KFK·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
standard playing card— (GAP)
Lensisku semantic GAP (best sim 0.476 < 0.55). Query: standard playing card (to be) an object used as a required point-scoring object when playing a game or…
❌KFK·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
specialized playing card [e.g., tarot card]— (GAP)
Lensisku semantic GAP (best sim 0.520 < 0.55). Query: specialized playing card [e.g., tarot card] (to be) an object used as a required point-scoring object when playing a game or…
❌KFK·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
playing/gambling chip or token— (GAP)
Lensisku semantic GAP (best sim 0.504 < 0.55). Query: playing/gambling chip or token (to be) an object used as a required point-scoring object when playing a game or…
❌KVL·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
game counter or marker— (GAP)
Lensisku semantic GAP (best sim 0.501 < 0.55). Query: game counter or marker (to be) an object used as a required point-scoring object when playing a game or…
✅KVL·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
standard 6-sided playing die [i.e., one of a pair of dice]kelkubli (lujvo): ku1 is a die/are dice for game x2 with surfaces/sides ku3 (default 6).
Lensisku semantic; top: kelkubli=0.557. Lexicon see: NZŇ
❌KVL·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
non-standard die— (GAP)
Lensisku semantic GAP (best sim 0.450 < 0.55). Query: non-standard die (to be) an object used as a required point-scoring object when playing a game or…
✅RNZR·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
disc-like playing piece [e.g., for checkers or other board game]cuktermai (lujvo): m3=c1 is a disc [circular physical object] made of a material m1.
Lensisku semantic; top: cuktermai=0.570. Lexicon see: NZŇ
❌RNZR·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
playing marble or other small spheroid playing piece— (GAP)
Lensisku semantic GAP (best sim 0.493 < 0.55). Query: playing marble or other small spheroid playing piece (to be) an object used as a required point-scoring object when playing a game or…
❌RNZR·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
specially shaped playing piece or game token— (GAP)
Lensisku semantic GAP (best sim 0.460 < 0.55). Query: specially shaped playing piece or game token (to be) an object used as a required point-scoring object when playing a game or…
❌KVR·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
playing tile— (GAP)
Lensisku semantic GAP (best sim 0.546 < 0.55). Query: playing tile (to be) an object used as a required point-scoring object when playing a game or…
✅KVR·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
game-playing piece consisting of miniature model, picture, or representation of a real-world object [e.g., chess piece]si'o ze'ei poi'i (NU*/cmavo-compound): abstractor: x1 is x2's concept of the object bound to {ke'a} and described by [bridi] · dacti (gismu): x1 is a material object enduring in space-time; x1 is a thing.
Lensisku semantic; top: si'o ze'ei poi'i=0.651, dacti=0.564. Lexicon see: NZŇ
❌KVR·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
domino or other stackable playing piece/counter/marker— (GAP)
Lensisku semantic GAP (best sim 0.424 < 0.55). Query: domino or other stackable playing piece/counter/marker (to be) an object used as a required point-scoring object when playing a game or…
✅KVŘ·S1.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
pin (bowling)pijne (gismu): x1 is a pin/peg (needle-shaped tool) for fastening to/piercing x2, of material/properties x3. · bolrbolingo (fu'ivla): x1 is a bowling ball.
Lensisku semantic; top: pijne=0.581, bolrbolingo=0.598. Lexicon see: NZŇ
✅KVŘ·S2.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
bail (cricket)sagjalra (lujvo): j1 is a cricket of species j2. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4. · bolrkriketi (fu'ivla): x1 is a cricket ball.
Lensisku semantic; top: sagjalra=0.570, kriketi=0.563, bolrkriketi=0.558. Lexicon see: NZŇ
✅KVŘ·S3.BSC
(to be) an object used as a required point-scoring object when playing a game or… (see NZŇ)
stump (cricket)ricyvelvi'u (lujvo): x1=v4 is a stump of tree x2=t1=v3 · sagjalra (lujvo): j1 is a cricket of species j2. · bolrkriketi (fu'ivla): x1 is a cricket ball.
Lensisku semantic; top: ricyvelvi'u=0.652, sagjalra=0.592, bolrkriketi=0.587. Lexicon see: NZŇ
❌TÇP·S1.BSC(to be) an object used as an accessory or necessary piece of equipment when playing a game or sport [Stem 1 = playing field, pitch, court, rink]— (GAP)
Lensisku semantic GAP (best sim 0.508 < 0.55). Query: (to be) an object used as an accessory or necessary piece of equipment when playing a game or sport [Stem 1 = playing field, pitch, court, r…
❌TÇP·S1.CTE(to be) the state of an object being used as an accessory or necessary equipment in a game or sport being in use or being in play— (GAP)
Lensisku semantic GAP (best sim 0.524 < 0.55). Query: (to be) the state of an object being used as an accessory or necessary equipment in a game or sport being in use or being in play
❌TÇP·S1.CSV(to be) the physical act of using the particular piece of equipment while engaged in the particular game or sport— (GAP)
Lensisku semantic GAP (best sim 0.508 < 0.55). Query: (to be) the physical act of using the particular piece of equipment while engaged in the particular game or sport
❌TÇP·S1.OBJ(to be) the particular state (of play) made possible by the use of the particular piece of equipment— (GAP)
Lensisku semantic GAP (best sim 0.474 < 0.55). Query: (to be) the particular state (of play) made possible by the use of the particular piece of equipment
❌TÇP·S2.BSCfield of play boundary, border, line— (GAP)
Lensisku semantic GAP (best sim 0.483 < 0.55). Query: field of play boundary, border, line
❌TÇP·S3.BSCbase, safe spot/zone of playing field— (GAP)
Lensisku semantic GAP (best sim 0.512 < 0.55). Query: base, safe spot/zone of playing field
❌ZGY·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
goal / basket / end zone— (GAP)
Lensisku semantic GAP (best sim 0.533 < 0.55). Query: goal / basket / end zone (to be) an object used as an accessory or necessary piece of equipment when play…
✅ZGY·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
goalpostterzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: terzu'e=0.556. Lexicon see: TÇP
❌ZGY·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
target— (GAP)
Lensisku semantic GAP (best sim 0.488 < 0.55). Query: target (to be) an object used as an accessory or necessary piece of equipment when play…
✅ČŢR·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
bat (sport)volsmacu (lujvo): s1=v1 is a bat (flying mammal of order Chiroptera) of species/breed s2 · xirtera (fu'ivla): x1 is a bat (flying mammal of Order Chiroptera) of subtaxon/breed x2. · granrbeiso (fu'ivla): x1 is a baseball bat made of material x2.
Lensisku semantic; top: volsmacu=0.688, xirtera=0.688, granrbeiso=0.654. Lexicon see: TÇP
✅ČŢR·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
paddleblomuvga'a (lujvo): g1 is an oar/paddle of boat/ship/vessel b1, of material g3, boat for carrying b2.
Lensisku semantic; top: blomuvga'a=0.596. Lexicon see: TÇP
✅ČŢR·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
racquetkelcrkroke (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · krokete (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · bolrkroke (fu'ivla): x1 is a croquet ball.
Lensisku semantic; top: kelcrkroke=0.694, krokete=0.694, bolrkroke=0.651. Lexicon see: TÇP
❌ČŢW·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
stick, mallet— (GAP)
Lensisku semantic GAP (best sim 0.496 < 0.55). Query: stick, mallet (to be) an object used as an accessory or necessary piece of equipment when play…
✅ČŢW·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
golf clubbolrgolfo (fu'ivla): x1 is a golf ball.
Lensisku semantic; top: bolrgolfo=0.602. Lexicon see: TÇP
❌ČŢW·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
net— (GAP)
Lensisku semantic GAP (best sim 0.461 < 0.55). Query: net (to be) an object used as an accessory or necessary piece of equipment when play…
✅ĻKW·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
board [e.g., surf-, snow-, paddle-]tanbo (gismu): x1 is a board/plank [3-dimensional long flat rectangle] of material x2. · xilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · si'erta'o (lujvo): t1=s1 is a snowboard of material/property t2.
Lensisku semantic; top: tanbo=0.584, xilta'o=0.566, si'erta'o=0.553. Lexicon see: TÇP
✅ĻKW·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
skiskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.
Lensisku semantic; top: skiji=0.679, sijypi'e=0.558. Lexicon see: TÇP
✅ĻKW·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
ski poleskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.
Lensisku semantic; top: skiji=0.564. Lexicon see: TÇP
✅ÇÇW·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
sailfalnu (gismu): x1 is a sail for gathering propelling material x2 on vehicle/motor x3. · fankla (lujvo): k1 sails to destination k2 from origin k3 via route k4 on sailing vehicle k5=f3.
Lensisku semantic; top: falnu=0.660, fankla=0.660. Lexicon see: TÇP
❌ÇÇW·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
parasail— (GAP)
Lensisku semantic GAP (best sim 0.442 < 0.55). Query: parasail (to be) an object used as an accessory or necessary piece of equipment when play…
✅ÇÇW·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
kitevolfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2.
Lensisku semantic; top: volfalnu=0.759, volfanjacta'o=0.670. Lexicon see: TÇP
❌ÇÇL·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
luge sled / skeleton sled— (GAP)
Lensisku semantic GAP (best sim 0.480 < 0.55). Query: luge sled / skeleton sled (to be) an object used as an accessory or necessary piece of equipment when play…
❌ÇÇL·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
bobsled / bobsleigh— (GAP)
Lensisku semantic GAP (best sim 0.377 < 0.55). Query: bobsled / bobsleigh (to be) an object used as an accessory or necessary piece of equipment when play…
❌ÇÇL·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
toboggan— (GAP)
Lensisku semantic GAP (best sim 0.500 < 0.55). Query: toboggan (to be) an object used as an accessory or necessary piece of equipment when play…
❌TKV·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
cue, cue stick [e.g., billiards, shuffleboard]— (GAP)
Lensisku semantic GAP (best sim 0.520 < 0.55). Query: cue, cue stick [e.g., billiards, shuffleboard] (to be) an object used as an accessory or necessary piece of equipment when play…
✅TKV·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
broom (curling)ga'abru (lujvo): b1 is a broom with bristles b2 with long handle g1. · sparcitisu (fu'ivla): s1 is a broom (genus Cytisus) of species/strain/cultivar s2. · spargenista (fu'ivla): s1 is a broom (genus Genista) of species/strain/cultivar s2.
Lensisku semantic; top: ga'abru=0.691, sparcitisu=0.691, spargenista=0.691. Lexicon see: TÇP
✅TKV·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
jump ropeskori (gismu): x1 is cord/cable/rope/line/twine/cordage/woven strands of material x2.
Lensisku semantic; top: skori=0.639. Lexicon see: TÇP
✅RZTR·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
protective glove [e.g., baseball]gluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2.
Lensisku semantic; top: gluta=0.583. Lexicon see: TÇP
✅RZTR·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
boxing glovegluta (gismu): x1 is a mitten/glove [hand and lower arm garment] of material x2.
Lensisku semantic; top: gluta=0.561. Lexicon see: TÇP
✅RZTR·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
protective face maskfirgai (lujvo): g1 is a mask covering the face of g2=f2. · vaxykevgai (lujvo): x1 is a facial/respiratory covering/mask that covers at least respiratory orifice(s) x2.
Lensisku semantic; top: firgai=0.591, vaxykevgai=0.589. Lexicon see: TÇP
❌ŠTM·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
pegged standard for high jump or pole vault— (GAP)
Lensisku semantic GAP (best sim 0.540 < 0.55). Query: pegged standard for high jump or pole vault (to be) an object used as an accessory or necessary piece of equipment when play…
❌ŠTM·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
track-and-field crossbar [e.g., high jump, pole vault]— (GAP)
Lensisku semantic GAP (best sim 0.478 < 0.55). Query: track-and-field crossbar [e.g., high jump, pole vault] (to be) an object used as an accessory or necessary piece of equipment when play…
✅ŠTM·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
vaulting pole (pole vault)jedji'o (lujvo): x1 is the x3 pole of x2
Lensisku semantic; top: jedji'o=0.557. Lexicon see: TÇP
❌ŇBR·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
barbell— (GAP)
Lensisku semantic GAP (best sim 0.444 < 0.55). Query: barbell (to be) an object used as an accessory or necessary piece of equipment when play…
✅ŇBR·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
weight (used with barbell)junta (gismu): x1 is the weight of x2 in field x3
Lensisku semantic; top: junta=0.617. Lexicon see: TÇP
❌ŇBR·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
caber— (GAP)
Lensisku semantic GAP (best sim 0.468 < 0.55). Query: caber (to be) an object used as an accessory or necessary piece of equipment when play…
❌BZŇ·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
boxing ring— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: boxing ring (to be) an object used as an accessory or necessary piece of equipment when play…
❌BZŇ·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
trampoline— (GAP)
Lensisku semantic GAP (best sim 0.530 < 0.55). Query: trampoline (to be) an object used as an accessory or necessary piece of equipment when play…
❌BZŇ·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
caged ring, enclosed ring— (GAP)
Lensisku semantic GAP (best sim 0.548 < 0.55). Query: caged ring, enclosed ring (to be) an object used as an accessory or necessary piece of equipment when play…
✅ŢFW·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
roller skateskiji (gismu): x1 is a skate or ski for surface x2 supporting x3 · gunro (gismu): x1 rolls on x2 rotating on axis or axle x3 · carcycutci (lujvo): cu1 is a roller skate/ice skate for feet cu2, of material cu3, for carrying x4=ca2.
Lensisku semantic; top: skiji=0.668, gunro=0.598, carcycutci=0.598. Lexicon see: TÇP
✅ŢFW·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
skateboardxilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · skiji (gismu): x1 is a skate or ski for surface x2 supporting x3
Lensisku semantic; top: xilta'o=0.753, skiji=0.623. Lexicon see: TÇP
✅ŢFW·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
ice skateskiji (gismu): x1 is a skate or ski for surface x2 supporting x3 · carcycutci (lujvo): cu1 is a roller skate/ice skate for feet cu2, of material cu3, for carrying x4=ca2. · cucyxelkla (lujvo): x1=k5 is a roller skate to destination k2 from origin k3 via route k4, transporting x5=k1.
Lensisku semantic; top: skiji=0.671, carcycutci=0.639, cucyxelkla=0.629. Lexicon see: TÇP
❌ŢSP·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
high bar (gymnastics)— (GAP)
Lensisku semantic GAP (best sim 0.512 < 0.55). Query: high bar (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play…
❌ŢSP·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
uneven bars (gymnastics)— (GAP)
Lensisku semantic GAP (best sim 0.495 < 0.55). Query: uneven bars (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play…
❌ŢSP·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
parallel bar(s) (gymnastics)— (GAP)
Lensisku semantic GAP (best sim 0.478 < 0.55). Query: parallel bar(s) (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play…
❌ŢSPW·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
balance beam (gymnastics)— (GAP)
Lensisku semantic GAP (best sim 0.529 < 0.55). Query: balance beam (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play…
❌ŢSPW·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
pommel horse (gymnastics)— (GAP)
Lensisku semantic GAP (best sim 0.509 < 0.55). Query: pommel horse (gymnastics) (to be) an object used as an accessory or necessary piece of equipment when play…
✅ŢSPW·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
vault (gymnastics)zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.
Lensisku semantic; top: zajba=0.565. Lexicon see: TÇP
✅ŢSPY·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
still ring(s) (gymnastics)djine (gismu): x1 is a ring/annulus/torus/circle [shape/form] of material x2, inside diam. x3, outside diam. x4. · jabyselsna (lujvo): x1 (bell) rings · degja'i (lujvo): j1 is a ring on finger j2=d1.
Lensisku semantic; top: djine=0.572, jabyselsna=0.572, degja'i=0.572. Lexicon see: TÇP
✅ŢSPY·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
floor mat (gymnastics), wrestling matmatci (gismu): x1 is a mat/pad/mattress/pallet [flat, soft, dense form] of material x2.
Lensisku semantic; top: matci=0.565. Lexicon see: TÇP
❌ŢSPY·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
trapeze— (GAP)
Lensisku semantic GAP (best sim 0.448 < 0.55). Query: trapeze (to be) an object used as an accessory or necessary piece of equipment when play…
❌CTY·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
juggling pin or ball— (GAP)
Lensisku semantic GAP (best sim 0.511 < 0.55). Query: juggling pin or ball (to be) an object used as an accessory or necessary piece of equipment when play…
✅CTY·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
batonterda'iga'a (lujvo): d3=g1 is a baton of material g2.
Lensisku semantic; top: terda'iga'a=0.564. Lexicon see: TÇP
❌CTY·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
other hand-held recreative implement— (GAP)
Lensisku semantic GAP (best sim 0.478 < 0.55). Query: other hand-held recreative implement (to be) an object used as an accessory or necessary piece of equipment when play…
❌ẒML·S1.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
trampoline— (GAP)
Lensisku semantic GAP (best sim 0.530 < 0.55). Query: trampoline (to be) an object used as an accessory or necessary piece of equipment when play…
❌ẒML·S2.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
rebounder— (GAP)
Lensisku semantic GAP (best sim 0.487 < 0.55). Query: rebounder (to be) an object used as an accessory or necessary piece of equipment when play…
✅ẒML·S3.BSC
(to be) an object used as an accessory or necessary piece of equipment when play… (see TÇP)
bounce house / bouncy housemirjanli (lujvo): j1=m2=m4 bounces off j2=m1 to point m3. · pipygau (lujvo): g1=p3=p5 bounces p1 to p2 reaching height p4 · flixru (lujvo): x1 bounces x2 back to x3 from x4 because of failure x5.
Lensisku semantic; top: mirjanli=0.618, pipygau=0.618, flixru=0.618. Lexicon see: TÇP
❌ŢSK·S1.BSC(to be) an act/instance of playing/participating in the particular game or sport [i.e., the activity + the feeling of amusement/enjoyment derived] [Stem 1 = chess]— (GAP)
Lensisku semantic GAP (best sim 0.467 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport [i.e., the activity + the feeling of amusement/enjoyment de…
✅ŢSK·S1.CTE(to be) the motivating desire for self-amusement behind an act/instance of playing the particular game or sportmukti (gismu): x1 (Handlung/Ereignis/Zustand) motiviert/ist ein Motiv/Beweggrund/Anreiz/Ansporn für Handlung/Ereignis x2, durch Willen von x3 · nunmu'i (lujvo): n1 is the event of m1 motivating action m2 per volition m3. · mu'i ma (cmavo-compound): question : « motivation ? »
Lensisku semantic; top: mukti=0.566, nunmu'i=0.612, mu'i ma=0.569.
✅ŢSK·S1.CSV(to be) the physical act of engaging in the particular game or sportxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: xadykelci'e=0.572.
✅ŢSK·S1.OBJ(to be) an individual play or move within a particular game or sportci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: ci'erkei=0.573, xadykelci'e=0.565.
✅ŢSK·S2.BSCcheckers / draughtskelcrdaumtce (fu'ivla): x1 (players / mass) plays checkers in game / instance x2, with checkers standard / variant x3.
Lensisku semantic; top: kelcrdaumtce=0.715.
✅ŢSK·S3.BSCbackgammonnardigamo (fu'ivla): x1 is a game of backgammon
Lensisku semantic; top: nardigamo=1.000.
✅ŢSKW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
tic-tac-toe / naughts and crosseskucycuk (cmevla): tic-tac-toe
Lensisku semantic; top: kucycuk=0.636. Lexicon see: ŢSK
❌ŢSKW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
nine-men’s morris / mills / merels/ cowboy checkers— (GAP)
Lensisku semantic GAP (best sim 0.428 < 0.55). Query: nine-men’s morris / mills / merels/ cowboy checkers (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bul— (GAP)
Lensisku semantic GAP (best sim 0.513 < 0.55). Query: bul (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
pashisi / chaupar-like game— (GAP)
Lensisku semantic GAP (best sim 0.538 < 0.55). Query: pashisi / chaupar-like game (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
snakes-and-ladders / chutes-and-ladders— (GAP)
Lensisku semantic GAP (best sim 0.446 < 0.55). Query: snakes-and-ladders / chutes-and-ladders (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSKY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
tafl / tablut-like gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · jbuselkei (lujvo): k2 is a tabletop game played by k1 on table j1.
Lensisku semantic; top: ci'erkei=0.572, nunkei=0.566, jbuselkei=0.550. Lexicon see: ŢSK
❌ŢSKL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
shogi— (GAP)
Lensisku semantic GAP (best sim 0.469 < 0.55). Query: shogi (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
xiangqi / janggi— (GAP)
Lensisku semantic GAP (best sim 0.460 < 0.55). Query: xiangqi / janggi (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Halma / Stern-Halma / Chinese-checkers— (GAP)
Lensisku semantic GAP (best sim 0.484 < 0.55). Query: Halma / Stern-Halma / Chinese-checkers (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
go— (GAP)
Lensisku semantic GAP (best sim 0.489 < 0.55). Query: go (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSKR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gomoku / renju / five in a row— (GAP)
Lensisku semantic GAP (best sim 0.476 < 0.55). Query: gomoku / renju / five in a row (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSKR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
mahjongmrajane (fu'ivla): x1 is mahjong played by x2
Lensisku semantic; top: mrajane=0.752. Lexicon see: ŢSK
✅ŢSKF·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
mancala-type game [e.g., bao, Kalah, oware / warri / ayo / ouril, coro, pallanguzhi, bohnenspiel, cups]ci'erkelrmankala (fu'ivla): x1 plays a mancala game x2 with/organized by rules x3 which interrelate game parts (physical or conceptual) x4.
Lensisku semantic; top: ci'erkelrmankala=0.647. Lexicon see: ŢSK
❌ŢSKF·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
permainan / surakarta / dam-daman— (GAP)
Lensisku semantic GAP (best sim 0.491 < 0.55). Query: permainan / surakarta / dam-daman (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSKF·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
modern commercial tabletop/board gamejbuselkei (lujvo): k2 is a tabletop game played by k1 on table j1. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: jbuselkei=0.688, ci'erkei=0.628, nunkei=0.618. Lexicon see: ŢSK
❌KSVW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
carrom / pichenotte— (GAP)
Lensisku semantic GAP (best sim 0.503 < 0.55). Query: carrom / pichenotte (to be) an act/instance of playing/participating in the particular game or sport…
✅KSVW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
pitchnutmlacarna (lujvo): x1 pitches / rotates laterally toward direction x2 turning angular distance / to face point x3
Lensisku semantic; top: mlacarna=0.592. Lexicon see: ŢSK
✅KSVW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
crokinolekrokinole (fu'ivla): x1 is Crokinole (board game).
Lensisku semantic; top: krokinole=0.695. Lexicon see: ŢSK
❌KSVL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
novuss— (GAP)
Lensisku semantic GAP (best sim 0.451 < 0.55). Query: novuss (to be) an act/instance of playing/participating in the particular game or sport…
❌KSVL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
chapayev— (GAP)
Lensisku semantic GAP (best sim 0.497 < 0.55). Query: chapayev (to be) an act/instance of playing/participating in the particular game or sport…
✅KSVL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
button footballboltipyjvi (lujvo): x1 joue au football contre x2 dans la compétition x3 pour la récompense x4
Lensisku semantic; top: boltipyjvi=0.564. Lexicon see: ŢSK
✅KSVR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
billiards / poolbliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2. · runla'u (lujvo): l1=r1 is an (artificial) pool at site/within land mass l2. · gumjau (lujvo): d1=g1 is a pool of water.
Lensisku semantic; top: bliiardo=0.775, runla'u=0.656, gumjau=0.656. Lexicon see: ŢSK
✅KSVR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
snooker / English billiards / russian pyramidbliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2.
Lensisku semantic; top: bliiardo=0.581. Lexicon see: ŢSK
✅KSVR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other carrom or billiard like gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · bolkei (lujvo): k1 plays ball with the ball k2=b1 · bliiardo (fu'ivla): x1 is a billiard/pool/cue sport game characterized by x2.
Lensisku semantic; top: ci'erkei=0.565, bolkei=0.557, bliiardo=0.561. Lexicon see: ŢSK
✅KFKW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bridgecripu (gismu): x1 is a bridge/span over/across x2 between x3 and x4 [unordered, typically destination first].
Lensisku semantic; top: cripu=0.669. Lexicon see: ŢSK
✅KFKW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
whistxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: xadykelci'e=0.560. Lexicon see: ŢSK
❌KFKW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
euchre— (GAP)
Lensisku semantic GAP (best sim 0.477 < 0.55). Query: euchre (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
spades— (GAP)
Lensisku semantic GAP (best sim 0.512 < 0.55). Query: spades (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
500 (card game)— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: 500 (card game) (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other “trick-taking” card gamenunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: nunkei=0.572, ci'erkei=0.562. Lexicon see: ŢSK
❌KFKL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
rummy— (GAP)
Lensisku semantic GAP (best sim 0.520 < 0.55). Query: rummy (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
go fishfinpe (gismu): x1 is a fish of species x2 [metaphorical extension to sharks, non-fish aquatic vertebrates].
Lensisku semantic; top: finpe=0.598. Lexicon see: ŢSK
❌KFKL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other matching-type card game— (GAP)
Lensisku semantic GAP (best sim 0.548 < 0.55). Query: other matching-type card game (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
war-type card gamedabysmifau (lujvo): f1 (event) is a wargame, simulating combat by d1 against d2 over issue d3 (abstract). · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: dabysmifau=0.620, ci'erkei=0.585, nunkei=0.558. Lexicon see: ŢSK
❌KFKR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
slapjack— (GAP)
Lensisku semantic GAP (best sim 0.487 < 0.55). Query: slapjack (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other catch-and-collect type card gamenunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunkei=0.629. Lexicon see: ŢSK
✅KFKŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
pokertunta (gismu): x1 pokes or prods x2
Lensisku semantic; top: tunta=0.667. Lexicon see: ŢSK
❌KFKŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
blackjack— (GAP)
Lensisku semantic GAP (best sim 0.444 < 0.55). Query: blackjack (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
baccarat— (GAP)
Lensisku semantic GAP (best sim 0.477 < 0.55). Query: baccarat (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKŢ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bastra— (GAP)
Lensisku semantic GAP (best sim 0.468 < 0.55). Query: bastra (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKŢ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
cassino— (GAP)
Lensisku semantic GAP (best sim 0.524 < 0.55). Query: cassino (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKŢ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other card-based gambling gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · cundinkei (lujvo): k1 gambles/plays the lottery k2.
Lensisku semantic; top: ci'erkei=0.564, cundinkei=0.562. Lexicon see: ŢSK
❌KFKÇ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
crazy eights— (GAP)
Lensisku semantic GAP (best sim 0.405 < 0.55). Query: crazy eights (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKÇ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
daihinmin / Tycoon— (GAP)
Lensisku semantic GAP (best sim 0.452 < 0.55). Query: daihinmin / Tycoon (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKÇ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Cheat / I Doubt It / Bluff— (GAP)
Lensisku semantic GAP (best sim 0.509 < 0.55). Query: Cheat / I Doubt It / Bluff (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKM·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
switch / last card / two four jacks— (GAP)
Lensisku semantic GAP (best sim 0.484 < 0.55). Query: switch / last card / two four jacks (to be) an act/instance of playing/participating in the particular game or sport…
❌KFKM·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
one-card— (GAP)
Lensisku semantic GAP (best sim 0.524 < 0.55). Query: one-card (to be) an act/instance of playing/participating in the particular game or sport…
✅KFKM·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other “shedding”-type card gamenunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: nunkei=0.608, ci'erkei=0.551. Lexicon see: ŢSK
✅KFKN·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
solitaire / patience-type card gamebilni (gismu): x1 est militaire, organisé par le système x2 dans le but x3 · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: bilni=0.563, ci'erkei=0.564. Lexicon see: ŢSK
✅KFKN·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
drinking game with cards (alcohol imbibement)nunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: nunpinxe=0.555, ci'erkei=0.555. Lexicon see: ŢSK
✅KFKN·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other card gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.580, nunkei=0.575. Lexicon see: ŢSK
❌VSR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
yahtzee— (GAP)
Lensisku semantic GAP (best sim 0.472 < 0.55). Query: yahtzee (to be) an act/instance of playing/participating in the particular game or sport…
❌VSR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
liar’s dice— (GAP)
Lensisku semantic GAP (best sim 0.508 < 0.55). Query: liar’s dice (to be) an act/instance of playing/participating in the particular game or sport…
❌VSR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bunco— (GAP)
Lensisku semantic GAP (best sim 0.489 < 0.55). Query: bunco (to be) an act/instance of playing/participating in the particular game or sport…
❌VSŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sic bo, grand hazard, chuck-a-luck— (GAP)
Lensisku semantic GAP (best sim 0.442 < 0.55). Query: sic bo, grand hazard, chuck-a-luck (to be) an act/instance of playing/participating in the particular game or sport…
❌VSŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
cee-lo / see-low / four-five-six— (GAP)
Lensisku semantic GAP (best sim 0.422 < 0.55). Query: cee-lo / see-low / four-five-six (to be) an act/instance of playing/participating in the particular game or sport…
✅VSŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other dice gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.600, nunkei=0.563. Lexicon see: ŢSK
✅GVB·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
jigsaw puzzlepopxrata'o (lujvo): x1 is a jigsaw puzzle made of x2 · popxra (lujvo): x1 is a puzzle (image) depicting x2
Lensisku semantic; top: popxrata'o=0.676, popxra=0.676. Lexicon see: ŢSK
❌GVB·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
construction puzzle [e.g., stick puzzle]— (GAP)
Lensisku semantic GAP (best sim 0.531 < 0.55). Query: construction puzzle [e.g., stick puzzle] (to be) an act/instance of playing/participating in the particular game or sport…
❌GVB·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
mechanical puzzle [e.g., rubik’s cube, puzzle box, folding puzzle, lock puzzle]— (GAP)
Lensisku semantic GAP (best sim 0.451 < 0.55). Query: mechanical puzzle [e.g., rubik’s cube, puzzle box, folding puzzle, lock puzzle] (to be) an act/instance of playing/participating in the part…
✅GVBW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
crossword puzzleci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2 · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: ci'erkei=0.564, nunkei=0.559, xadykelci'e=0.553. Lexicon see: ŢSK
❌GVBW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sudoku— (GAP)
Lensisku semantic GAP (best sim 0.481 < 0.55). Query: sudoku (to be) an act/instance of playing/participating in the particular game or sport…
✅GVBW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other logic puzzle gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.603. Lexicon see: ŢSK
❌GVBY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
maze / labyrinth— (GAP)
Lensisku semantic GAP (best sim 0.494 < 0.55). Query: maze / labyrinth (to be) an act/instance of playing/participating in the particular game or sport…
❌GVBY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
spot-the-difference puzzle— (GAP)
Lensisku semantic GAP (best sim 0.503 < 0.55). Query: spot-the-difference puzzle (to be) an act/instance of playing/participating in the particular game or sport…
✅GVBY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other memory-based puzzle gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.572, nunkei=0.561. Lexicon see: ŢSK
❌GVBŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
anagrams— (GAP)
Lensisku semantic GAP (best sim 0.481 < 0.55). Query: anagrams (to be) an act/instance of playing/participating in the particular game or sport…
✅GVBŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Scrabble or Scrabble-like gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.599, nunkei=0.567. Lexicon see: ŢSK
✅GVBŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other word search gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.609, nunkei=0.573. Lexicon see: ŢSK
❌PSŢR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Rock paper scissors— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: Rock paper scissors (to be) an act/instance of playing/participating in the particular game or sport…
✅PSŢR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
chopstickscticinza (lujvo): cin1 is a/are chopstick(s) for eating cit2. · ku'aidzi (fu'ivla): x1 is a pair of chopsticks for doing x2 (event)
Lensisku semantic; top: cticinza=0.729, ku'aidzi=0.729. Lexicon see: ŢSK
✅PSŢR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
odds and evenspimucu'o (MOI*/cmavo-compound): quantified selbri: convert .5 to probability selbri; event x1 has a 50/50 chance under cond. x2.
Lensisku semantic; top: pimucu'o=0.636. Lexicon see: ŢSK
❌PSŢW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
red hands / hot hands / slapsies / slap jack— (GAP)
Lensisku semantic GAP (best sim 0.480 < 0.55). Query: red hands / hot hands / slapsies / slap jack (to be) an act/instance of playing/participating in the particular game or sport…
❌PSŢW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sing-along hand-clapping game [e.g., pat-a-cake / patty-cake, Double Double This This]— (GAP)
Lensisku semantic GAP (best sim 0.438 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… sing-along hand-clapping game [e.g., pat-a-cake / patty-ca…
✅PSŢW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other hand gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.598, nunkei=0.583. Lexicon see: ŢSK
✅MFT·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
charadescocyci'ekei (lujvo): k1 plays charades/gesture-game ci1=k2 governed by rules ci2 interrelating game parts (physical or conceptual; includes gestures) ci3 · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: cocyci'ekei=0.707, nunkei=0.555. Lexicon see: ŢSK
✅MFT·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Hangman or similar paper-and-pencil-based guessing gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.575, nunkei=0.567. Lexicon see: ŢSK
❌MFT·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Twenty Questions, Two Truths & a Lie, or similar investigative question game— (GAP)
Lensisku semantic GAP (best sim 0.534 < 0.55). Query: Twenty Questions, Two Truths & a Lie, or similar investigative question game (to be) an act/instance of playing/participating in the particu…
✅MFTW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
I Spy or similar guessing gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.619, nunkei=0.574. Lexicon see: ŢSK
✅MFTW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Psychiatrist or similar role-playing guessing gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.636. Lexicon see: ŢSK
✅MFTW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Dictionary / Fictionaryxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · ci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: xadykelci'e=0.591, ci'erkei=0.574. Lexicon see: ŢSK
❌MFTL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
“would you rather” or similar choice-based game— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: “would you rather” or similar choice-based game (to be) an act/instance of playing/participating in the particular game or sport…
✅MFTL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Truth or Dare or similar gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.601, nunkei=0.551. Lexicon see: ŢSK
✅MFTL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other party/parlor gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: ci'erkei=0.617, nunkei=0.588. Lexicon see: ŢSK
✅MFTR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
alcoholic drinking contest [e.g. speed, endurance]xalkai (lujvo): xa1=c1 is alcoholic of alcohol type xa2 from source/process xa3.
Lensisku semantic; top: xalkai=0.562. Lexicon see: ŢSK
✅MFTR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
arts/entertainment-based [e.g., while watching TV] drinking gamenunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunpinxe=0.562, nunkei=0.561. Lexicon see: ŢSK
✅MFTR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other drinking gamenunpinxe (lujvo): nu1 is an event where p1 (agent) drinks/imbibes beverage/drink/liquid refreshment p2 from/out-of container/source p3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunpinxe=0.576, nunkei=0.552. Lexicon see: ŢSK
❌PSŢ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
tag— (GAP)
Lensisku semantic GAP (best sim 0.535 < 0.55). Query: tag (to be) an act/instance of playing/participating in the particular game or sport…
❌PSŢ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
blind man’s buff / blind man’s bluff / Marco Polo— (GAP)
Lensisku semantic GAP (best sim 0.458 < 0.55). Query: blind man’s buff / blind man’s bluff / Marco Polo (to be) an act/instance of playing/participating in the particular game or sport…
✅PSŢ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other tagging-based gamenunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: nunkei=0.567. Lexicon see: ŢSK
✅TÇF·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
hide-and-seekci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.553. Lexicon see: ŢSK
❌TÇF·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
statues / red-light green-light— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: statues / red-light green-light (to be) an act/instance of playing/participating in the particular game or sport…
❌TÇF·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Mother May I? / Captain May I?— (GAP)
Lensisku semantic GAP (best sim 0.496 < 0.55). Query: Mother May I? / Captain May I? (to be) an act/instance of playing/participating in the particular game or sport…
✅TÇFW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
follow the leaderterbe'e (lujvo): x1 is a leader [of a team] with crew members x2 with crew x3 with crew purpose x4.
Lensisku semantic; top: terbe'e=0.629. Lexicon see: ŢSK
❌TÇFW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Simon Says— (GAP)
Lensisku semantic GAP (best sim 0.472 < 0.55). Query: Simon Says (to be) an act/instance of playing/participating in the particular game or sport…
❌TÇFW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Red Rover / forcing the city gates / octopus tag— (GAP)
Lensisku semantic GAP (best sim 0.386 < 0.55). Query: Red Rover / forcing the city gates / octopus tag (to be) an act/instance of playing/participating in the particular game or sport…
✅TÇFL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
hopscotchxopfeni (fu'ivla): x1 is hops (Humulus lupulus) of strain/cultivar x2
Lensisku semantic; top: xopfeni=0.554. Lexicon see: ŢSK
❌TÇFL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
keep away / monkey in the middle— (GAP)
Lensisku semantic GAP (best sim 0.462 < 0.55). Query: keep away / monkey in the middle (to be) an act/instance of playing/participating in the particular game or sport…
❌TÇFL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
jungle gym climbing / monkey bars— (GAP)
Lensisku semantic GAP (best sim 0.539 < 0.55). Query: jungle gym climbing / monkey bars (to be) an act/instance of playing/participating in the particular game or sport…
✅ŽDL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
catch (back-and-forth tossing of ball, frisbee, etc.)kavbu (gismu): x1 captures/catches/apprehends/seizes/nabs x2 with trap/restraint x3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: kavbu=0.551, nunkei=0.574. Lexicon see: ŢSK
❌ŽDL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
horseshoes, ring toss, washer pitching— (GAP)
Lensisku semantic GAP (best sim 0.522 < 0.55). Query: horseshoes, ring toss, washer pitching (to be) an act/instance of playing/participating in the particular game or sport…
❌ŽDL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
darts, lawn darts— (GAP)
Lensisku semantic GAP (best sim 0.514 < 0.55). Query: darts, lawn darts (to be) an act/instance of playing/participating in the particular game or sport…
❌ŽDR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bean bag tossing / cornhole— (GAP)
Lensisku semantic GAP (best sim 0.463 < 0.55). Query: bean bag tossing / cornhole (to be) an act/instance of playing/participating in the particular game or sport…
❌ŽDR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
ladder toss— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: ladder toss (to be) an act/instance of playing/participating in the particular game or sport…
✅ŽDR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
lawn bowling / bocce / boules / pétanque / bowlsbolgu'o (lujvo): g1 plays bowling/boules. · bolrbolingo (fu'ivla): x1 is a bowling ball.
Lensisku semantic; top: bolgu'o=0.667, bolrbolingo=0.639. Lexicon see: ŢSK
✅ŽDŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
croquetkrokete (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · kelcrkroke (fu'ivla): x1 plays croquet against x2 in competition x3 for prize/title x4. · kro'oke (fu'ivla): x1 croquets x2's ball.
Lensisku semantic; top: krokete=0.844, kelcrkroke=0.844, kro'oke=0.787. Lexicon see: ŢSK
❌ŽDŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
shuffleboard / quoits, sjoelen— (GAP)
Lensisku semantic GAP (best sim 0.475 < 0.55). Query: shuffleboard / quoits, sjoelen (to be) an act/instance of playing/participating in the particular game or sport…
✅ŽDŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other informal throwing or target-based gameci'erkei (lujvo): k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
Lensisku semantic; top: ci'erkei=0.564. Lexicon see: ŢSK
✅LTK·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
volleyball-like sport [e.g., volleyball, sipa, sepak akraw, footbag net, bossaball, jianzi, fistball, wallyball]bolrvolei (fu'ivla): x1 is a volleyball. · volbolo (fu'ivla): x1 is a volleyball.
Lensisku semantic; top: bolrvolei=0.696, volbolo=0.696. Lexicon see: ŢSK
✅LTK·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
ball-over-net game with paddle [e.g., tennis, table- tennis, pickleball]bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · ju'erboijvi (lujvo): j1 plays tennis against j2 in competition j3 for prize/title j4. · bolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: bolci=0.552, ju'erboijvi=0.605, bolkei=0.581. Lexicon see: ŢSK
✅LTK·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
ball-against-wall sport [e.g., squash, racquetball, American handball, jai alai]bolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: bolkei=0.563. Lexicon see: ŢSK
✅LTKW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
football / soccerboltipyjvi (lujvo): j1=t1 plays soccer against j2 in competition j3 for prize/title j4. · boltipterjvi (lujvo): j3 is a soccer match/game with j1=t1 playing/competing against j2 for prize/title j4. · boltipyboi (lujvo): x1 is a soccer ball made from material x2.
Lensisku semantic; top: boltipyjvi=0.693, boltipterjvi=0.620, boltipyboi=0.615. Lexicon see: ŢSK
🧪LTKW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
rugbyragbi (experimental gismu): x1 is a game of rugby · jivnlragbi (fu'ivla): x1 competes with opponent x2 in rugby match x3 (event) for gain x4.
Lensisku semantic; top: ragbi=0.779, jivnlragbi=0.779. Lexicon see: ŢSK
✅LTKW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
American/Australian/Canadian/Gaelic footballbemboijvi (lujvo): j1 plays American/Canadian football against j2 in competition j3 for prize/title j4.
Lensisku semantic; top: bemboijvi=0.649. Lexicon see: ŢSK
✅LTKY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
basketball-like game [e.g., basketball, netball, cestoball, korfball, ringball]lankyboijvi (lujvo): j1 plays basketball against j2 in competition j3 for prize/title j4. · bolrbasketo (fu'ivla): x1 is a basketball. · bolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: lankyboijvi=0.688, bolrbasketo=0.649, bolkei=0.563. Lexicon see: ŢSK
❌LTKY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
team handball— (GAP)
Lensisku semantic GAP (best sim 0.467 < 0.55). Query: team handball (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
water polo— (GAP)
Lensisku semantic GAP (best sim 0.541 < 0.55). Query: water polo (to be) an act/instance of playing/participating in the particular game or sport…
✅LTKL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
baseball-like game [e.g., baseball, softball, rounders, stickball, schlagball, palant, lapta, pesäpallo, oina, elle, tee-ball, wiffleball, brännboll]bolci (gismu): x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2]. · bolkei (lujvo): k1 plays ball with the ball k2=b1 · ga'arboijvi (lujvo): j1 plays baseball against j2 in competition j3 for prize/title j4.
Lensisku semantic; top: bolci=0.556, bolkei=0.585, ga'arboijvi=0.565. Lexicon see: ŢSK
✅LTKL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
cricket-like game [e.g., cricket, vigoro]sagjalra (lujvo): j1 is a cricket of species j2. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4. · bolrkriketi (fu'ivla): x1 is a cricket ball.
Lensisku semantic; top: sagjalra=0.694, kriketi=0.718, bolrkriketi=0.612. Lexicon see: ŢSK
✅LTKL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other bat-and-ball hitting gamevolsmacu (lujvo): s1=v1 is a bat (flying mammal of order Chiroptera) of species/breed s2 · bolkei (lujvo): k1 plays ball with the ball k2=b1 · xirtera (fu'ivla): x1 is a bat (flying mammal of Order Chiroptera) of subtaxon/breed x2.
Lensisku semantic; top: volsmacu=0.630, bolkei=0.613, xirtera=0.630. Lexicon see: ŢSK
❌LTKR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
field hockey-like game [e.g., field hockey, floorball]— (GAP)
Lensisku semantic GAP (best sim 0.474 < 0.55). Query: field hockey-like game [e.g., field hockey, floorball] (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
roller hockey— (GAP)
Lensisku semantic GAP (best sim 0.501 < 0.55). Query: roller hockey (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
ice hockey-like game [e.g., ice hockey, bandy, broomball, ringette]— (GAP)
Lensisku semantic GAP (best sim 0.478 < 0.55). Query: ice hockey-like game [e.g., ice hockey, bandy, broomball, ringette] (to be) an act/instance of playing/participating in the particular game …
❌LTKŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
hurling-like game [e.g., hurling/camogie, shinty, bando]— (GAP)
Lensisku semantic GAP (best sim 0.459 < 0.55). Query: hurling-like game [e.g., hurling/camogie, shinty, bando] (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
lacrosse— (GAP)
Lensisku semantic GAP (best sim 0.498 < 0.55). Query: lacrosse (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
polo— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: polo (to be) an act/instance of playing/participating in the particular game or sport…
❌LTKÇ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
dodgeball-like game [e.g., dodgeball, warball, gaga]— (GAP)
Lensisku semantic GAP (best sim 0.548 < 0.55). Query: dodgeball-like game [e.g., dodgeball, warball, gaga] (to be) an act/instance of playing/participating in the particular game or sport…
✅LTKÇ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kickball-like game [e.g., kickball, matball]bolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: bolkei=0.562. Lexicon see: ŢSK
✅LTKÇ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other ball-throwing, ball-hitting, ball-kicking or ball-catching gamebolkei (lujvo): k1 plays ball with the ball k2=b1
Lensisku semantic; top: bolkei=0.612. Lexicon see: ŢSK
❌ŢFY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
rollerskating— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: rollerskating (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢFY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
skateboardingxilta'o (lujvo): t1=xi1 is a board with wheels/skateboard/longboard/snakeboard [default skateboard], of material/property t2 with wheels [material/property] xi3. · skiji (gismu): x1 is a skate or ski for surface x2 supporting x3
Lensisku semantic; top: xilta'o=0.722, skiji=0.592. Lexicon see: ŢSK
❌ŢFY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
roller derby— (GAP)
Lensisku semantic GAP (best sim 0.537 < 0.55). Query: roller derby (to be) an act/instance of playing/participating in the particular game or sport…
❌ĻKY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
surfing— (GAP)
Lensisku semantic GAP (best sim 0.508 < 0.55). Query: surfing (to be) an act/instance of playing/participating in the particular game or sport…
❌ĻKY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
parasailing— (GAP)
Lensisku semantic GAP (best sim 0.463 < 0.55). Query: parasailing (to be) an act/instance of playing/participating in the particular game or sport…
✅ĻKY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kiteboardingvolfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · volfalnu (lujvo): x1 is a kite.
Lensisku semantic; top: volfanjacta'o=0.698, volfalnu=0.678. Lexicon see: ŢSK
✅ĻKH·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
water skiingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · jaurskiji (lujvo): s1 is a water-ski/surfboard supporting skier/surfer/cargo s3
Lensisku semantic; top: skiji=0.603, jaurskiji=0.629. Lexicon see: ŢSK
✅ĻKH·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
wakeboardingblobonjacta'o (lujvo): t1=d1=bo1=bl2 is a wakeboard of material/property t2.
Lensisku semantic; top: blobonjacta'o=0.646. Lexicon see: ŢSK
✅ĻKH·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
paddleboardingblomuvga'a (lujvo): g1 is an oar/paddle of boat/ship/vessel b1, of material g3, boat for carrying b2.
Lensisku semantic; top: blomuvga'a=0.551. Lexicon see: ŢSK
✅ĻKÇ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
snowboardingsi'erta'o (lujvo): t1=s1 is a snowboard of material/property t2.
Lensisku semantic; top: si'erta'o=0.747. Lexicon see: ŢSK
❌ĻKÇ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
stand-up paddle surfing— (GAP)
Lensisku semantic GAP (best sim 0.519 < 0.55). Query: stand-up paddle surfing (to be) an act/instance of playing/participating in the particular game or sport…
✅ĻKÇ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other board-based sportta'orselkei (lujvo): k2 is a board game played by k1 on board t1. · keirta'o (lujvo): x1 is a board used for playing the game x2.
Lensisku semantic; top: ta'orselkei=0.578, keirta'o=0.577. Lexicon see: ŢSK
✅ĻKL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
alpine skiing / downhill skiingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.
Lensisku semantic; top: skiji=0.654, sijypi'e=0.566. Lexicon see: ŢSK
✅ĻKL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
cross-country skiing / telemark skiingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1. · tumgre (lujvo): x1=p1 is cross-country of/crosses terrain x2=p2=t1 to destination side x3=p3 from origin side x4=p4.
Lensisku semantic; top: skiji=0.596, sijypi'e=0.562, tumgre=0.561. Lexicon see: ŢSK
✅ĻKL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
ski jumpingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1. · plipe (gismu): x1 (agent/object) leaps/jumps/springs/bounds to x2 from x3 reaching height x4 propelled by x5.
Lensisku semantic; top: skiji=0.646, sijypi'e=0.718, plipe=0.639. Lexicon see: ŢSK
✅ĻKŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
speed skiingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.
Lensisku semantic; top: skiji=0.591. Lexicon see: ŢSK
✅ĻKŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
freestyle skiingskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3. · sijypi'e (lujvo): p1=s3 ski-jumps to p2 from p3 reaching height p4 propelled by/using ski p5=s1.
Lensisku semantic; top: skiji=0.585, sijypi'e=0.583. Lexicon see: ŢSK
✅ĻKŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other ski-based sportskiji (gismu): x1 is a ski/skid/skate/runner for surface (of material) x2 supporting skier/skater/sled/cargo x3.
Lensisku semantic; top: skiji=0.656. Lexicon see: ŢSK
❌ÇÇŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bobsleighing / bobsledding— (GAP)
Lensisku semantic GAP (best sim 0.444 < 0.55). Query: bobsleighing / bobsledding (to be) an act/instance of playing/participating in the particular game or sport…
❌ÇÇŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
luge— (GAP)
Lensisku semantic GAP (best sim 0.470 < 0.55). Query: luge (to be) an act/instance of playing/participating in the particular game or sport…
❌ÇÇŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
skeleton bobsled— (GAP)
Lensisku semantic GAP (best sim 0.485 < 0.55). Query: skeleton bobsled (to be) an act/instance of playing/participating in the particular game or sport…
❌ÇÇR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive racing utilizing a non-motorized vehicle/vessel [e.g., cycling, sledding, rowing, sailing]— (GAP)
Lensisku semantic GAP (best sim 0.532 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… competitive racing utilizing a non-motorized vehicle/vesse…
✅ÇÇR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive racing utilizing a motorized vehicle/vesselbajyjvi (lujvo): b1=j1 races against j2 in race j3 for prize j4 on track b2 with legs b3 and gait b4.
Lensisku semantic; top: bajyjvi=0.562. Lexicon see: ŢSK
✅ÇÇR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive racing of inanimate objects [e.g., radio-controlled toy trucks]jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3
Lensisku semantic; top: jivna=0.555, keijvi=0.555. Lexicon see: ŢSK
❌ÇÇM·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive racing of animal [not being ridden or harness-controlled by human] [e.g., dog racing]— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… competitive racing of animal [not being ridden or harness-…
✅ÇÇM·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive skill contest involving an animal [e.g., bull-riding]jivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3 · terjvi (lujvo): x1 is a contest/competition between rival/opponent x2 and participant/competitor x3 with gain/prize x4
Lensisku semantic; top: jivna=0.616, keijvi=0.616, terjvi=0.585. Lexicon see: ŢSK
❌ÇÇM·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other sport involving an animal not being ridden or harness-controlled— (GAP)
Lensisku semantic GAP (best sim 0.528 < 0.55). Query: other sport involving an animal not being ridden or harness-controlled (to be) an act/instance of playing/participating in the particular ga…
✅ÇÇN·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive horse-racingjivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · keijvi (lujvo): x1 competes/vies with opponent x2 in game x3
Lensisku semantic; top: jivna=0.620, keijvi=0.620. Lexicon see: ŢSK
❌ÇÇN·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
rodeo event [e.g., roping, bronc rideing, steer wrestling]— (GAP)
Lensisku semantic GAP (best sim 0.502 < 0.55). Query: rodeo event [e.g., roping, bronc rideing, steer wrestling] (to be) an act/instance of playing/participating in the particular game or sport…
❌ÇÇN·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
eventing or similar activity [e.g., dressage, show jumpint, cross country equestiran jumping]— (GAP)
Lensisku semantic GAP (best sim 0.501 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… eventing or similar activity [e.g., dressage, show jumpint…
❌LXC·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
cutting, campdrafting, penning— (GAP)
Lensisku semantic GAP (best sim 0.506 < 0.55). Query: cutting, campdrafting, penning (to be) an act/instance of playing/participating in the particular game or sport…
❌LXC·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
jousting— (GAP)
Lensisku semantic GAP (best sim 0.459 < 0.55). Query: jousting (to be) an act/instance of playing/participating in the particular game or sport…
✅LXC·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other equitation-based sportxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · saskrsporte (fu'ivla): x1 (mass of facts) is sport science based on methology x2.
Lensisku semantic; top: xadykelci'e=0.579, saskrsporte=0.565. Lexicon see: ŢSK
✅ČŢY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
golfbolrgolfo (fu'ivla): x1 is a golf ball.
Lensisku semantic; top: bolrgolfo=0.622. Lexicon see: ŢSK
❌ČŢY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
disc golf— (GAP)
Lensisku semantic GAP (best sim 0.548 < 0.55). Query: disc golf (to be) an act/instance of playing/participating in the particular game or sport…
✅ČŢY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other golf-like sportbolrgolfo (fu'ivla): x1 is a golf ball.
Lensisku semantic; top: bolrgolfo=0.579. Lexicon see: ŢSK
❌ŢFL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
speedskating— (GAP)
Lensisku semantic GAP (best sim 0.464 < 0.55). Query: speedskating (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢFL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
figure skating— (GAP)
Lensisku semantic GAP (best sim 0.524 < 0.55). Query: figure skating (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢFL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other ice-skating sportskiji (gismu): x1 is a skate or ski for surface x2 supporting x3
Lensisku semantic; top: skiji=0.566. Lexicon see: ŢSK
✅GŽR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
archerykrosa'i (lujvo): s1=k1 bows/takes a bow on surface s2 supported by limbs/supports s3. · relcupyjge (lujvo): c1=j1 is a two-loop knot/tangle in/between c2=j2 (material/object); c1=j1 is a bow. · bagyce'a (lujvo): c1=b1 is a bow that shoots arrow c2 from string c3, and is made of material b3.
Lensisku semantic; top: krosa'i=0.602, relcupyjge=0.579, bagyce'a=0.566. Lexicon see: ŢSK
✅GŽR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
target shootingcelgunta (lujvo): g1 (person/mass) attacks with a projectile weapon/shoots victim g2 with goal/objective g3 using launcher/gun c1 which launches/fires/shoots projectile/missile c2 propelled by propellant/propulsion c3. · terzu'e (lujvo): z3 is the purpose of action z2 by agent z1.
Lensisku semantic; top: celgunta=0.638, terzu'e=0.575. Lexicon see: ŢSK
✅GŽR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other sport involving a projectile and targetdanti (gismu): x1 is a ballistic projectile [e.g. bullet/missile] for firing by [gun/propelling launcher] x2. · zilce'a (lujvo): x1 is a projectile propelled by x2 · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: danti=0.629, zilce'a=0.629, xadykelci'e=0.552. Lexicon see: ŢSK
✅LXV·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
bowlingbolrbolingo (fu'ivla): x1 is a bowling ball. · kriketi (fu'ivla): x1 plays cricket against x2 in competition x3 for prize/title x4.
Lensisku semantic; top: bolrbolingo=0.711, kriketi=0.558. Lexicon see: ŢSK
❌LXV·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
curling— (GAP)
Lensisku semantic GAP (best sim 0.468 < 0.55). Query: curling (to be) an act/instance of playing/participating in the particular game or sport…
✅LXV·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other boules-type sportxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · saskrsporte (fu'ivla): x1 (mass of facts) is sport science based on methology x2.
Lensisku semantic; top: xadykelci'e=0.594, saskrsporte=0.573. Lexicon see: ŢSK
✅NSM·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
unassisted competitive sprinting [e.g., sprinting, race-walking, race-hopping]xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.
Lensisku semantic; top: xadyplijvi=0.566. Lexicon see: ŢSK
✅NSM·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
unassisted competitive endurance running [e.g., cross- country, long-distance running]xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.
Lensisku semantic; top: xadyplijvi=0.608. Lexicon see: ŢSK
✅NSM·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
unassisted competitive obstacle running [e.g., hurdles, steeplechase]xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · bajystu (lujvo): s1=b2 is a running track.
Lensisku semantic; top: xadyplijvi=0.578, bajystu=0.553. Lexicon see: ŢSK
✅NSMW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
parkourpanka (gismu): x1 is a park/land reserve managed by community/polity/company x2 for purpose x3. · ma'ersrogau (lujvo): g1 parks vehicle m1=s2 in/at s3. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: panka=0.582, ma'ersrogau=0.582, nunkei=0.564. Lexicon see: ŢSK
✅NSMW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
obstacle course runningxadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · bajystu (lujvo): s1=b2 is a running track.
Lensisku semantic; top: xadyplijvi=0.580, bajystu=0.561. Lexicon see: ŢSK
✅NSMW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other running-based sporting activityxadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: xadyplijvi=0.615, xadykelci'e=0.551. Lexicon see: ŢSK
✅NSN·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
competitive swimmingjivna (gismu): x1 competes/vies with opponent x2 in contest/competition x3 (event) for gain x4; x1 rivals x2. · limna (gismu): x1 (agent) swims in fluid x2. · xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.
Lensisku semantic; top: jivna=0.573, limna=0.569, xadyplijvi=0.584. Lexicon see: ŢSK
✅NSN·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
divingsfubu (gismu): x1 dives/swoops [manner of controlled falling] to x2 from x3. · jirsu'u (lujvo): s1 dives [manner of controlled falling] to s2 from s3 into liquid j2. · nityjirkla (lujvo): k1=j1=c1 dives to destination k2 from origin k3 via route k4 using means/vehicle k5 in liquid j2 beneath/under/down from c2 (object/water surface) in frame of reference c3.
Lensisku semantic; top: sfubu=0.732, jirsu'u=0.732, nityjirkla=0.732. Lexicon see: ŢSK
✅NSN·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other aquatic sporting activityjaurji'e (lujvo): x1=jm1 is an organism living in water x2=dj1
Lensisku semantic; top: jaurji'e=0.636. Lexicon see: ŢSK
❌PSŢŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
non-contact tag-based version of contact sport [e.g., tag-rugby, tag-football [American]]— (GAP)
Lensisku semantic GAP (best sim 0.506 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… non-contact tag-based version of contact sport [e.g., tag-…
❌PSŢŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kabaddi— (GAP)
Lensisku semantic GAP (best sim 0.466 < 0.55). Query: kabaddi (to be) an act/instance of playing/participating in the particular game or sport…
🧪PSŢŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
juggerdjaga (experimental gismu): x1 is a jug, pitcher [carafe, ewer, flagon] containing x2, made of x3.
Lensisku semantic; top: djaga=0.619. Lexicon see: ŢSK
✅ŠTN·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
track-and-field jumping/vaulting event (high jump, long jump, triple jump, pole vault)plipe (gismu): x1 (agent/object) leaps/jumps/springs/bounds to x2 from x3 reaching height x4 propelled by x5. · vocpi'e (lujvo): p1 jumps up and down on p2=p3 reaching height p4 propelled by p5 · nunpi'e (lujvo): x1=n1 is a jump of x2=p1 to x3=p2 from x4=p3 with height x5=p4
Lensisku semantic; top: plipe=0.575, vocpi'e=0.576, nunpi'e=0.576. Lexicon see: ŢSK
✅ŠTN·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
track-and-field throwing event (discus, shot put, hammer throw, javelin)bajypipre'ojvi (lujvo): j1=b1=p1=r1 compete(s) in a track and field athletics match against j2 in competition j3 for prize/title j4. · rerga'a (lujvo): g1=r2 is a javelin made of g2 thrown by r1. · xadyplijvi (lujvo): j1=xa2 competes with opponent j2 in sport/athletics j3 for gain j4=p3.
Lensisku semantic; top: bajypipre'ojvi=0.613, rerga'a=0.581, xadyplijvi=0.555. Lexicon see: ŢSK
✅ŠTN·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
track-and-field running eventbajypipre'ojvi (lujvo): j1=b1=p1=r1 compete(s) in a track and field athletics match against j2 in competition j3 for prize/title j4. · bajystu (lujvo): s1=b2 is a running track. · tapsni (lujvo): si1 is a track of st1 treading on surface st2 using limb st3
Lensisku semantic; top: bajypipre'ojvi=0.702, bajystu=0.699, tapsni=0.639. Lexicon see: ŢSK
❌ŇBW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
highland games caber toss— (GAP)
Lensisku semantic GAP (best sim 0.471 < 0.55). Query: highland games caber toss (to be) an act/instance of playing/participating in the particular game or sport…
❌ŇBW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
highland games throwing event (weight throw, hammer throw, stone put)— (GAP)
Lensisku semantic GAP (best sim 0.439 < 0.55). Query: highland games throwing event (weight throw, hammer throw, stone put) (to be) an act/instance of playing/participating in the particular gam…
❌ŇBW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
highland gamess weight over the bar— (GAP)
Lensisku semantic GAP (best sim 0.433 < 0.55). Query: highland gamess weight over the bar (to be) an act/instance of playing/participating in the particular game or sport…
✅ŇBŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
weight-liftinglafti (gismu): x1 (force) lifts/applies raising/supporting force to x2 at locus x3 in gravity well x4.
Lensisku semantic; top: lafti=0.553. Lexicon see: ŢSK
❌ŇBŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
maide-leisg— (GAP)
Lensisku semantic GAP (best sim 0.465 < 0.55). Query: maide-leisg (to be) an act/instance of playing/participating in the particular game or sport…
❌ŇBŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other competitive brute strength feat— (GAP)
Lensisku semantic GAP (best sim 0.496 < 0.55). Query: other competitive brute strength feat (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSPL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics high barzajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.
Lensisku semantic; top: zajba=0.609. Lexicon see: ŢSK
❌ŢSPL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics uneven parallel bars— (GAP)
Lensisku semantic GAP (best sim 0.539 < 0.55). Query: gymnastics uneven parallel bars (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSPL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics parallel barszajba (gismu): x1 is a gymnast at/performs gymnastics feat x2.
Lensisku semantic; top: zajba=0.555. Lexicon see: ŢSK
✅ŢSPR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics balance beamzajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat
Lensisku semantic; top: zajba=0.598, pipyzajba=0.557. Lexicon see: ŢSK
❌ŢSPR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics pommel horse— (GAP)
Lensisku semantic GAP (best sim 0.544 < 0.55). Query: gymnastics pommel horse (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSPR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics vaultzajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat
Lensisku semantic; top: zajba=0.658, pipyzajba=0.597. Lexicon see: ŢSK
✅ŢSPŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics still ringszajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat
Lensisku semantic; top: zajba=0.614, pipyzajba=0.568. Lexicon see: ŢSK
✅ŢSPŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
gymnastics floor exercisezajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat · crezenzu'e (lujvo): x1 practices/exercises/drills/trains in/for action/event/performance x2.
Lensisku semantic; top: zajba=0.614, pipyzajba=0.581, crezenzu'e=0.577. Lexicon see: ŢSK
✅ŢSPŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
rhythmic gymnastic routine (ball, ribbon, rope, hoop, club, ball)zajba (gismu): x1 is a gymnast at/performs gymnastics feat x2. · pipyzajba (lujvo): x1 performs gymnastics/acrobatics move/routine x2; x1 is a gymnast/acrobat
Lensisku semantic; top: zajba=0.570, pipyzajba=0.559. Lexicon see: ŢSK
❌ŢSPF·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
flying trapeze— (GAP)
Lensisku semantic GAP (best sim 0.529 < 0.55). Query: flying trapeze (to be) an act/instance of playing/participating in the particular game or sport…
❌ŢSPF·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
static trapeze— (GAP)
Lensisku semantic GAP (best sim 0.452 < 0.55). Query: static trapeze (to be) an act/instance of playing/participating in the particular game or sport…
✅ŢSPF·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
trampolininglajre'e (lujvo): x1 is a train with train car x2 with train system x3 propelled by x4.
Lensisku semantic; top: lajre'e=0.561. Lexicon see: ŢSK
✅GŽGW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
freestyle wrestlingbirvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.
Lensisku semantic; top: birvrajvi=0.574. Lexicon see: ŢSK
✅GŽGW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
Greco-Roman wrestlingbirvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.
Lensisku semantic; top: birvrajvi=0.554. Lexicon see: ŢSK
❌GŽGW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sambo wrestling— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: sambo wrestling (to be) an act/instance of playing/participating in the particular game or sport…
❌GŽGY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
jujutsu (judo, jiu-jitsu)— (GAP)
Lensisku semantic GAP (best sim 0.486 < 0.55). Query: jujutsu (judo, jiu-jitsu) (to be) an act/instance of playing/participating in the particular game or sport…
❌GŽGY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
aikido— (GAP)
Lensisku semantic GAP (best sim 0.517 < 0.55). Query: aikido (to be) an act/instance of playing/participating in the particular game or sport…
✅GŽGY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sumo wrestlingsumji (gismu): x1 estas matematika sumo/rezulto/totalo de x2 plus x3
Lensisku semantic; top: sumji=0.723. Lexicon see: ŢSK
❌GŽGL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
folk wrestling [e.g., collar-and-elbow, Cornish, gouren, kurash, Korean, shuai jiao, schwingen]— (GAP)
Lensisku semantic GAP (best sim 0.533 < 0.55). Query: (to be) an act/instance of playing/participating in the particular game or sport… folk wrestling [e.g., collar-and-elbow, Cornish, gouren, k…
✅GŽGL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
theatrical wrestling / professional wrestlingbirvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4.
Lensisku semantic; top: birvrajvi=0.597. Lexicon see: ŢSK
✅GŽGL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other wrestling / grappling sportbirvrajvi (lujvo): j1 arm-wrestles with j2 for prize j4. · xadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2.
Lensisku semantic; top: birvrajvi=0.557, xadykelci'e=0.551. Lexicon see: ŢSK
❌GŽGR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
boxing— (GAP)
Lensisku semantic GAP (best sim 0.513 < 0.55). Query: boxing (to be) an act/instance of playing/participating in the particular game or sport…
✅GŽGR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kick-boxing style fighting [e.g., sanda / muay thai, pradal serey, lethwei]tikpa (gismu): x1 kicks [hits with x1's foot/feet x4] x2 in/at locus x3, using x1's foot/feet x4. · dabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.
Lensisku semantic; top: tikpa=0.558, dabytadji=0.551. Lexicon see: ŢSK
❌GŽGR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other combative striking sport— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: other combative striking sport (to be) an act/instance of playing/participating in the particular game or sport…
✅GŽGŘ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
defensive martial artdabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1. · le'onai (UI*5/cmavo-compound): attitudinal modifier: aggressive - passive - defensive. · badgau (lujvo): g1 causes event b1 which defends/protects b2 (object/state) from threat/peril/potential b3 (event).
Lensisku semantic; top: dabytadji=0.648, le'onai=0.601, badgau=0.594. Lexicon see: ŢSK
✅GŽGŘ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
hybrid martial artdabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.
Lensisku semantic; top: dabytadji=0.583. Lexicon see: ŢSK
✅GŽGŘ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
weapons-based martial artdabytadji (lujvo): t1 is a fighting technique / martial art used under conditions t3 by d1.
Lensisku semantic; top: dabytadji=0.634. Lexicon see: ŢSK
✅ÇÇTL·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
parachuting/skydivingfalbu'u (lujvo): b1 is a parachute of type/material b2. · bukfa'u (lujvo): f1 parachutes to f2 from f3 using parachute of type/material b2. · jabrybu'u (lujvo): x1 is a parachute made of x2
Lensisku semantic; top: falbu'u=0.642, bukfa'u=0.642, jabrybu'u=0.563. Lexicon see: ŢSK
✅ÇÇTL·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
stunt parachuting / stunt skydivingfalbu'u (lujvo): b1 is a parachute of type/material b2. · bukfa'u (lujvo): f1 parachutes to f2 from f3 using parachute of type/material b2. · jabrybu'u (lujvo): x1 is a parachute made of x2
Lensisku semantic; top: falbu'u=0.625, bukfa'u=0.625, jabrybu'u=0.554. Lexicon see: ŢSK
✅ÇÇTL·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kitesurfing, kite landboardingvolfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · volfalnu (lujvo): x1 is a kite.
Lensisku semantic; top: volfanjacta'o=0.731, volfalnu=0.674. Lexicon see: ŢSK
✅ÇÇTW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
kite flyingvolfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2. · vofli (gismu): x1 flies using means x2
Lensisku semantic; top: volfalnu=0.739, volfanjacta'o=0.626, vofli=0.573. Lexicon see: ŢSK
✅ÇÇTW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
snowkitingsnime (gismu): x1 is made of/contains/is a quantity/expanse of snow. · si'erboi (lujvo): s1=b1 is a snowball. · si'ernunda'a (lujvo): x1 is a snowball fight in which x2 fights x3 over issue x4, using snow/snowballs x5.
Lensisku semantic; top: snime=0.567, si'erboi=0.629, si'ernunda'a=0.587. Lexicon see: ŢSK
✅ÇÇTW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other kite-based sportvolfalnu (lujvo): x1 is a kite. · volfanjacta'o (lujvo): t1=d1=f1=v1 is a board for use in water/(wind/kite)surfingboard/bodyboard/wakeboard of material/property t2.
Lensisku semantic; top: volfalnu=0.683, volfanjacta'o=0.578. Lexicon see: ŢSK
❌ÇÇTY·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
hanggliding— (GAP)
Lensisku semantic GAP (best sim 0.511 < 0.55). Query: hanggliding (to be) an act/instance of playing/participating in the particular game or sport…
✅ÇÇTY·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
paraglidingbukyvoi (lujvo): v1 paraglides, using paraglider of type/material b2.
Lensisku semantic; top: bukyvoi=0.658. Lexicon see: ŢSK
✅ÇÇTY·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
glidingsalvinji (lujvo): x1=v1 is a glider [flying vehicle] for carrying passengers/cargo x2=v2, propelled by x3=v3. · salvoi (lujvo): x1=s1=v1 glides (unpowered flight) on x2=s2 (typically an air current).
Lensisku semantic; top: salvinji=0.666, salvoi=0.639. Lexicon see: ŢSK
❌VZŢR·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
wood chopping contest— (GAP)
Lensisku semantic GAP (best sim 0.488 < 0.55). Query: wood chopping contest (to be) an act/instance of playing/participating in the particular game or sport…
❌VZŢR·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
logrolling— (GAP)
Lensisku semantic GAP (best sim 0.442 < 0.55). Query: logrolling (to be) an act/instance of playing/participating in the particular game or sport…
❌VZŢR·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
woodsman— (GAP)
Lensisku semantic GAP (best sim 0.512 < 0.55). Query: woodsman (to be) an act/instance of playing/participating in the particular game or sport…
❌ŠTMW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
knife throwing— (GAP)
Lensisku semantic GAP (best sim 0.518 < 0.55). Query: knife throwing (to be) an act/instance of playing/participating in the particular game or sport…
❌ŠTMW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
axe throwing— (GAP)
Lensisku semantic GAP (best sim 0.547 < 0.55). Query: axe throwing (to be) an act/instance of playing/participating in the particular game or sport…
❌ŠTMW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
target spear throwing— (GAP)
Lensisku semantic GAP (best sim 0.511 < 0.55). Query: target spear throwing (to be) an act/instance of playing/participating in the particular game or sport…
❌CTÇ·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
juggling— (GAP)
Lensisku semantic GAP (best sim 0.506 < 0.55). Query: juggling (to be) an act/instance of playing/participating in the particular game or sport…
❌CTÇ·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
baton twirling— (GAP)
Lensisku semantic GAP (best sim 0.474 < 0.55). Query: baton twirling (to be) an act/instance of playing/participating in the particular game or sport…
✅CTÇ·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
stacking contest [e.g., cards, blocks, cups]terjvi (lujvo): x1 is a contest/competition between rival/opponent x2 and participant/competitor x3 with gain/prize x4
Lensisku semantic; top: terjvi=0.556. Lexicon see: ŢSK
❌NKHW·S1.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
tetherball— (GAP)
Lensisku semantic GAP (best sim 0.470 < 0.55). Query: tetherball (to be) an act/instance of playing/participating in the particular game or sport…
❌NKHW·S2.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
sleight-of-hand skills contest— (GAP)
Lensisku semantic GAP (best sim 0.526 < 0.55). Query: sleight-of-hand skills contest (to be) an act/instance of playing/participating in the particular game or sport…
✅NKHW·S3.BSC
(to be) an act/instance of playing/participating in the particular game or sport… (see ŢSK)
other sporting activityxadykelci'e (lujvo): c1 is/are a/the physical sport(s) exercised/played by x2. · nunkei (lujvo): n1 is a game played by k1 playing with plaything/toy k2
Lensisku semantic; top: xadykelci'e=0.580, nunkei=0.560. Lexicon see: ŢSK

Unofficial public-domain documentation of Ithkuil